Атмохва, Архитектор железа
Гуманоид
Atmohua, Architect of Iron
SpectreN
TagsЧародейский, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion
Здоровье
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Сопротивление
30 30 30 20
Damage
134%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect10
Уровень
68
Здоровье
32,167
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
501
Урон от чар
501
Точность
290
Attack Time
1.755
Опыт
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
VaalIncursionArchitectProjectileLightning
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.33 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 966.7 до 1795 урона от молнии
Базовый радиус - 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.67 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 966.7 до 1795 урона от молнии
Базовый радиус - 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 3 сек.
Перезарядка: 6 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 580 до 1077 урона от молнии
Базовый радиус - 0.9 м
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
Spell, Area, Triggerable, Damage, AreaSpell
Время применения: 1 сек.
75% физического урона становится уроном от молнии
Наносит на 5% больше урона атаками
Наносит на 149.5% больше урона
Скорость атаки на 25% меньше
is area damage [1]
IncursionSummonArmourSuit
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1.07 сек.
Перезарядка: 10 сек.
alternate minion [345]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
DelayedLightningSparkTriggerCascade
Spell, Triggerable
Время применения: 1.2 сек.
Наносит от 682 до 2046 урона от молнии
Базовая длительность - 2 секунд(-ы)
25% повышение скорости снаряда
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
Triggerable
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
Spell, Multicastable, Triggerable
Время применения: 1 сек.
25% повышение скорости снаряда
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
VaalIncursionArmourFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.275 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 286.2 до 429.3 физического урона
Ваши удары не могут оглушать врагов
Базовая длительность - 0.1 секунд(-ы)
Один удар каждые 0.2 секунд(-ы)
Базовый радиус - 1 м
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
EmptyActionArmourFirestorm
Spell
Время применения: 3.5 сек.
Перезарядка: 10 сек.
EmptyActionTriggerTriggerCascade
Spell
Время применения: 3.43 сек.
Перезарядка: 10 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Шанс критического удара: 5%
Attack Time: 1.755 сек.
Перезарядка: 10 сек.
Скорость атаки на 25% меньше
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
75% физического урона становится уроном от молнии
Наносит на 30% меньше урона атаками
Наносит на 149.5% больше урона
Скорость атаки на 25% меньше
is area damage [1]
IncursionArchitectLightningSlashLeft
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
75% физического урона становится уроном от молнии
Наносит на 30% меньше урона атаками
Наносит на 149.5% больше урона
Скорость атаки на 25% меньше
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect10"] = {
    name = "Atmohua, Architect of Iron",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "VaalIncursionArmourFirestorm",
        "IncursionSummonArmourSuit",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "EmptyActionArmourFirestorm",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArmourFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.275,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cannot_stun",
        "firestorm_target_radius_affected_only_by_self",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSummonArmourSuit"] = {
    name = "IncursionSummonArmourSuit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_projectile_speed_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "base_projectile_speed_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionArmourFirestorm"] = {
    name = "EmptyActionArmourFirestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
Атмохва, Архитектор железа
Гуманоид
Atmohua, Architect of Iron
SpectreN
TagsЧародейский, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion
Здоровье
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Сопротивление
30 30 30 20
Damage
134%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect10MemoryLine
Уровень
68
Здоровье
32,167
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
501
Урон от чар
501
Точность
290
Attack Time
1.755
Опыт
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
VaalIncursionArchitectProjectileLightning
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.33 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 966.7 до 1795 урона от молнии
Базовый радиус - 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.67 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 966.7 до 1795 урона от молнии
Базовый радиус - 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 3 сек.
Перезарядка: 6 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 580 до 1077 урона от молнии
Базовый радиус - 0.9 м
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
Spell, Area, Triggerable, Damage, AreaSpell
Время применения: 1 сек.
75% физического урона становится уроном от молнии
Наносит на 5% больше урона атаками
Наносит на 149.5% больше урона
Скорость атаки на 25% меньше
is area damage [1]
IncursionSummonArmourSuit
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1.07 сек.
Перезарядка: 10 сек.
alternate minion [345]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
DelayedLightningSparkTriggerCascade
Spell, Triggerable
Время применения: 1.2 сек.
Наносит от 682 до 2046 урона от молнии
Базовая длительность - 2 секунд(-ы)
25% повышение скорости снаряда
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
Triggerable
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
Spell, Multicastable, Triggerable
Время применения: 1 сек.
25% повышение скорости снаряда
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
VaalIncursionArmourFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.275 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 286.2 до 429.3 физического урона
Ваши удары не могут оглушать врагов
Базовая длительность - 0.1 секунд(-ы)
Один удар каждые 0.2 секунд(-ы)
Базовый радиус - 1 м
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
EmptyActionArmourFirestorm
Spell
Время применения: 3.5 сек.
Перезарядка: 10 сек.
EmptyActionTriggerTriggerCascade
Spell
Время применения: 3.43 сек.
