尖刺幼蛛
野獸
Young Needle Arach
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueUltimatum/Spider/SabreSpiderLargeWeakSpectre |
標籤 | animal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, spawner_cannot_spawn_as_rare, spider |
生命
325%
閃避
+60%
異常狀態臨界值
325%
抗性
0 40 0 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.065 秒
傷害分佈
±20%
經驗值
130%
Model Size
96%
類型
VaalSabreSpiderUltimatum
Metadata
SabreSpiderLargeWeak
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
20,908
護甲
28,790
閃避
7,582
能量護盾
0
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.065
經驗值
13,332
異常狀態臨界值
20,908
冰緩
66
感電
66
易碎
374
焦灼
66
殘喘
183
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleePartialChaos
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.065 秒
用強大的攻擊擊倒敵人。
造成 25% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
25% 物理傷害轉化至混沌傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
SabreSpiderDualStrike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 1.065 秒
冷卻時間: 4 秒
用強大的攻擊擊倒敵人。
造成 75% 更多攻擊傷害
60% 物理傷害轉化至混沌傷害
+0.6 米近戰打擊距離
cast time overrides attack duration [1]
visual hit effect chaos is green [1]
60% 物理傷害轉化至混沌傷害
+0.6 米近戰打擊距離
cast time overrides attack duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Spider/SabreSpiderLargeWeak"] = { name = "Young Needle Arach", life = 3.25, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.065, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleePartialChaos", "SabreSpiderDualStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SabreSpiderDualStrike"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_physical_damage_%_to_convert_to_chaos", "cast_time_overrides_attack_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {6, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
尖刺幼蛛
野獸
Young Needle Arach
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, spawner_cannot_spawn_as_rare, spider |
生命
325%
閃避
+60%
異常狀態臨界值
325%
抗性
0 40 0 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.065 秒
傷害分佈
±20%
經驗值
130%
Model Size
96%
類型
VaalSabreSpiderUltimatumSpectre
Metadata
SabreSpiderLargeWeakSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
20,908
護甲
28,790
閃避
7,582
能量護盾
0
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.065
經驗值
13,332
異常狀態臨界值
20,908
冰緩
66
感電
66
易碎
374
焦灼
66
殘喘
183
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleePartialChaos
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.065 秒
用強大的攻擊擊倒敵人。
造成 25% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
25% 物理傷害轉化至混沌傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
SabreSpiderDualStrike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 175%
攻擊傷害: 175%
攻擊間隔: 1.065 秒
冷卻時間: 4 秒
用強大的攻擊擊倒敵人。
造成 75% 更多攻擊傷害
60% 物理傷害轉化至混沌傷害
+0.6 米近戰打擊距離
cast time overrides attack duration [1]
visual hit effect chaos is green [1]
60% 物理傷害轉化至混沌傷害
+0.6 米近戰打擊距離
cast time overrides attack duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Spider/SabreSpiderLargeWeakSpectre"] = { name = "Young Needle Arach", life = 3.25, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.065, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleePartialChaos", "SabreSpiderDualStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleePartialChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SabreSpiderDualStrike"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.87, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_physical_damage_%_to_convert_to_chaos", "cast_time_overrides_attack_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {6, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }