酸液寄生蟲
野獸
種類: 噴砂爪蟹
屬類: 昆蟲
科類: 洞窟
增加 100% 中毒持續時間
擊中時使目標中毒
Spitting Parasite
幽魂Y
地區永恆實驗室
標籤beast, extra_extra_small_height, flesh_armour, insect, insect_blood, is_unarmed, medium_movement, melee, physical_affinity, ranged
Packs
  • 永恆實驗室: 武裝寄生蟲, 酸液寄生蟲, 殘暴寄生蟲
  • 寄生蟲, 酸液寄生蟲
  • 生命
    120%
    異常狀態臨界值
    120%
    抗性
    0 40 0 0
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.695 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    130%
    類型
    ParasiteSpitting
    Metadata
    ParasiteSpitting
    等級
    68
    生命
    7,720
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    538
    法術傷害
    538
    命中
    290
    攻擊間隔
    1.695
    經驗值
    12,306
    異常狀態臨界值
    7,720
    冰緩
    24
    感電
    24
    易碎
    138
    焦灼
    24
    殘喘
    67
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ParasitePoisonProjectileSingle
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 430–645
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊間隔: 1.695 秒
    造成 30% 更少攻擊傷害
    擊中時使敵人中毒
    base is projectile [1]
    monster projectile variation [27]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Parasite/ParasiteSpitting"] = {
        name = "Spitting Parasite",
        life = 1.2,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "ParasitePoisonProjectileSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ParasitePoisonProjectileSingle"] = {
        name = "ParasitePoisonProjectileSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "global_poison_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {27, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 100% 中毒持續時間
    擊中時使目標中毒
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 100 Max: 100 全域
  • Craft Tagspoison chaos ailment
    酸液寄生蟲
    野獸
    增加 100% 中毒持續時間
    擊中時使目標中毒
    Spitting Parasite
    幽魂Y
    標籤beast, extra_extra_small_height, flesh_armour, insect, insect_blood, is_unarmed, medium_movement, melee, physical_affinity, ranged
    生命
    120%
    異常狀態臨界值
    120%
    抗性
    0 40 0 0
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.695 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    130%
    類型
    ParasiteSpitting
    Metadata
    ParasiteSpittingNew_
    等級
    68
    生命
    7,720
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    538
    法術傷害
    538
    命中
    290
    攻擊間隔
    1.695
    經驗值
    12,306
    異常狀態臨界值
    7,720
    冰緩
    24
    感電
    24
    易碎
    138
    焦灼
    24
    殘喘
    67
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ParasitePoisonProjectileSingle
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 430–645
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊間隔: 1.695 秒
    造成 30% 更少攻擊傷害
    擊中時使敵人中毒
    base is projectile [1]
    monster projectile variation [27]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Parasite/ParasiteSpittingNew_"] = {
        name = "Spitting Parasite",
        life = 1.2,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "ParasitePoisonProjectileSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ParasitePoisonProjectileSingle"] = {
        name = "ParasitePoisonProjectileSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "global_poison_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {27, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 100% 中毒持續時間
    擊中時使目標中毒
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 100 Max: 100 全域
  • Craft Tagspoison chaos ailment
    酸液寄生蟲
    野獸
    增加 100% 中毒持續時間
    擊中時使目標中毒
    Spitting Parasite
    幽魂Y
    地區聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖
    標籤beast, extra_extra_small_height, flesh_armour, insect, insect_blood, is_unarmed, medium_movement, melee, physical_affinity, ranged
    Packs
  • 高地神塔地圖, 堡壘地圖, 壁壘地圖, 憎惡地圖, 聖所地圖: 腐化之母, 酸液寄生蟲
  • 生命
    117%
    異常狀態臨界值
    117%
    抗性
    0 40 0 0
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.695 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    130%
    類型
    ParasiteSpittingAtlasUber
    Metadata
    ParasiteSpittingNew_AtlasUber
    等級
    84
    生命
    41,295
    護甲
    99,834
    閃避
    8,120
    能量護盾
    0
    傷害
    1,373
    法術傷害
    1,373
    命中
    538
    攻擊間隔
    1.695
    經驗值
    23,850
    異常狀態臨界值
    41,295
    冰緩
    131
    感電
    131
    易碎
    739
    焦灼
    131
    殘喘
    361
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1098–1647
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ParasitePoisonProjectileSingle
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 1098–1647
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊間隔: 1.695 秒
    造成 30% 更少攻擊傷害
    擊中時使敵人中毒
    base is projectile [1]
    monster projectile variation [27]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Parasite/ParasiteSpittingNew_AtlasUber"] = {
        name = "Spitting Parasite",
        life = 1.17,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "ParasitePoisonProjectileSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ParasitePoisonProjectileSingle"] = {
        name = "ParasitePoisonProjectileSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "global_poison_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {27, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 100% 中毒持續時間
    擊中時使目標中毒
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 100 Max: 100 全域
  • Craft Tagspoison chaos ailment
    酸液寄生蟲
    野獸
    增加 100% 中毒持續時間
    擊中時使目標中毒
    monster no drops or experience [1]
    Spitting Parasite
    幽魂Y
    標籤beast, extra_extra_small_height, flesh_armour, insect, insect_blood, is_unarmed, medium_movement, melee, physical_affinity, ranged
    生命
    120%
    異常狀態臨界值
    120%
    抗性
    0 40 0 0
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.695 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    130%
    類型
    ParasiteSpitting
    Metadata
    ParasiteSpittingRyslatha
    等級
    68
    生命
    7,720
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    538
    法術傷害
    538
    命中
    290
    攻擊間隔
    1.695
    經驗值
    12,306
    異常狀態臨界值
    7,720
    冰緩
    24
    感電
    24
    易碎
    138
    焦灼
    24
    殘喘
    67
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ParasitePoisonProjectileSingle
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 430–645
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊間隔: 1.695 秒
    造成 30% 更少攻擊傷害
    擊中時使敵人中毒
    base is projectile [1]
    monster projectile variation [27]

    Object Type

    version 2
    extends "Metadata/Monsters/Parasite/Parasite"
    
    DiesAfterTime
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Parasite/Parasite"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Parasite/ParasiteSpittingRyslatha"] = {
        name = "Spitting Parasite",
        life = 1.2,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "ParasitePoisonProjectileSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ParasitePoisonProjectileSingle"] = {
        name = "ParasitePoisonProjectileSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "global_poison_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {27, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 100% 中毒持續時間
    擊中時使目標中毒
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 100 Max: 100 全域
  • Craft Tagspoison chaos ailment
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 酸液寄生蟲
    野獸
    增加 100% 中毒持續時間
    擊中時使目標中毒
    monster no drops or experience [1]
    Spitting Parasite
    幽魂Y
    標籤beast, extra_extra_small_height, flesh_armour, insect, insect_blood, is_unarmed, medium_movement, melee, physical_affinity, ranged
    生命
    120%
    異常狀態臨界值
    120%
    抗性
    0 40 0 0
    傷害
    144%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.695 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    130%
    類型
    ParasiteSpitting
    Metadata
    ParasiteSpittingRyslathaSink
    等級
    68
    生命
    7,720
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    538
    法術傷害
    538
    命中
    290
    攻擊間隔
    1.695
    經驗值
    12,306
    異常狀態臨界值
    7,720
    冰緩
    24
    感電
    24
    易碎
    138
    焦灼
    24
    殘喘
    67
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 430–645
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ParasitePoisonProjectileSingle
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 430–645
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊間隔: 1.695 秒
    造成 30% 更少攻擊傷害
    擊中時使敵人中毒
    base is projectile [1]
    monster projectile variation [27]

    Object Type

    version 2
    extends "Metadata/Monsters/Parasite/ParasiteDiesAfterTime"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Parasite/ParasiteDiesAfterTime"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Parasite/ParasiteSpittingRyslathaSink"] = {
        name = "Spitting Parasite",
        life = 1.2,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "ParasitePoisonProjectileSingle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ParasitePoisonProjectileSingle"] = {
        name = "ParasitePoisonProjectileSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "global_poison_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {27, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 100% 中毒持續時間
    擊中時使目標中毒
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 100 Max: 100 全域
  • Craft Tagspoison chaos ailment
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • Edit

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