Перезарядка: 10 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Шанс критического удара: 5%
Attack Time: 1.755 сек.
Перезарядка: 10 сек.
Скорость атаки на 25% меньше
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
75% физического урона становится уроном от молнии
Наносит на 30% меньше урона атаками
Наносит на 149.5% больше урона
Скорость атаки на 25% меньше
is area damage [1]
IncursionArchitectLightningSlashLeft
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
75% физического урона становится уроном от молнии
Наносит на 30% меньше урона атаками
Наносит на 149.5% больше урона
Скорость атаки на 25% меньше
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect10MemoryLine"] = {
    name = "Atmohua, Architect of Iron",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "VaalIncursionArmourFirestorm",
        "IncursionSummonArmourSuit",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "EmptyActionArmourFirestorm",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArmourFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.275,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cannot_stun",
        "firestorm_target_radius_affected_only_by_self",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSummonArmourSuit"] = {
    name = "IncursionSummonArmourSuit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_projectile_speed_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "base_projectile_speed_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionArmourFirestorm"] = {
    name = "EmptyActionArmourFirestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
Атмохва, Архитектор железа
Гуманоид
is incursion temple architect [1]
is incursion temple boss [1]
Atmohua, Architect of Iron
SpectreN
TagsЧародейский, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_temple
Здоровье
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Сопротивление
30 30 30 20
Damage
134%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
TempleVaalArchitect
Metadata
TempleVaalArchitect10
Уровень
68
Здоровье
32,167
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
501
Урон от чар
501
Точность
290
Attack Time
1.755
Опыт
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
VaalIncursionArchitectProjectileLightning
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.33 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 966.7 до 1795 урона от молнии
Базовый радиус - 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 1.67 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 966.7 до 1795 урона от молнии
Базовый радиус - 0.9 м
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Огненный шар
Шанс критического удара: 6%
Время применения: 3 сек.
Перезарядка: 6 сек.
Герой бросает в указанную точку огненный шар, который взрывается и наносит урон врагам поблизости.
Наносит от 580 до 1077 урона от молнии
Базовый радиус - 0.9 м
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
Spell, Area, Triggerable, Damage, AreaSpell
Время применения: 1 сек.
75% физического урона становится уроном от молнии
Наносит на 5% больше урона атаками
Наносит на 149.5% больше урона
Скорость атаки на 25% меньше
is area damage [1]
IncursionSummonArmourSuit
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1.07 сек.
Перезарядка: 10 сек.
alternate minion [345]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
DelayedLightningSparkTriggerCascade
Spell, Triggerable
Время применения: 1.2 сек.
Наносит от 682 до 2046 урона от молнии
Базовая длительность - 2 секунд(-ы)
25% повышение скорости снаряда
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
Triggerable
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
Spell, Multicastable, Triggerable
Время применения: 1 сек.
25% повышение скорости снаряда
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
VaalIncursionArmourFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Шанс критического удара: 5%
Время применения: 0.275 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 286.2 до 429.3 физического урона
Ваши удары не могут оглушать врагов
Базовая длительность - 0.1 секунд(-ы)
Один удар каждые 0.2 секунд(-ы)
Базовый радиус - 1 м
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
EmptyActionArmourFirestorm
Spell
Время применения: 3.5 сек.
Перезарядка: 10 сек.
EmptyActionTriggerTriggerCascade
Spell
Время применения: 3.43 сек.
Перезарядка: 10 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Шанс критического удара: 5%
Attack Time: 1.755 сек.
Перезарядка: 10 сек.
Скорость атаки на 25% меньше
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
75% физического урона становится уроном от молнии
Наносит на 30% меньше урона атаками
Наносит на 149.5% больше урона
Скорость атаки на 25% меньше
is area damage [1]
IncursionArchitectLightningSlashLeft
Triggerable, Attack
Base Damage: 400–601
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.755 сек.
75% физического урона становится уроном от молнии
Наносит на 30% меньше урона атаками
Наносит на 149.5% больше урона
Скорость атаки на 25% меньше
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect10"] = {
    name = "Atmohua, Architect of Iron",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "VaalIncursionArmourFirestorm",
        "IncursionSummonArmourSuit",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "EmptyActionArmourFirestorm",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArmourFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.275,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cannot_stun",
        "firestorm_target_radius_affected_only_by_self",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSummonArmourSuit"] = {
    name = "IncursionSummonArmourSuit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_projectile_speed_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "base_projectile_speed_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionArmourFirestorm"] = {
    name = "EmptyActionArmourFirestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
is incursion temple architect [1]
IdMonsterIncursionArchitect
FamilyMonsterIncursionArchitect
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • is incursion temple architect Min: 1 Max: 1 Global
  • is incursion temple boss [1]
    IdMonsterIncursionBoss
    FamilyMonsterIncursionBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • is incursion temple boss Min: 1 Max: 1 Global
  • Edit

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