洞穴野獸.泰瑞翁
惡魔
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 % 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
不能被擊退
Therion, Beast of the Caverns
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, 法術, demon, fire_affinity, has_claw, has_dual_wield_melee, has_one_handed_melee, large_model, light_armour, melee, not_dex, physical_affinity, ranged, very_fast_movement |
生命
540%
生命轉為護盾
100%
護甲
+100%
異常狀態臨界值
540%
抗性
40 40 40 25
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.545 秒
傷害分佈
±20%
經驗值
200%
Model Size
155%
類型
CrucibleVilentaBoss
Metadata
VilentaBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
752,470
護甲
57,580
閃避
4,739
能量護盾
6,127
傷害
681
法術傷害
1,016
命中
290
攻擊間隔
1.03515
經驗值
112,805
異常狀態臨界值
474,056
冰緩
1,499
感電
1,499
易碎
8,480
焦灼
1,499
殘喘
4,141
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
VilentaReflection
冷卻時間: 15 秒
每秒造成 436.4 基礎物理傷害
VilentaGasMortar
法術, 範圍, 投射物
施放時間: 1.5 秒
冷卻時間: 6 秒
造成 682.7 至 1024 物理傷害
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaHide
持續時間
冷卻時間: 3 秒
VilentaDash
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 6 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
50% 更多攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
VilentaGeometryAttackLeft
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.545 秒
VilentaGeometryAttackRight
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.545 秒
EmptyActionSpellVilentaGeometry
法術
施放時間: 1.17 秒
VilentaSlam
攻擊, 範圍, 可觸發
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.545 秒
冷卻時間: 8 秒
造成 120% 更多傷害
active skill area of effect radius +% final [100]
is area damage [1]
active skill area of effect radius +% final [100]
is area damage [1]
EmptyActionSpellVilentaCombo
法術
施放時間: 3.67 秒
冷卻時間: 10 秒
VilentaXMortar
投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.5 秒
造成 157.3 至 235.9 物理傷害
你的擊中不能暈眩敵人
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [7]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
use scaled contact offset [1]
你的擊中不能暈眩敵人
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [7]
projectile minimum range [10]
projectile spread radius [125]
projectile uses contact position [1]
spell maximum action distance +% [500]
triggered skill use animation event [1]
use scaled contact offset [1]
EmptyActionSpellVilentaSunder
法術
施放時間: 2.33 秒
冷卻時間: 10 秒
VilentaSunder
攻擊, 範圍, 攻擊可重複, 近戰, 可觸發
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.545 秒
造成 40% 更少攻擊傷害
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
5% 更多攻擊速度
衝擊波造成 85% 更少傷害
active skill area of effect radius +% final [-50]
firestorm base area of effect +% [80]
is area damage [1]
VilentaGasMortarMulti
法術, 範圍, 投射物
施放時間: 1.67 秒
冷卻時間: 6 秒
造成 682.7 至 1024 物理傷害
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
100% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
VilentaEnrageMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
100% 更多攻擊速度
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
VilentaChangeToStance2
冷卻時間: 25 秒
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.545 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase" Actor { basic_action = "ChangeToStance1" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/VilentaBoss"] = { name = "Therion, Beast of the Caverns", life = 5.4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.545, attackRange = 15, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "VilentaDash", "MeleeAtAnimationSpeedUnique", "VilentaEnrageMelee", "VilentaSlam", "VilentaSunder", "VilentaChangeToStance2", "VilentaXMortar", "EmptyActionSpellVilentaGeometry", "EmptyActionSpellVilentaCombo", "EmptyActionSpellVilentaSunder", "VilentaReflection", "VilentaGasMortar", "VilentaGasMortarMulti", "VilentaGeometryAttackLeft", "VilentaGeometryAttackRight", "VilentaHide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VilentaDash"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaEnrageMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaSlam"] = { name = "VilentaSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {120, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaSunder"] = { name = "VilentaSunder", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-85, 5, 80, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaChangeToStance2"] = { name = "VilentaChangeToStance2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaXMortar"] = { name = "VilentaXMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 7, 500, 10, 125, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaGeometry"] = { name = "EmptyActionSpellVilentaGeometry", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaCombo"] = { name = "EmptyActionSpellVilentaCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellVilentaSunder"] = { name = "EmptyActionSpellVilentaSunder", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaReflection"] = { name = "VilentaReflection", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", }, levels = { [1] = {2, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGasMortar"] = { name = "VilentaGasMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGasMortarMulti"] = { name = "VilentaGasMortarMulti", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGeometryAttackLeft"] = { name = "VilentaGeometryAttackLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaGeometryAttackRight"] = { name = "VilentaGeometryAttackRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VilentaHide"] = { name = "VilentaHide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {-1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
Id | MonsterCrucibleMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
main hand base maximum attack distance [6]
off hand base maximum attack distance [6]
stance movement speed +% final [50]
Id | StanceVilentaEnrage |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |