Артес, Вестник Селении
Гуманоид
Дарует 100% от физического урона в виде дополнительного урона от холода
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Arteth, Selenia's Herald
Spectre | N |
---|---|
Tags | Чародейский, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood |
Здоровье
3000%
Energy Shield From Life
25%
Броня
+75%
Уклонение
+50%
Ailment Threshold
3000%
Сопротивление
40 40 40 25
Damage
140%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
LunarisGuardUniqueMap
Metadata
GuardianOfLunarisUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
4,180,391
Броня
50,383
Уклонение
7,109
Энергетический щит
1,532
Damage
596
Урон от чар
889
Точность
290
Attack Time
1.07535
Опыт
112,805
Ailment Threshold
2,633,646
Chill
8,328
Shock
8,328
Brittle
47,113
Scorch
8,328
Sap
23,008
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeDuskBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 140%
Attack Time: 1.605 сек.
Перезарядка: 5 сек.
Снаряды пронзают все цели
Наносит на 40% больше урона атаками
base is projectile [1]
skill can fire arrows [1]
Наносит на 40% больше урона атаками
base is projectile [1]
skill can fire arrows [1]
ColdFlameDashDusk
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Огненный рывок
Шанс критического удара: 5%
Время применения: 0.75 сек.
Герой переносится в указанную область, оставляя за собой след из горящей земли и нанося урон врагам. Имеет общее время перезарядки с другими умениями Скачка.
Наносит от 436.8 до 655.3 урона от холода
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Базовая длительность - 4 секунд(-ы)
is area damage [1]
DuskCurveProjectile1Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
number of projectiles override [2]
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
number of projectiles override [2]
DuskCurveProjectile2Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
number of projectiles override [2]
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
number of projectiles override [2]
DuskCurveProjectile3Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
number of projectiles override [2]
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
number of projectiles override [2]
DuskBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Очередь
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 8 сек.
После небольшой подготовки герой многократно атакует, используя оружие дальнего боя. Снаряды имеют небольшой разброс. Умение требует лук или жезл. Нельзя вызвать срабатывание этого умения.
Ваши удары не могут оглушать врагов
Наносит на 80% меньше урона
Выпускает дополнительных снарядов: 5
Выпускает снаряды последовательно
Скорость атаки на 20% меньше
skill can fire arrows [1]
skill can fire wand projectiles [1]
Наносит на 80% меньше урона
Выпускает дополнительных снарядов: 5
Выпускает снаряды последовательно
Скорость атаки на 20% меньше
skill can fire arrows [1]
skill can fire wand projectiles [1]
DuskCurveProjectile4Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
number of projectiles override [2]
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
number of projectiles override [2]
DuskCurveProjectile5Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
number of projectiles override [2]
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
number of projectiles override [2]
DuskCurveProjectile6Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
number of projectiles override [2]
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
number of projectiles override [2]
CarpetBombProjectileDusk
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 7 сек.
Наносит на 30% меньше урона
Выпускает дополнительных снарядов: 10
50% физического урона становится уроном от холода
Скорость атаки на 60% меньше
active skill area of effect radius +% final [100]
base is projectile [1]
Выпускает дополнительных снарядов: 10
50% физического урона становится уроном от холода
Скорость атаки на 60% меньше
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangleDusk
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Время применения: 1 сек.
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisUniqueMap"] = { name = "Arteth, Selenia's Herald", life = 30, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "DuskBarrage", "ColdFlameDashDusk", "MonsterSnipeDuskBoss", "DuskCurveProjectile1Map", "DuskCurveProjectile2Map", "DuskCurveProjectile3Map", "DuskCurveProjectile4Map", "DuskCurveProjectile5Map", "DuskCurveProjectile6Map", "CarpetBombProjectileDusk", "MortarInRectangleDusk", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "cannot_stun", "projectiles_barrage", }, levels = { [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashDusk"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeDuskBoss"] = { name = "MonsterSnipeDuskBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile1Map"] = { name = "DuskCurveProjectile1Map", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {-25, 1000, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile2Map"] = { name = "DuskCurveProjectile2Map", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {-20, 750, 250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile3Map"] = { name = "DuskCurveProjectile3Map", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {-15, 500, 500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile4Map"] = { name = "DuskCurveProjectile4Map", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {-10, 250, 300, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile5Map"] = { name = "DuskCurveProjectile5Map", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {-5, -500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile6Map"] = { name = "DuskCurveProjectile6Map", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {-250, -250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectileDusk"] = { name = "CarpetBombProjectileDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, -60, -30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangleDusk"] = { name = "MortarInRectangleDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Дарует 100% от физического урона в виде дополнительного урона от холода
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Артес, Вестник Селении
Гуманоид
Дарует 100% от физического урона в виде дополнительного урона от холода
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Arteth, Selenia's Herald
Spectre | N |
---|---|
Tags | Чародейский, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood |
Здоровье
3000%
Energy Shield From Life
25%
Броня
+75%
Уклонение
+50%
Ailment Threshold
3000%
Сопротивление
40 40 40 25
Damage
140%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
LunarisGuardUniqueMap
Metadata
GuardianOfLunarisAmbushUniqueMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
4,180,391
Броня
50,383
Уклонение
7,109
Энергетический щит
1,532
Damage
596
Урон от чар
889
Точность
290
Attack Time
1.07535
Опыт
112,805
Ailment Threshold
2,633,646
Chill
8,328
Shock
8,328
Brittle
47,113
Scorch
8,328
Sap
23,008
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeDuskBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 140%
Attack Time: 1.605 сек.
