油膩海鴨
創造物
monster no drops or experience [1]
ignite art variation [2]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
The Greasy Duck
幽魂N
標籤bone_armour, bones, 法術, construct, fire_affinity, ghost, immobile, is_unarmed, not_dex, not_int, slashing_weapon, undead
生命
100%
護甲
+25%
異常狀態臨界值
100%
抗性
40 40 40 25
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±30%
經驗值
100%
Model Size
150%
類型
PirateLordFigurehead
Metadata
PirateLordFigurehead
等級
68
生命
6,433
護甲
35,988
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.605
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
BrutalPirateLordFigureheadGodzillaBeam
法術, 傷害, 可觸發
冷卻時間: 5 秒
你的擊中不能暈眩敵人
+3 秒基礎持續時間
造成 182.5273.8 火焰傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
}

Pathfinding
{
	immobile = true
}

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false

}

StateMachine
{
	define_shared_state =
	"
		active;
		lock;
	"

	on_state_lock_1 = "LockOrientation();"
}

Object Type Codes

version 2
extends "nothing"

Render {}

StateMachine
{
	create_state_active_0 =
	"
		DisableRendering();
		PlayAnimation( idle_01_noflame );
		PauseAnimation();
	"

	on_state_active_1 = "EnableRendering();"
	create_state_active_3 = "DisableRendering();"

	on_timer_fadeaway =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/frozen_cabins/figure_head_fizzle.epk );
		AddAttached( Metadata/Effects/Spells/monsters_effects/frozen_cabins/onact_fizzle.ao,  );
	"

	on_state_active_3 =
	"
		PlayAnimation( idle_01_noflame );
		StartStateTimer( fadeaway, 1 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Pirate/PirateLordFigurehead"] = {
    name = "The Greasy Duck",
    life = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.3,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "BrutalPirateLordFigureheadGodzillaBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutalPirateLordFigureheadGodzillaBeam"] = {
    name = "BrutalPirateLordFigureheadGodzillaBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • ignite art variation [2]
    IdIgniteArtVariationGhostflame_
    FamilyStatusAilmentArtVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignite art variation Min: 2 Max: 2 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域