奇術指揮官
人形monster no map drops [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Thaumaturgy Officer
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueHeist/Military/MilitaryCaster1EliteSpectre_ |
| 標籤 | 法術, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, melee, military, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
| Packs |
生命
560%
生命轉為護盾
100%
護甲值
+25%
異常狀態臨界值
560%
抗性
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
140%
Model Size
116%
類型
HeistMilitaryCaster1Elite
Metadata
MilitaryCaster1Elite
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
35,988
閃避值
4,739
能量護盾
34,311
傷害
523
法術傷害
523
命中
580
攻擊間隔
1.5
經驗值
14,357
召喚物生命
0
Minion Energy Shield
7,442
召喚物傷害
418
異常狀態臨界值
36,027
冰緩
114
感電
114
易碎
644
焦灼
114
殘喘
315
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HeistMilitaryMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistGuard
walk emerge distance [200]
MPSHeistTemplarCasterProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.333 秒
造成 950.4 至 1765 閃電傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MPSHeistTemplarCasterProjectilePhys
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.333 秒
造成 775.8 至 1164 物理傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MPSHeistTemplarCasterProjectileCombined
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.333 秒
造成 679 至 1018 物理傷害
50% 物理傷害轉換為閃電傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSHeistTemplarCasterChannelledBlast
法術, 可觸發, 引導
暴擊率: 5%
施放時間: 0.499 秒
造成 936.1 至 2808 閃電傷害
is area damage [1]
EASHeistMilitaryCasterBallLightning
法術
施放時間: 2.5 秒
冷卻時間: 14 秒
spell maximum action distance +% [-50]
MDHeistMilitaryCasterBallLightning
法術可重複, 可觸發
HeistCasterFlameblast
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
施放時間: 2.5 秒
冷卻時間: 14 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
造成 1547 至 4640 閃電傷害
is area damage [1]
spell maximum action distance +% [-50]
GSHeistTemplarBallLightningChokepoint
法術, 可觸發, 引導
施放時間: 0.5 秒
冷卻時間: 8 秒
base deal no damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
法術
施放時間: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
StateMachine
{
on_or_create_state_alert_visuals_1 =
"
IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/caster/active/caster_elite_active.epk ); } );
"
on_state_alert_visuals_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/caster/active/caster_elite_active.epk, true );"
on_or_create_state_spawned_1 =
"
IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/caster/active/caster_elite_active.epk ); } );
"
}
Life
{
on_death =
"
RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/caster/active/caster_elite_active.epk, true );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryCaster1Elite"] = {
name = "Thaumaturgy Officer",
life = 5.6,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"HeistMilitaryMelee",
"GSHeistTemplarBallLightningChokepoint",
"MPSHeistTemplarCasterProjectile",
"MPSHeistTemplarCasterProjectilePhys",
"MPSHeistTemplarCasterProjectileCombined",
"GSHeistTemplarCasterChannelledBlast",
"EASHeistMilitaryCasterBallLightning",
"MDHeistMilitaryCasterBallLightning",
"WalkEmergeHeistGuard",
"HeistCasterFlameblast",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHeistTemplarBallLightningChokepoint"] = {
name = "GSHeistTemplarBallLightningChokepoint",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistTemplarCasterProjectile"] = {
name = "MPSHeistTemplarCasterProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 153, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistTemplarCasterProjectilePhys"] = {
name = "MPSHeistTemplarCasterProjectilePhys",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 156, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistTemplarCasterProjectileCombined"] = {
name = "MPSHeistTemplarCasterProjectileCombined",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 157, 50, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHeistTemplarCasterChannelledBlast"] = {
name = "GSHeistTemplarCasterChannelledBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMilitaryCasterBallLightning"] = {
name = "EASHeistMilitaryCasterBallLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDHeistMilitaryCasterBallLightning"] = {
name = "MDHeistMilitaryCasterBallLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistCasterFlameblast"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
