异灵魔侍术者
亡灵
summoned skeleton is mage [1]
Summoned Skeleton Caster
幽魂N
标签bone_armour, bones, 施法, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
生命
105%
生命转为护盾
100%
异常状态临界值
105%
抗性
40 40 40 20
伤害
98%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 46
攻击间隔
1.07 秒
伤害分布
±30%
经验值
70%
Model Size
100%
类型
RaisedSkeletonSpellcasterVaal
Metadata
RaisedSkeletonSpellcaster1Army
IsSummoned
Y
等级
68
生命
6,755
护甲
28,790
闪避值
4,739
能量护盾
6,433
伤害
366
法术伤害
366
命中
1,276
攻击间隔
1.07
经验值
7,179
召唤物生命
1,465
Minion Energy Shield
1,395
召唤物伤害
292
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Phys Convert Ele
240%
SkeletonMinionProjectileCold
法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.2 秒
造成 709.6 - 1064 冰霜伤害
20% 的几率对敌人造成冻结状态
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster1Army"] = {
    name = "Summoned Skeleton Caster",
    life = 1.05,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0.98,
    damageSpread = 0.3,
    attackTime = 1.07,
    attackRange = 46,
    accuracy = 3.4,
    skillList = {
        "SkeletonMinionProjectileCold",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonMinionProjectileCold"] = {
    name = "SkeletonMinionProjectileCold",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_chance_to_freeze_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
summoned skeleton is mage [1]
FamilySummonSkeletonsSkeletonMage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签bone_armour, bones, 施法, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonSpellcaster2Army
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileLightning
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 443.5 - 1331 闪电伤害
    20% 的几率使敌人感电
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster2Army"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileLightning"] = {
        name = "SkeletonMinionProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签bone_armour, bones, 施法, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonSpellcaster3Army
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileFire
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 709.6 - 1064 火焰伤害
    20% 的几率点燃敌人
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster3Army"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileFire"] = {
        name = "SkeletonMinionProjectileFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签bone_armour, bones, 施法, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonSpellcaster1Jewel
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 709.6 - 1064 冰霜伤害
    20% 的几率对敌人造成冻结状态
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster1Jewel"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileCold"] = {
        name = "SkeletonMinionProjectileCold",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签bone_armour, bones, 施法, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonSpellcaster2Jewel
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileLightning
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 443.5 - 1331 闪电伤害
    20% 的几率使敌人感电
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster2Jewel"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileLightning"] = {
        name = "SkeletonMinionProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签bone_armour, bones, 施法, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonSpellcaster3Jewel
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileFire
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 709.6 - 1064 火焰伤害
    20% 的几率点燃敌人
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonSpellcaster3Jewel"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileFire"] = {
        name = "SkeletonMinionProjectileFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签bone_armour, bones, 施法, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonStatueSpellcaster1Army
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 709.6 - 1064 冰霜伤害
    20% 的几率对敌人造成冻结状态
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster1Army"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileCold"] = {
        name = "SkeletonMinionProjectileCold",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签bone_armour, bones, 施法, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonStatueSpellcaster2Army
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileLightning
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 443.5 - 1331 闪电伤害
    20% 的几率使敌人感电
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster2Army"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileLightning"] = {
        name = "SkeletonMinionProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签bone_armour, bones, 施法, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonStatueSpellcaster3Army
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileFire
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 709.6 - 1064 火焰伤害
    20% 的几率点燃敌人
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster3Army"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileFire"] = {
        name = "SkeletonMinionProjectileFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签bone_armour, bones, 施法, cold_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonStatueSpellcaster1Jewel
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 709.6 - 1064 冰霜伤害
    20% 的几率对敌人造成冻结状态
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster1Jewel"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileCold"] = {
        name = "SkeletonMinionProjectileCold",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签bone_armour, bones, 施法, humanoid, is_unarmed, lightning_affinity, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonStatueSpellcaster2Jewel
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileLightning
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 443.5 - 1331 闪电伤害
    20% 的几率使敌人感电
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster2Jewel"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileLightning"] = {
        name = "SkeletonMinionProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签bone_armour, bones, 施法, fire_affinity, humanoid, is_unarmed, medium_height, not_dex, not_str, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonStatueSpellcaster3Jewel
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileFire
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 709.6 - 1064 火焰伤害
    20% 的几率点燃敌人
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueSpellcaster3Jewel"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileFire"] = {
        name = "SkeletonMinionProjectileFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签施法, cold_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, not_str, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonMannequinSpellcaster1Army
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileCold
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 709.6 - 1064 冰霜伤害
    20% 的几率对敌人造成冻结状态
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinSpellcaster1Army"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileCold",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileCold"] = {
        name = "SkeletonMinionProjectileCold",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_chance_to_freeze_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签施法, humanoid, is_unarmed, lightning_affinity, medium_height, mud_blood, not_dex, not_str, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonMannequinSpellcaster2Army
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileLightning
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 443.5 - 1331 闪电伤害
    20% 的几率使敌人感电
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinSpellcaster2Army"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileLightning"] = {
        name = "SkeletonMinionProjectileLightning",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • 异灵魔侍术者
    亡灵
    summoned skeleton is mage [1]
    Summoned Skeleton Caster
    幽魂N
    标签施法, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_dex, not_str, ranged, skeleton, slashing_weapon, stone_armour, undead, very_slow_movement
    生命
    105%
    生命转为护盾
    100%
    异常状态临界值
    105%
    抗性
    40 40 40 20
    伤害
    98%
    命中
    340%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 46
    攻击间隔
    1.07 秒
    伤害分布
    ±30%
    经验值
    70%
    Model Size
    100%
    类型
    RaisedSkeletonSpellcasterVaal
    Metadata
    RaisedSkeletonMannequinSpellcaster3Army
    IsSummoned
    Y
    等级
    68
    生命
    6,755
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,433
    伤害
    366
    法术伤害
    366
    命中
    1,276
    攻击间隔
    1.07
    经验值
    7,179
    召唤物生命
    1,465
    Minion Energy Shield
    1,395
    召唤物伤害
    292
    异常状态临界值
    6,755
    冰缓
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    Phys Convert Ele
    240%
    SkeletonMinionProjectileFire
    法术, 伤害, 法术可重复, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1.2 秒
    造成 709.6 - 1064 火焰伤害
    20% 的几率点燃敌人
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinSpellcaster3Army"] = {
        name = "Summoned Skeleton Caster",
        life = 1.05,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 20,
        damage = 0.98,
        damageSpread = 0.3,
        attackTime = 1.07,
        attackRange = 46,
        accuracy = 3.4,
        skillList = {
            "SkeletonMinionProjectileFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonMinionProjectileFire"] = {
        name = "SkeletonMinionProjectileFire",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_chance_to_ignite_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    summoned skeleton is mage [1]
    FamilySummonSkeletonsSkeletonMage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • summoned skeleton is mage Min: 1 Max: 1 全域
  • Edit

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