蜘蛛女族長
屍體
怪物種類: 野獸
召喚蜘蛛
友方蜘蛛攻擊造成額外混沌傷害
右鍵點擊此物品來製造屍體。
Spider Matriarch
蜘蛛女族長 SpiderLeaderMid /8
名字顯示物品素質
DropLevel 24
BaseType Spider Matriarch
BaseType 蜘蛛女族長
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/SpiderLeaderMid
IconArt/2DItems/Currency/Azmeri/BlackDeathBossCorpse
ReferenceCommunity Wiki
蜘蛛女族長
野獸
Spider Matriarch
幽魂Y
標籤animal_claw_weapon, beast, chaos_affinity, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, large_model, melee, not_int, physical_affinity, small_height, spider
生命
173%
護甲
+50%
閃避
+50%
異常狀態臨界值
173%
抗性
0 0 0 75
傷害
173%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 13
攻擊間隔
0.945 秒
傷害分佈
±20%
經驗值
150%
Model Size
150%
類型
AzmeriSpiderLeader
Metadata
SpiderLeaderMid
等級
68
生命
11,130
護甲
43,185
閃避
7,109
能量護盾
0
傷害
646
法術傷害
646
命中
290
攻擊間隔
0.945
經驗值
15,383
異常狀態臨界值
11,130
冰緩
35
感電
35
易碎
199
焦灼
35
殘喘
97
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 0.945 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrikeAtAnimationSpeed
攻擊, 持續時間, 攻擊可重複, 近戰, 近戰單一目標, DoT, 混沌
毒蛇打擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 0.945 秒
對敵人進行攻擊,轉化你部分的物理傷害為混沌傷害並造成中毒,該中毒受到技能持續時間影響。雙持時,會使用兩把武器打擊。限定爪、匕首與劍。
+4 秒基礎持續時間
獲得等同你 25% 物理傷害的額外混沌傷害
擊中使敵人中毒
action attack or cast time uses animation length [1]
poison duration is skill duration [1]
visual hit effect chaos is green [1]
AzmeriSpiderLeaderMortar
法術, 投射物, 法術可重複, 可觸發
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 5 秒
造成 465.5698.2 混沌傷害
發射 3 個額外投射物
active skill area of effect radius +% final [-35]
alternate minion [184]
base is projectile [1]
monster projectile variation [1]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ABTTAzmeriSpiderLeaderAura
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
附加 107.5155.3 混沌傷害

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SpiderLeaderMid"] = {
    name = "Spider Matriarch",
    life = 1.73,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterViperStrikeAtAnimationSpeed",
        "AzmeriSpiderLeaderMortar",
        "ABTTAzmeriSpiderLeaderAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrikeAtAnimationSpeed"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, 100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriSpiderLeaderMortar"] = {
    name = "AzmeriSpiderLeaderMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 184, 15, 1, 20, 3, -35, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriSpiderLeaderAura"] = {
    name = "ABTTAzmeriSpiderLeaderAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_chaos_damage",
        "attack_maximum_added_chaos_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
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