奇術指揮官
人形stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Thaumaturgy Officer
| 幽魂 | Y |
|---|---|
| 標籤 | 法術, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, melee, military, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
| Packs |
生命
357%
生命轉為護盾
100%
護甲值
+25%
異常狀態臨界值
357%
抗性
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
140%
Model Size
116%
類型
HeistMilitaryCaster1EliteSpectre
Metadata
MilitaryCaster1EliteSpectre_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
35,988
閃避值
4,739
能量護盾
21,873
傷害
523
法術傷害
523
命中
580
攻擊間隔
1.5
經驗值
14,357
召喚物生命
0
Minion Energy Shield
4,745
召喚物傷害
418
異常狀態臨界值
22,967
冰緩
73
感電
73
易碎
411
焦灼
73
殘喘
201
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HeistMilitaryMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistGuard
walk emerge distance [200]
MPSHeistTemplarCasterProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.333 秒
造成 950.4 至 1765 閃電傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MPSHeistTemplarCasterProjectilePhys
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.333 秒
造成 775.8 至 1164 物理傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MPSHeistTemplarCasterProjectileCombined
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.333 秒
造成 679 至 1018 物理傷害
50% 物理傷害轉換為閃電傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSHeistTemplarCasterChannelledBlast
法術, 可觸發, 引導
暴擊率: 5%
施放時間: 0.499 秒
造成 936.1 至 2808 閃電傷害
is area damage [1]
EASHeistMilitaryCasterBallLightning
法術
施放時間: 2.5 秒
冷卻時間: 14 秒
spell maximum action distance +% [-50]
MDHeistMilitaryCasterBallLightning
法術可重複, 可觸發
HeistCasterFlameblast
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
施放時間: 2.5 秒
冷卻時間: 14 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
造成 1547 至 4640 閃電傷害
is area damage [1]
spell maximum action distance +% [-50]
GSHeistTemplarBallLightningChokepoint
法術, 可觸發, 引導
施放時間: 0.5 秒
冷卻時間: 8 秒
base deal no damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
法術
施放時間: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryCaster1EliteSpectre_"] = {
name = "Thaumaturgy Officer",
life = 3.57,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"HeistMilitaryMelee",
"GSHeistTemplarBallLightningChokepoint",
"MPSHeistTemplarCasterProjectile",
"MPSHeistTemplarCasterProjectilePhys",
"MPSHeistTemplarCasterProjectileCombined",
"GSHeistTemplarCasterChannelledBlast",
"EASHeistMilitaryCasterBallLightning",
"MDHeistMilitaryCasterBallLightning",
"WalkEmergeHeistGuard",
"HeistCasterFlameblast",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHeistTemplarBallLightningChokepoint"] = {
name = "GSHeistTemplarBallLightningChokepoint",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistTemplarCasterProjectile"] = {
name = "MPSHeistTemplarCasterProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 153, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistTemplarCasterProjectilePhys"] = {
name = "MPSHeistTemplarCasterProjectilePhys",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 156, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistTemplarCasterProjectileCombined"] = {
name = "MPSHeistTemplarCasterProjectileCombined",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 157, 50, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHeistTemplarCasterChannelledBlast"] = {
name = "GSHeistTemplarCasterChannelledBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMilitaryCasterBallLightning"] = {
name = "EASHeistMilitaryCasterBallLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDHeistMilitaryCasterBallLightning"] = {
name = "MDHeistMilitaryCasterBallLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistCasterFlameblast"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
奇術指揮官
人形monster no map drops [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Thaumaturgy Officer
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueHeist/Military/MilitaryCaster1EliteSpectre_ |
| 標籤 | 法術, fast_movement, heist_guard, human, humanoid, is_unarmed, light_armour, lightning_affinity, melee, military, no_pantheon_mod, not_dex, physical_affinity, ranged, red_blood |
生命
560%
生命轉為護盾
100%
護甲值
+25%
異常狀態臨界值
560%
抗性
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
140%
Model Size
116%
類型
HeistMilitaryCaster1Elite
Metadata
MilitaryCaster1EliteGuard
