폐허의 위상
구조물
떨어지는 아이템 수량 300% 증가
떨어지는 아이템 희귀도 800% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aspect of Ruination
SpectreN
Tagsbludgeoning_weapon, 시전, construct, fire_affinity, ghost_armour, has_staff, has_two_handed_melee, medium_height, medium_movement, ranged
생명력
300%
Ailment Threshold
300%
저항
40 40 40 25
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
110%
Type
AnimatedWeaponRampageLeaguestoneBoss
Metadata
AnimatedLeaguestoneBoss3
레벨
68
생명력
19,300
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
747
주문 피해
747
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
RampageLeaguestoneMagmaOrb
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
몰려오는 마그마
시전 속도: 0.5 초
불타는 구체를 던집니다. 구체는 지면에 부딪히면 범위 피해를 줍니다. 스킬은 연쇄되면서 앞으로 튕겨 여러 번 피해를 줍니다.
1083~1625 화염 피해
연쇄 +5
투사체 속도 40% 감소
base is projectile [1]
is area damage [1]
projectile spread radius [20]
RampageLeaguestoneMagmaOrbNova
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
몰려오는 마그마
시전 속도: 0.8 초
재사용 대기시간: 5 초
불타는 구체를 던집니다. 구체는 지면에 부딪히면 범위 피해를 줍니다. 스킬은 연쇄되면서 앞으로 튕겨 여러 번 피해를 줍니다.
836.4~1255 화염 피해
투사체 4개 추가 발사
연쇄 +5
원형으로 투사체 발사
투사체 속도 40% 감소
base is projectile [1]
is area damage [1]
projectile spread radius [20]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedLeaguestoneBoss3"] = {
    name = "Aspect of Ruination",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "RampageLeaguestoneMagmaOrb",
        "RampageLeaguestoneMagmaOrbNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RampageLeaguestoneMagmaOrb"] = {
    name = "Rolling Magma",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chains] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "number_of_chains",
        "base_projectile_speed_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 5, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RampageLeaguestoneMagmaOrbNova"] = {
    name = "Rolling Magma",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chains] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "number_of_chains",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 5, -40, 4, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
떨어지는 아이템 수량 300% 증가
떨어지는 아이템 희귀도 800% 증가
IdMonsterRampageLeaguestoneBoss
FamilyMonsterInvasionBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global