不潔腐屍
野獸
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Unholy Aberration
幽魂Y
標籤animal_claw_weapon, beast, flesh_armour, insect_blood, is_unarmed, medium_height, medium_movement, melee, physical_affinity, spider
生命
1400%
異常狀態臨界值
1400%
抗性
0 0 0 0
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.95 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
SpiderPlatedUnholyEmerge
Metadata
SpiderPlatedUnholyEmerge
等級
68
生命
90,067
護甲
28,790
閃避
4,739
能量護盾
0
傷害
598
法術傷害
598
命中
0
攻擊間隔
1.95
經驗值
20,510
異常狀態臨界值
90,067
冰緩
285
感電
285
易碎
1,611
焦灼
285
殘喘
787
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1.95 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/SpiderPlated/SpiderPlated"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/SpiderPlated/SpiderPlated"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SpiderPlated/SpiderPlatedUnholyEmerge"] = {
    name = "Unholy Aberration",
    life = 14,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.95,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 不潔腐屍
    野獸
    monster no drops or experience [1]
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    Unholy Aberration
    幽魂Y
    標籤animal_claw_weapon, beast, flesh_armour, insect_blood, is_unarmed, medium_height, medium_movement, melee, physical_affinity, spider
    生命
    1400%
    異常狀態臨界值
    1400%
    抗性
    0 0 0 0
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 18
    攻擊間隔
    1.95 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    SpiderPlatedUnholyEmerge
    Metadata
    SpiderPlatedUnholySentinel_
    等級
    68
    生命
    90,067
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    598
    法術傷害
    598
    命中
    0
    攻擊間隔
    1.95
    經驗值
    20,510
    異常狀態臨界值
    90,067
    冰緩
    285
    感電
    285
    易碎
    1,611
    焦灼
    285
    殘喘
    787
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 478–717
    暴擊率: 5%
    攻擊間隔: 1.95 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SentinelSpiderSoulrend
    法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
    施放時間: 0.83 秒
    每秒造成 222.9 基礎物理傷害
    +1 秒基礎持續時間
    active skill area of effect radius +% final [-50]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SpiderPlated/SpiderPlated"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SpiderPlated/SpiderPlated"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/Cultist/cultist_raise_spectre.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/SpiderPlatedUnholySentinel_"] = {
        name = "Unholy Aberration",
        life = 14,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "SentinelSpiderSoulrend",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SentinelSpiderSoulrend"] = {
        name = "SentinelSpiderSoulrend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.83,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2.5, 25, -50, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • Edit

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