Воплощение погибели
Механизм
300% увеличение количества выпадающих предметов
800% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aspect of Ruination
SpectreN
Tagsbludgeoning_weapon, Чародейский, construct, fire_affinity, ghost_armour, has_staff, has_two_handed_melee, medium_height, medium_movement, not_dex, not_int, ranged
Здоровье
300%
Броня
+50%
Ailment Threshold
300%
Сопротивление
40 40 40 25
Damage
200%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
AnimatedWeaponRampageLeaguestoneBoss
Metadata
AnimatedLeaguestoneBoss3
Уровень
68
Здоровье
19,300
Броня
43,185
Уклонение
4,739
Энерг. щит
0
Damage
747
Урон от чар
747
Точность
290
Attack Time
1.5
Опыт
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
RampageLeaguestoneMagmaOrb
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
Ползучая магма
Время применения: 0.5 сек.
Герой выпускает огненный шар, который наносит урон по области при ударе о землю. Шар продолжает отскакивать вперёд и наносит урон несколько раз.
Наносит от 1083 до 1625 урона от огня
Поражает целей по цепи: +5
40% снижение скорости снаряда
base is projectile [1]
is area damage [1]
projectile spread radius [20]
RampageLeaguestoneMagmaOrbNova
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
Ползучая магма
Время применения: 0.8 сек.
Перезарядка: 5 сек.
Герой выпускает огненный шар, который наносит урон по области при ударе о землю. Шар продолжает отскакивать вперёд и наносит урон несколько раз.
Наносит от 836.4 до 1255 урона от огня
Выпускает дополнительных снарядов: 4
Поражает целей по цепи: +5
Выпускает снаряды по кругу
40% снижение скорости снаряда
base is projectile [1]
is area damage [1]
projectile spread radius [20]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedLeaguestoneBoss3"] = {
    name = "Aspect of Ruination",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "RampageLeaguestoneMagmaOrb",
        "RampageLeaguestoneMagmaOrbNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RampageLeaguestoneMagmaOrb"] = {
    name = "Rolling Magma",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chains] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "number_of_chains",
        "base_projectile_speed_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 5, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RampageLeaguestoneMagmaOrbNova"] = {
    name = "Rolling Magma",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chains] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "number_of_chains",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 5, -40, 4, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
300% увеличение количества выпадающих предметов
800% увеличение редкости выпадающих предметов
IdMonsterRampageLeaguestoneBoss
FamilyMonsterInvasionBoss
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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