毁灭之回响
构造体
掉落的物品数量提高 300%
掉落的物品稀有度提高 800%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Aspect of Ruination
幽魂N
标签bludgeoning_weapon, 施法, construct, fire_affinity, ghost_armour, has_staff, has_two_handed_melee, medium_height, medium_movement, ranged
生命
300%
异常状态临界值
300%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
AnimatedWeaponRampageLeaguestoneBoss
Metadata
AnimatedLeaguestoneBoss3
等级
68
生命
19,300
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
747
法术伤害
747
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
RampageLeaguestoneMagmaOrb
法术, 伤害, 范围, 陷阱技能, 地雷技能, 图腾技能, 可触发, 火焰, 投射物, 玩家投射物, 法术可重复, 连锁, 可齐射, 范围法术
熔岩奔涌
施放间隔: 0.5 秒
抛投出岩浆球,击中地面会造成范围伤害。技能可以连锁,向前弹射多次造成伤害。
造成 1083 - 1625 火焰伤害
连锁弹射 +5
投射物速度减慢 40%
base is projectile [1]
is area damage [1]
projectile spread radius [20]
RampageLeaguestoneMagmaOrbNova
法术, 伤害, 范围, 陷阱技能, 地雷技能, 图腾技能, 可触发, 火焰, 投射物, 玩家投射物, 法术可重复, 连锁, 可齐射, 范围法术
熔岩奔涌
施放间隔: 0.8 秒
冷却时间: 5 秒
抛投出岩浆球,击中地面会造成范围伤害。技能可以连锁,向前弹射多次造成伤害。
造成 836.4 - 1255 火焰伤害
额外发射 4 个投射物
连锁弹射 +5
环状发射投射物
投射物速度减慢 40%
base is projectile [1]
is area damage [1]
projectile spread radius [20]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedLeaguestoneBoss3"] = {
    name = "Aspect of Ruination",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "RampageLeaguestoneMagmaOrb",
        "RampageLeaguestoneMagmaOrbNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RampageLeaguestoneMagmaOrb"] = {
    name = "Rolling Magma",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chains] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "number_of_chains",
        "base_projectile_speed_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 5, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RampageLeaguestoneMagmaOrbNova"] = {
    name = "Rolling Magma",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chains] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "number_of_chains",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 5, -40, 4, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
掉落的物品数量提高 300%
掉落的物品稀有度提高 800%
IdMonsterRampageLeaguestoneBoss
FamilyMonsterInvasionBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 800 Max: 800 全域
  • monster dropped item quantity +% Min: 300 Max: 300 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域