骷髏射手
不死
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Skullslinger
幽魂Y
幽魂 取代Metadata/Monsters/LeagueAzmeri/PitifulFabrication01Spectre
標籤bones, not_int, not_str, skeleton, slow_movement, undead
Packs
  • 骷髏射手, 邪教女巫, 邪教戰士, 邪教戰士
  • 邪教女巫, 邪教射手, 邪教戰士, 骷髏射手, 邪教戰士, 邪教戰士
  • 生命
    72%
    閃避
    +40%
    異常狀態臨界值
    72%
    抗性
    0 0 0 0
    傷害
    54%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    3 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    60%
    Model Size
    100%
    類型
    PitifulFabrication_Summon1
    Metadata
    PitifulFabrication01
    等級
    68
    生命
    4,632
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    202
    法術傷害
    202
    命中
    0
    攻擊間隔
    1.5
    經驗值
    6,153
    異常狀態臨界值
    4,632
    冰緩
    15
    感電
    15
    易碎
    83
    焦灼
    15
    殘喘
    40
    MPWAzmeriPitifulFabricationSkullThrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 161–242
    暴擊率: 5%
    攻擊傷害: 115%
    攻擊間隔: 1.5 秒
    造成 15% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [171]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication01"] = {
        name = "Skullslinger",
        life = 0.72,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPWAzmeriPitifulFabricationSkullThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPitifulFabricationSkullThrow"] = {
        name = "MPWAzmeriPitifulFabricationSkullThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {171, -40, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 骷髏射手
    不死
    Skullslinger
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAzmeri/PitifulFabrication01Spectre
    標籤bones, not_int, not_str, skeleton, slow_movement, undead
    Packs
  • 邪教暴徒, 骷髏射手, 邪教戰士, 邪教戰士
  • 邪教暴徒, 骷髏射手, 邪教射手, 邪教女巫
  • 生命
    72%
    閃避
    +40%
    異常狀態臨界值
    72%
    抗性
    0 0 0 0
    傷害
    54%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    3 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    60%
    Model Size
    100%
    類型
    PitifulFabrication_Summon1
    Metadata
    PitifulFabrication01Standalone_
    等級
    68
    生命
    4,632
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    202
    法術傷害
    202
    命中
    0
    攻擊間隔
    1.5
    經驗值
    6,153
    異常狀態臨界值
    4,632
    冰緩
    15
    感電
    15
    易碎
    83
    焦灼
    15
    殘喘
    40
    MPWAzmeriPitifulFabricationSkullThrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 161–242
    暴擊率: 5%
    攻擊傷害: 115%
    攻擊間隔: 1.5 秒
    造成 15% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [171]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication01Standalone_"] = {
        name = "Skullslinger",
        life = 0.72,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPWAzmeriPitifulFabricationSkullThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPitifulFabricationSkullThrow"] = {
        name = "MPWAzmeriPitifulFabricationSkullThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {171, -40, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    骷髏射手
    不死
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Skullslinger
    幽魂Y
    標籤bones, not_int, not_str, skeleton, slow_movement, undead
    生命
    72%
    閃避
    +40%
    異常狀態臨界值
    72%
    抗性
    0 0 0 0
    傷害
    54%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    3 ~ 11
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    60%
    Model Size
    100%
    類型
    PitifulFabrication_Summon1
    Metadata
    PitifulFabrication01Spectre
    等級
    68
    生命
    4,632
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    202
    法術傷害
    202
    命中
    0
    攻擊間隔
    1.5
    經驗值
    6,153
    異常狀態臨界值
    4,632
    冰緩
    15
    感電
    15
    易碎
    83
    焦灼
    15
    殘喘
    40
    MPWAzmeriPitifulFabricationSkullThrow
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 161–242
    暴擊率: 5%
    攻擊傷害: 115%
    攻擊間隔: 1.5 秒
    造成 15% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [171]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Revive"
    }
    
    Stats
    {
    	strafe_distance_+% = -21
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Life
    {
    	on_death =
    	"
    		If( VarietyContains( PitifulFabrication01 ), ()
    		{
    			HideMeshSegments( L_back_leg_bindingsShape, R_back_leg_bindingsShape );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/PitifulFabrication01Spectre"] = {
        name = "Skullslinger",
        life = 0.72,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.54,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MPWAzmeriPitifulFabricationSkullThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAzmeriPitifulFabricationSkullThrow"] = {
        name = "MPWAzmeriPitifulFabricationSkullThrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {171, -40, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
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