汙穢食腐蟲
野獸
種類: 毒蛇
屬類: 甲殼動物
科類: 深潭
Sewage Crawler
幽魂Y
標籤beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement
生命
70%
異常狀態臨界值
70%
抗性
0 0 40 0
傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 30
攻擊間隔
0.99 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
SandSpitter
Metadata
SandSpitterSewers
等級
68
生命
4,503
護甲
28,790
閃避
4,739
能量護盾
0
傷害
336
法術傷害
336
命中
290
攻擊間隔
0.99
經驗值
10,255
異常狀態臨界值
4,503
冰緩
14
感電
14
易碎
81
焦灼
14
殘喘
39
MMASandSpitterProjectileCold
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 269–403
暴擊率: 5%
攻擊間隔: 0.99 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 45.25% 更多傷害
50% 物理傷害轉化至冰冷傷害
+1.5 米近戰打擊距離
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSandSpitterTaunt
法術
施放時間: 1.25 秒
冷卻時間: 4 秒
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
冷卻時間: 4 秒
+0.75 秒基礎持續時間

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterSewers"] = {
    name = "Sewage Crawler",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectileCold",
        "MonsterWaitVeryShortWithCooldown",
        "EASSandSpitterTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
    name = "MMASandSpitterProjectileCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
    name = "MonsterWaitVeryShortWithCooldown",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
    name = "EASSandSpitterTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "disable_skill_repeats",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
汙穢食腐蟲
野獸
種類: 毒蛇
屬類: 甲殼動物
科類: 深潭
Sewage Crawler
幽魂Y
地區永恆實驗室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片
標籤beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement
Packs
  • 永恆實驗室: 不朽之毒, 汙穢食腐蟲
  • 汙穢食腐蟲
  • 不朽之毒, 汙穢食腐蟲
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 不朽之毒, 汙穢食腐蟲
  • 生命
    70%
    異常狀態臨界值
    70%
    抗性
    0 0 40 0
    傷害
    68%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 30
    攻擊間隔
    0.99 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    SandSpitterMaps
    Metadata
    SandSpitterSewersMaps
    等級
    83
    生命
    22,412
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    612
    法術傷害
    612
    命中
    518
    攻擊間隔
    0.99
    經驗值
    13,132
    異常狀態臨界值
    22,412
    冰緩
    71
    感電
    71
    易碎
    401
    焦灼
    71
    殘喘
    196
    MMASandSpitterProjectileCold
    投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
    基本傷害: 490–735
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 59.08% 更多傷害
    50% 物理傷害轉化至冰冷傷害
    +1.5 米近戰打擊距離
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    法術
    施放時間: 1.25 秒
    冷卻時間: 4 秒
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    冷卻時間: 4 秒
    +0.75 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterSewersMaps"] = {
        name = "Sewage Crawler",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.68,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectileCold",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileCold"] = {
        name = "MMASandSpitterProjectileCold",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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