異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster1Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
20% 機率冰凍敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster1Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileCold"] = {
name = "SkeletonMinionProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster2Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
20% 機率感電敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster2Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileLightning"] = {
name = "SkeletonMinionProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster3Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
20% 機率點燃敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster3Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileFire"] = {
name = "SkeletonMinionProjectileFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_chance_to_ignite_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster1Jewel
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
20% 機率冰凍敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster1Jewel"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileCold"] = {
name = "SkeletonMinionProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster2Jewel
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
20% 機率感電敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster2Jewel"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileLightning"] = {
name = "SkeletonMinionProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster3Jewel
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
20% 機率點燃敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster3Jewel"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileFire"] = {
name = "SkeletonMinionProjectileFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_chance_to_ignite_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster1Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
20% 機率冰凍敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
Animated
{
animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster1Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileCold"] = {
name = "SkeletonMinionProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster2Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
20% 機率感電敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
Animated
{
animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster2Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileLightning"] = {
name = "SkeletonMinionProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster3Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
20% 機率點燃敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
Animated
{
animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster3Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileFire"] = {
name = "SkeletonMinionProjectileFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_chance_to_ignite_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster1Jewel
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
20% 機率冰凍敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
Animated
{
animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster1Jewel"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileCold"] = {
name = "SkeletonMinionProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster2Jewel
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
20% 機率感電敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
Animated
{
animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster2Jewel"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileLightning"] = {
name = "SkeletonMinionProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | bone_armour, bones, 法術, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonStatueSpellcaster3Jewel
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
20% 機率點燃敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
Animated
{
animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster3Jewel"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileFire"] = {
name = "SkeletonMinionProjectileFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_chance_to_ignite_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | 法術, cold_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, not_str, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonMannequinSpellcaster1Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileCold
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 冰冷傷害
20% 機率冰凍敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinSpellcaster1Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileCold",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileCold"] = {
name = "SkeletonMinionProjectileCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_chance_to_freeze_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | 法術, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonMannequinSpellcaster2Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileLightning
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 443.5 至 1331 閃電傷害
20% 機率感電敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinSpellcaster2Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileLightning",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileLightning"] = {
name = "SkeletonMinionProjectileLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
異靈骷髏術者
不死summoned skeleton is mage [1]
Summoned Skeleton Caster
| 幽魂 | N |
|---|---|
| 標籤 | 法術, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, not_str, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement |
生命
105%
生命轉為護盾
100%
異常狀態臨界值
105%
抗性
傷害
98%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 46
攻擊間隔
1.07 秒
傷害分佈
±30%
經驗值
70%
Model Size
100%
類型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonMannequinSpellcaster3Army
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
6,433
傷害
366
法術傷害
366
命中
1,276
攻擊間隔
1.07
經驗值
7,179
召喚物生命
0
Minion Energy Shield
1,395
召喚物傷害
292
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonMinionProjectileFire
法術, 傷害, 法術可重複, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.2 秒
造成 709.6 至 1064 火焰傷害
20% 機率點燃敵人
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
Animated
{
animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinSpellcaster3Army"] = {
name = "Summoned Skeleton Caster",
life = 1.05,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.07,
attackRange = 46,
accuracy = 3.4,
skillList = {
"SkeletonMinionProjectileFire",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileFire"] = {
name = "SkeletonMinionProjectileFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Multicastable] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_chance_to_ignite_%",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, },
},
}
summoned skeleton is mage [1]
| Family | SummonSkeletonsSkeletonMage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.