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# Passive Mastery Outside of the class start locations, all passive skill clusters that have a notable passive in them can now contain a Passive Mastery. When you allocate the first notable passive in each cluster, a mastery becomes available to allocate in that cluster. When you spend a passive skill point on the mastery, you can choose a specific stat to gain. This list is shared with all clusters on the tree that have the same theme, so you can travel to any of them to get the stats you want. As you allocate a mastery stat, it's crossed off the list for that theme. This mastery system has essentially let us add hundreds of powerful new notable passives that you can access from all over the tree. In addition to the stats that we moved into masteries when consolidating power in the rest of the tree, we got to come up with a bunch of new interesting niche stuff to enable even more builds. - Allocating a notable passive allows you to select a shared "Passive Mastery" across similar passive clusters that provides a small benefit to characters. - Each specific passive mastery can only be allocated a single time. For example: you may allocate multiple "fire" notables and allocate multiple fire masteries, but you cannot stack a specific fire modifier. - [[Intuitive Leap]] ,[[Thread of Hope]] and [[Oil]] cannot unlock masteries - [[Timeless jewel]]s do not affect passive tree masteries.