異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster1Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster1Army"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileCold"] = { name = "SkeletonMinionProjectileCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster2Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster2Army"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileLightning"] = { name = "SkeletonMinionProjectileLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster3Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster3Army"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileFire"] = { name = "SkeletonMinionProjectileFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster1Jewel
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster1Jewel"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileCold"] = { name = "SkeletonMinionProjectileCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster2Jewel
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster2Jewel"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileLightning"] = { name = "SkeletonMinionProjectileLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster3Jewel
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster3Jewel"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileFire"] = { name = "SkeletonMinionProjectileFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster1Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster1Army"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileCold"] = { name = "SkeletonMinionProjectileCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster2Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster2Army"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileLightning"] = { name = "SkeletonMinionProjectileLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster3Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster3Army"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileFire"] = { name = "SkeletonMinionProjectileFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster1Jewel
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster1Jewel"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileCold"] = { name = "SkeletonMinionProjectileCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster2Jewel
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster2Jewel"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileLightning"] = { name = "SkeletonMinionProjectileLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster3Jewel
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster3Jewel"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileFire"] = { name = "SkeletonMinionProjectileFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, not_str, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonMannequinSpellcaster1Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinSpellcaster1Army"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileCold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileCold"] = { name = "SkeletonMinionProjectileCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | 法術, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonMannequinSpellcaster2Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinSpellcaster2Army"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileLightning"] = { name = "SkeletonMinionProjectileLightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
異靈骷髏術者
不死
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, not_str, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
40
40
40
20
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonMannequinSpellcaster3Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
366
法術傷害
366
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
base is projectile [1]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinSpellcaster3Army"] = { name = "Summoned Skeleton Caster", life = 1.05, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0.98, damageSpread = 0.3, attackTime = 1.07, attackRange = 46, accuracy = 3.4, skillList = { "SkeletonMinionProjectileFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMinionProjectileFire"] = { name = "SkeletonMinionProjectileFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Multicastable] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, }, }
summoned skeleton is mage [1]
Id | SummonSkeletonsSkeletonIsMage |
---|---|
Family | SummonSkeletonsSkeletonMage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.