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
35,988
閃避值
4,739
能量護盾
34,311
傷害
523
法術傷害
523
命中
580
攻擊間隔
1.5
經驗值
14,357
召喚物生命
0
Minion Energy Shield
7,442
召喚物傷害
418
異常狀態臨界值
36,027
冰緩
114
感電
114
易碎
644
焦灼
114
殘喘
315
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HeistMilitaryMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistGuard
walk emerge distance [200]
MPSHeistTemplarCasterProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.333 秒
造成 950.4 至 1765 閃電傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MPSHeistTemplarCasterProjectilePhys
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.333 秒
造成 775.8 至 1164 物理傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [156]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
MPSHeistTemplarCasterProjectileCombined
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.333 秒
造成 679 至 1018 物理傷害
50% 物理傷害轉換為閃電傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [157]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSHeistTemplarCasterChannelledBlast
法術, 可觸發, 引導
暴擊率: 5%
施放時間: 0.499 秒
造成 936.1 至 2808 閃電傷害
is area damage [1]
EASHeistMilitaryCasterBallLightning
法術
施放時間: 2.5 秒
冷卻時間: 14 秒
spell maximum action distance +% [-50]
MDHeistMilitaryCasterBallLightning
法術可重複, 可觸發
HeistCasterFlameblast
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
施放時間: 2.5 秒
冷卻時間: 14 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
造成 1547 至 4640 閃電傷害
is area damage [1]
spell maximum action distance +% [-50]
GSHeistTemplarBallLightningChokepoint
法術, 可觸發, 引導
施放時間: 0.5 秒
冷卻時間: 8 秒
base deal no damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
EASHeistMindControlSuicide
法術
施放時間: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase" extends "Metadata/Monsters/LeagueHeist/HeistGuardBase" extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
extends "Metadata/Monsters/LeagueHeist/HeistGuardBase"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
StateMachine
{
on_or_create_state_alert_visuals_1 =
"
IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/caster/active/caster_elite_active.epk ); } );
"
on_state_alert_visuals_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/caster/active/caster_elite_active.epk, true );"
on_or_create_state_spawned_1 =
"
IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/caster/active/caster_elite_active.epk ); } );
"
}
Life
{
on_death =
"
RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/caster/active/caster_elite_active.epk, true );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryCaster1EliteGuard"] = {
name = "Thaumaturgy Officer",
life = 5.6,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
skillList = {
"HeistMilitaryMelee",
"GSHeistTemplarBallLightningChokepoint",
"MPSHeistTemplarCasterProjectile",
"MPSHeistTemplarCasterProjectilePhys",
"MPSHeistTemplarCasterProjectileCombined",
"GSHeistTemplarCasterChannelledBlast",
"EASHeistMilitaryCasterBallLightning",
"MDHeistMilitaryCasterBallLightning",
"WalkEmergeHeistGuard",
"HeistCasterFlameblast",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHeistTemplarBallLightningChokepoint"] = {
name = "GSHeistTemplarBallLightningChokepoint",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_deal_no_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistTemplarCasterProjectile"] = {
name = "MPSHeistTemplarCasterProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 153, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistTemplarCasterProjectilePhys"] = {
name = "MPSHeistTemplarCasterProjectilePhys",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 156, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistTemplarCasterProjectileCombined"] = {
name = "MPSHeistTemplarCasterProjectileCombined",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 157, 50, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHeistTemplarCasterChannelledBlast"] = {
name = "GSHeistTemplarCasterChannelledBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMilitaryCasterBallLightning"] = {
name = "EASHeistMilitaryCasterBallLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDHeistMilitaryCasterBallLightning"] = {
name = "MDHeistMilitaryCasterBallLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistCasterFlameblast"] = {
name = "Flameblast",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.