Перезарядка: 5 сек.
Снаряды пронзают все цели
Наносит на 40% больше урона атаками
base is projectile [1]
skill can fire arrows [1]
Наносит на 40% больше урона атаками
base is projectile [1]
skill can fire arrows [1]
ColdFlameDashDusk
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Огненный рывок
Шанс критического удара: 5%
Время применения: 0.75 сек.
Герой переносится в указанную область, оставляя за собой след из горящей земли и нанося урон врагам. Имеет общее время перезарядки с другими умениями Скачка.
Наносит от 436.8 до 655.3 урона от холода
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Базовая длительность - 4 секунд(-ы)
is area damage [1]
DuskCurveProjectile1Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
number of projectiles override [2]
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
number of projectiles override [2]
DuskCurveProjectile2Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
number of projectiles override [2]
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
number of projectiles override [2]
DuskCurveProjectile3Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
number of projectiles override [2]
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
number of projectiles override [2]
DuskBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Очередь
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 8 сек.
После небольшой подготовки герой многократно атакует, используя оружие дальнего боя. Снаряды имеют небольшой разброс. Умение требует лук или жезл. Нельзя вызвать срабатывание этого умения.
Ваши удары не могут оглушать врагов
Наносит на 80% меньше урона
Выпускает дополнительных снарядов: 5
Выпускает снаряды последовательно
Скорость атаки на 20% меньше
skill can fire arrows [1]
skill can fire wand projectiles [1]
Наносит на 80% меньше урона
Выпускает дополнительных снарядов: 5
Выпускает снаряды последовательно
Скорость атаки на 20% меньше
skill can fire arrows [1]
skill can fire wand projectiles [1]
DuskCurveProjectile4Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
number of projectiles override [2]
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
number of projectiles override [2]
DuskCurveProjectile5Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
number of projectiles override [2]
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
number of projectiles override [2]
DuskCurveProjectile6Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 946–1419
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
number of projectiles override [2]
Наносит на 30% меньше урона
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
number of projectiles override [2]
CarpetBombProjectileDusk
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 946–1419
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 7 сек.
Наносит на 30% меньше урона
Выпускает дополнительных снарядов: 10
50% физического урона становится уроном от холода
Скорость атаки на 60% меньше
active skill area of effect radius +% final [100]
base is projectile [1]
Выпускает дополнительных снарядов: 10
50% физического урона становится уроном от холода
Скорость атаки на 60% меньше
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangleDusk
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Время применения: 1 сек.
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisAmbushUniqueMap"] = { name = "Arteth, Selenia's Herald", life = 30, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "DuskBarrage", "ColdFlameDashDusk", "MonsterSnipeDuskBoss", "DuskCurveProjectile1Map", "DuskCurveProjectile2Map", "DuskCurveProjectile3Map", "DuskCurveProjectile4Map", "DuskCurveProjectile5Map", "DuskCurveProjectile6Map", "CarpetBombProjectileDusk", "MortarInRectangleDusk", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "cannot_stun", "projectiles_barrage", }, levels = { [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashDusk"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeDuskBoss"] = { name = "MonsterSnipeDuskBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile1Map"] = { name = "DuskCurveProjectile1Map", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {-25, 1000, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile2Map"] = { name = "DuskCurveProjectile2Map", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {-20, 750, 250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile3Map"] = { name = "DuskCurveProjectile3Map", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {-15, 500, 500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile4Map"] = { name = "DuskCurveProjectile4Map", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {-10, 250, 300, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile5Map"] = { name = "DuskCurveProjectile5Map", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {-5, -500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile6Map"] = { name = "DuskCurveProjectile6Map", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {-250, -250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectileDusk"] = { name = "CarpetBombProjectileDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, -60, -30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangleDusk"] = { name = "MortarInRectangleDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Дарует 100% от физического урона в виде дополнительного урона от холода
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |