MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Arteth, Heraldo de Selenia
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Ganas el 100% del daño físico como daño de hielo extra
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Arteth, Selenia's Herald
Spectre
TagsLanzador de hechizos, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood
Vida
3000%
Energy Shield From Life
25%
Armadura
+75%
Evasión
+50%
Ailment Threshold
3000%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experiencia
200%
Model Size
120%
Type
LunarisGuardUniqueMap
Metadata
GuardianOfLunarisUniqueMap
Nivel
68
Vida
4,180,391
Armadura
50,383
Evasión
7,109
Escudo de energía
45,953
Damage
596
Daño de hechizos
889
Precisión
580
Attack Time
1.07535
Experiencia
112,805
Minion Life
906,763
Minion Energy Shield
9,968
Minion Damage
476
Ailment Threshold
2,633,646
Chill
8,328
Shock
8,328
Brittle
47,113
Scorch
8,328
Sap
23,008
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 9461419
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
MonsterSnipeDuskBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 9461419
Probabilidad de golpe crítico: 5%
Daño de ataque: 140%
Attack Time: 1.605 seg
Tiempo de recarga: 5 seg
Inflige un 40% más de daño de ataque
always pierce [1]
base is projectile [1]
skill can fire arrows [1]
ColdFlameDashDusk
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Embestida de llamas
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.75 seg
Te teletransportas a una ubicación para dañar a los enemigos y dejar un rastro de suelo incendiado. Comparte su tiempo de recarga con otras habilidades de traslación.
La duración base es de 4 segundos
is area damage [1]
spell maximum base cold damage [655.3]
spell minimum base cold damage [436.8]
FlameDash
DuskCurveProjectile1Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 9461419
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 1.605 seg
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
20% más velocidad de ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
number of projectiles override [2]
ghostlythrow
DuskCurveProjectile2Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 9461419
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 1.605 seg
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
20% más velocidad de ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
number of projectiles override [2]
ghostlythrow
DuskCurveProjectile3Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 9461419
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 1.605 seg
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
20% más velocidad de ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
number of projectiles override [2]
ghostlythrow
DuskBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
Aluvión
Base Damage: 9461419
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Tiempo de recarga: 8 seg
Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
Inflige un 80% menos de daño
Dispara 5 proyectiles adicionales
Dispara proyectiles secuencialmente
20% menos velocidad de ataque
cannot stun [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
barrage
DuskCurveProjectile4Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 9461419
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 1.605 seg
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
20% más velocidad de ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
number of projectiles override [2]
ghostlythrow
DuskCurveProjectile5Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 9461419
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 1.605 seg
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
20% más velocidad de ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
number of projectiles override [2]
ghostlythrow
DuskCurveProjectile6Map
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 9461419
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Attack Time: 1.605 seg
Inflige un 30% menos de daño de ataque
Inflige un 30% menos de daño
20% más velocidad de ataque
+5 metros al alcance de los golpes cuerpo a cuerpo
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
number of projectiles override [2]
ghostlythrow
CarpetBombProjectileDusk
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 9461419
Probabilidad de golpe crítico: 5%
Daño de ataque: 62.5%
Attack Time: 1.605 seg
Tiempo de recarga: 7 seg
Inflige un 37.5% menos de daño de ataque
Inflige un 30% menos de daño
Dispara 10 proyectiles adicionales
El 50% del daño físico se convierte en daño de hielo
60% menos velocidad de ataque
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangleDusk
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Tiempo de lanzamiento: 1 seg
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisUniqueMap"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Arteth, Selenia's Herald",
    life = 30,
    energyShield = 0.25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "DuskBarrage",
        "ColdFlameDashDusk",
        "MonsterSnipeDuskBoss",
        "DuskCurveProjectile1Map",
        "DuskCurveProjectile2Map",
        "DuskCurveProjectile3Map",
        "DuskCurveProjectile4Map",
        "DuskCurveProjectile5Map",
        "DuskCurveProjectile6Map",
        "CarpetBombProjectileDusk",
        "MortarInRectangleDusk",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.WandAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "cannot_stun",
        "projectiles_barrage",
    },
    levels = {
        [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ColdFlameDashDusk"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeDuskBoss"] = {
    name = "MonsterSnipeDuskBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile1Map"] = {
    name = "DuskCurveProjectile1Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 1000, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile2Map"] = {
    name = "DuskCurveProjectile2Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-20, 750, 250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile3Map"] = {
    name = "DuskCurveProjectile3Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-15, 500, 500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile4Map"] = {
    name = "DuskCurveProjectile4Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-10, 250, 300, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile5Map"] = {
    name = "DuskCurveProjectile5Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-5, -500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile6Map"] = {
    name = "DuskCurveProjectile6Map",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {-250, -250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CarpetBombProjectileDusk"] = {
    name = "CarpetBombProjectileDusk",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {10, 50, -60, -30, 100, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MortarInRectangleDusk"] = {
    name = "MortarInRectangleDusk",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "base_is_projectile",
        "is_area_damage",
        "skill_unusable",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Ganas el 100% del daño físico como daño de hielo extra
FamilyPhysicalAddedAsCold
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • physical damage % to add as cold 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Hielo
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Arteth, Heraldo de Selenia
    Humanoide
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    Ganas el 100% del daño físico como daño de hielo extra
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Arteth, Selenia's Herald
    Spectre
    TagsLanzador de hechizos, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood
    Vida
    3000%
    Energy Shield From Life
    25%
    Armadura
    +75%
    Evasión
    +50%
    Ailment Threshold
    3000%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    120%
    Type
    LunarisGuardUniqueMap
    Metadata
    GuardianOfLunarisAmbushUniqueMap
    Nivel
    68
    Vida
    4,180,391
    Armadura
    50,383
    Evasión
    7,109
    Escudo de energía
    45,953
    Damage
    596
    Daño de hechizos
    889
    Precisión
    580
    Attack Time
    1.07535
    Experiencia
    112,805
    Minion Life
    906,763
    Minion Energy Shield
    9,968
    Minion Damage
    476
    Ailment Threshold
    2,633,646
    Chill
    8,328
    Shock
    8,328
    Brittle
    47,113
    Scorch
    8,328
    Sap
    23,008
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 9461419
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MonsterSnipeDuskBoss
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
    Base Damage: 9461419
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 140%
    Attack Time: 1.605 seg
    Tiempo de recarga: 5 seg
    Inflige un 40% más de daño de ataque
    always pierce [1]
    base is projectile [1]
    skill can fire arrows [1]
    ColdFlameDashDusk
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Embestida de llamas
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.75 seg
    Te teletransportas a una ubicación para dañar a los enemigos y dejar un rastro de suelo incendiado. Comparte su tiempo de recarga con otras habilidades de traslación.
    La duración base es de 4 segundos
    is area damage [1]
    spell maximum base cold damage [655.3]
    spell minimum base cold damage [436.8]
    FlameDash
    DuskCurveProjectile1Map
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 9461419
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 70%
    Attack Time: 1.605 seg
    Inflige un 30% menos de daño de ataque
    Inflige un 30% menos de daño
    20% más velocidad de ataque
    +5 metros al alcance de los golpes cuerpo a cuerpo
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive angle [-25]
    number of projectiles override [2]
    ghostlythrow
    DuskCurveProjectile2Map
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 9461419
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 70%
    Attack Time: 1.605 seg
    Inflige un 30% menos de daño de ataque
    Inflige un 30% menos de daño
    20% más velocidad de ataque
    +5 metros al alcance de los golpes cuerpo a cuerpo
    base is projectile [1]
    lunaris glaive acceleration x [750]
    lunaris glaive acceleration y [250]
    lunaris glaive angle [-20]
    number of projectiles override [2]
    ghostlythrow
    DuskCurveProjectile3Map
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 9461419
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 70%
    Attack Time: 1.605 seg
    Inflige un 30% menos de daño de ataque
    Inflige un 30% menos de daño
    20% más velocidad de ataque
    +5 metros al alcance de los golpes cuerpo a cuerpo
    base is projectile [1]
    lunaris glaive acceleration x [500]
    lunaris glaive acceleration y [500]
    lunaris glaive angle [-15]
    number of projectiles override [2]
    ghostlythrow
    DuskBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, WandAttack
    Aluvión
    Base Damage: 9461419
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.605 seg
    Tiempo de recarga: 8 seg
    Después de un corto tiempo de preparación, disparas proyectiles individuales repetidamente con un arco o una varita. Estos proyectiles tienen una pequeña dispersión aleatoria. Esta habilidad no se puede activar.
