Sewage Crawler
| Spectre | Y |
|---|---|
| Tags | beast, cold_affinity, extra_extra_small_height, hard_armour, insect, is_unarmed, ranged, red_blood, very_slow_movement |
Life
70%
Ailment Threshold
70%
Resistance
Damage
90%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
SandSpitter
Metadata
SandSpitterSewers
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
4,503
Armour
28,790
Evasion Rating
4,739
Damage
336
Spell Damage
336
Accuracy
580
Attack Time
0.99
Experience
10,255
Minion Life
977
Minion Damage
268
Ailment Threshold
4,503
Chill
14
Shock
14
Brittle
81
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 269–403
Critical Strike Chance: 5%
Attack Time: 0.99 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
EASSandSpitterTaunt
Spell
Cast Time: 1.25 sec
Cooldown Time: 4 sec
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
Cooldown Time: 4 sec
Base duration is 0.75 seconds
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterSewers"] = {
name = "Sewage Crawler",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 0.9,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 30,
accuracy = 1,
skillList = {
"MMASandSpitterProjectileCold",
"MonsterWaitVeryShortWithCooldown",
"EASSandSpitterTaunt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
name = "MMASandSpitterProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_should_face_away_from_target",
"maintain_projectile_direction_when_using_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
},
levels = {
[1] = {3, 50, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
name = "MonsterWaitVeryShortWithCooldown",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
name = "EASSandSpitterTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"disable_skill_repeats",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Sewage Crawler
Life
70%
Ailment Threshold
70%
Resistance
Damage
68%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
SandSpitterMaps
Metadata
SandSpitterSewersMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
83
Life
22,412
Armour
92,477
Evasion Rating
7,860
Damage
612
Spell Damage
612
Accuracy
1,036
Attack Time
0.99
Experience
13,132
Minion Life
4,270
Minion Damage
517
Ailment Threshold
22,412
Chill
71
Shock
71
Brittle
401
Scorch
71
Sap
196
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMASandSpitterProjectileCold
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 490–735
Critical Strike Chance: 5%
Attack Time: 0.99 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
EASSandSpitterTaunt
Spell
Cast Time: 1.25 sec
Cooldown Time: 4 sec
disable skill repeats [1]
MonsterWaitVeryShortWithCooldown
Cooldown Time: 4 sec
Base duration is 0.75 seconds
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "Emerge2"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterSewersMaps"] = {
name = "Sewage Crawler",
life = 0.7,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 0.68,
damageSpread = 0.2,
attackTime = 0.99,
attackRange = 30,
accuracy = 1,
skillList = {
"MMASandSpitterProjectileCold",
"MonsterWaitVeryShortWithCooldown",
"EASSandSpitterTaunt",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileCold"] = {
name = "MMASandSpitterProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"melee_range_+",
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_should_face_away_from_target",
"maintain_projectile_direction_when_using_contact_position",
"mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
},
levels = {
[1] = {3, 50, 15, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
name = "MonsterWaitVeryShortWithCooldown",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {750, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
name = "EASSandSpitterTaunt",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.25,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"disable_skill_repeats",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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