異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster1Army
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
20% 機率冰凍敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster1Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileCold"] = {
name = "SkeletonMinionProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster2Army
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
20% 機率感電敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster2Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileLightning"] = {
name = "SkeletonMinionProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster3Army
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
20% 機率點燃敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster3Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileFire"] = {
name = "SkeletonMinionProjectileFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_chance_to_ignite_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster1Jewel
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
20% 機率冰凍敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster1Jewel"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileCold"] = {
name = "SkeletonMinionProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster2Jewel
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
20% 機率感電敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster2Jewel"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileLightning"] = {
name = "SkeletonMinionProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster3Jewel
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
20% 機率點燃敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster3Jewel"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileFire"] = {
name = "SkeletonMinionProjectileFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_chance_to_ignite_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster1Army
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
20% 機率冰凍敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
Animated
{
animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster1Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileCold"] = {
name = "SkeletonMinionProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster2Army
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
20% 機率感電敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
Animated
{
animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster2Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileLightning"] = {
name = "SkeletonMinionProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster3Army
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
20% 機率點燃敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
Animated
{
animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster3Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileFire"] = {
name = "SkeletonMinionProjectileFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_chance_to_ignite_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster1Jewel
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
20% 機率冰凍敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
Animated
{
animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster1Jewel"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileCold"] = {
name = "SkeletonMinionProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster2Jewel
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
20% 機率感電敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
Animated
{
animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster2Jewel"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileLightning"] = {
name = "SkeletonMinionProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster3Jewel
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
20% 機率點燃敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
Animated
{
animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster3Jewel"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileFire"] = {
name = "SkeletonMinionProjectileFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_chance_to_ignite_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | 法術, cold_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, not_str, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonMannequinSpellcaster1Army
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
20% 機率冰凍敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinSpellcaster1Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileCold"] = {
name = "SkeletonMinionProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | 法術, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonMannequinSpellcaster2Army
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
20% 機率感電敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinSpellcaster2Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileLightning"] = {
name = "SkeletonMinionProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | 法術, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, not_str, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonMannequinSpellcaster3Army
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,755
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
1,465
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
20% 機率點燃敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinSpellcaster3Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileFire"] = {
name = "SkeletonMinionProjectileFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_chance_to_ignite_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.