    Inflige un 80% menos de daño
    Dispara 5 proyectiles adicionales
    Dispara proyectiles secuencialmente
    20% menos velocidad de ataque
    cannot stun [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    barrage
    DuskCurveProjectile4Map
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 9461419
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 70%
    Attack Time: 1.605 seg
    Inflige un 30% menos de daño de ataque
    Inflige un 30% menos de daño
    20% más velocidad de ataque
    +5 metros al alcance de los golpes cuerpo a cuerpo
    base is projectile [1]
    lunaris glaive acceleration x [250]
    lunaris glaive acceleration y [300]
    lunaris glaive angle [-10]
    number of projectiles override [2]
    ghostlythrow
    DuskCurveProjectile5Map
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 9461419
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 70%
    Attack Time: 1.605 seg
    Inflige un 30% menos de daño de ataque
    Inflige un 30% menos de daño
    20% más velocidad de ataque
    +5 metros al alcance de los golpes cuerpo a cuerpo
    base is projectile [1]
    lunaris glaive acceleration y [-500]
    lunaris glaive angle [-5]
    number of projectiles override [2]
    ghostlythrow
    DuskCurveProjectile6Map
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 9461419
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 70%
    Attack Time: 1.605 seg
    Inflige un 30% menos de daño de ataque
    Inflige un 30% menos de daño
    20% más velocidad de ataque
    +5 metros al alcance de los golpes cuerpo a cuerpo
    base is projectile [1]
    lunaris glaive acceleration x [-250]
    lunaris glaive acceleration y [-250]
    number of projectiles override [2]
    ghostlythrow
    CarpetBombProjectileDusk
    Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
    Base Damage: 9461419
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 62.5%
    Attack Time: 1.605 seg
    Tiempo de recarga: 7 seg
    Inflige un 37.5% menos de daño de ataque
    Inflige un 30% menos de daño
    Dispara 10 proyectiles adicionales
    El 50% del daño físico se convierte en daño de hielo
    60% menos velocidad de ataque
    active skill area of effect radius +% final [100]
    base is projectile [1]
    MortarInRectangleDusk
    Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
    Tiempo de lanzamiento: 1 seg
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    skill unusable [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisAmbushUniqueMap"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Arteth, Selenia's Herald",
        life = 30,
        energyShield = 0.25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "DuskBarrage",
            "ColdFlameDashDusk",
            "MonsterSnipeDuskBoss",
            "DuskCurveProjectile1Map",
            "DuskCurveProjectile2Map",
            "DuskCurveProjectile3Map",
            "DuskCurveProjectile4Map",
            "DuskCurveProjectile5Map",
            "DuskCurveProjectile6Map",
            "CarpetBombProjectileDusk",
            "MortarInRectangleDusk",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.WandAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "cannot_stun",
            "projectiles_barrage",
        },
        levels = {
            [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ColdFlameDashDusk"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipeDuskBoss"] = {
        name = "MonsterSnipeDuskBoss",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile1Map"] = {
        name = "DuskCurveProjectile1Map",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-25, 1000, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile2Map"] = {
        name = "DuskCurveProjectile2Map",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-20, 750, 250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile3Map"] = {
        name = "DuskCurveProjectile3Map",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-15, 500, 500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile4Map"] = {
        name = "DuskCurveProjectile4Map",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-10, 250, 300, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile5Map"] = {
        name = "DuskCurveProjectile5Map",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-5, -500, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile6Map"] = {
        name = "DuskCurveProjectile6Map",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {-250, -250, 20, 50, -30, 2, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CarpetBombProjectileDusk"] = {
        name = "CarpetBombProjectileDusk",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 50, -60, -30, 100, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MortarInRectangleDusk"] = {
        name = "MortarInRectangleDusk",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_is_projectile",
            "is_area_damage",
            "skill_unusable",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ganas el 100% del daño físico como daño de hielo extra
    FamilyPhysicalAddedAsCold
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • physical damage % to add as cold 100 100 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Hielo
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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