鉄のアーキテクト、アトモフア
人型
Atmohua, Architect of Iron
Spectre | N |
---|---|
Tags | キャスター, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion |
ライフ
500%
Energy Shield From Life
100%
Ailment Threshold
500%
耐性
30 30 30 20
Damage
134%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect10
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
32,167
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
501
スペルダメージ
501
命中
290
Attack Time
1.755
経験値
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileLightning
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 1.33 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
966.7から1795の雷ダメージを与える
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 1.67 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
966.7から1795の雷ダメージを与える
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 3 秒
クールダウン時間: 6 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
580から1077の雷ダメージを与える
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
Spell, Area, Triggerable, Damage, AreaSpell
キャストタイム: 1 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが5%上昇する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
アタックダメージが5%上昇する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
IncursionSummonArmourSuit
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1.07 秒
クールダウン時間: 10 秒
alternate minion [345]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
DelayedLightningSparkTriggerCascade
Spell, Triggerable
キャストタイム: 1.2 秒
682から2046の雷ダメージを与える
基礎持続時間は2秒
投射物スピードが25%増加する
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
基礎持続時間は2秒
投射物スピードが25%増加する
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
Triggerable
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
投射物スピードが25%増加する
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
VaalIncursionArmourFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
クリティカル率: 5%
キャストタイム: 0.275 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
286.2から429.3の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.2秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.2秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
EmptyActionArmourFirestorm
Spell
キャストタイム: 3.5 秒
クールダウン時間: 10 秒
EmptyActionTriggerTriggerCascade
Spell
キャストタイム: 3.43 秒
クールダウン時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
クリティカル率: 5%
Attack Time: 1.755 秒
クールダウン時間: 10 秒
アタックスピードが25%低下する
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
Triggerable, Attack
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
IncursionArchitectLightningSlashLeft
Triggerable, Attack
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/VaalArchitect10"] = { name = "Atmohua, Architect of Iron", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "VaalIncursionArmourFirestorm", "IncursionSummonArmourSuit", "DelayedLightningSparkTriggerCascade", "SummonedSparkDaemonLightningEpic", "EmptyActionTriggerTriggerCascade", "EmptyActionAttackArchitectCombo", "EmptyActionArmourFirestorm", "TriggerCascadeIncursionLightning", "VaalIncursionArchitectProjectileLightning", "VaalIncursionArchitectProjectileLightning2", "VaalIncursionArchitectProjectileLightningCombo", "IncursionArchitectLightningSlashLeft", "IncursionArchitectLightningSlashRight", "ArchitectComboStompLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArmourFirestorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.275, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cannot_stun", "firestorm_target_radius_affected_only_by_self", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionSummonArmourSuit"] = { name = "IncursionSummonArmourSuit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelayedLightningSparkTriggerCascade"] = { name = "DelayedLightningSparkTriggerCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "active_skill_area_of_effect_radius_+%_final", "base_projectile_speed_+%", "cast_on_trigger_cascade_event", }, levels = { [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonedSparkDaemonLightningEpic"] = { name = "SummonedSparkDaemonLightningEpic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_delayed_skill_trigger_%", "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "base_projectile_speed_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionTriggerTriggerCascade"] = { name = "EmptyActionTriggerTriggerCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.43, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionArmourFirestorm"] = { name = "EmptyActionArmourFirestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeIncursionLightning"] = { name = "TriggerCascadeIncursionLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.43, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_B", "trigger_cascade_target_variation", "trigger_cascade_behaviour_variation", }, levels = { [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileLightning"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileLightning2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileLightningCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectLightningSlashLeft"] = { name = "IncursionArchitectLightningSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectLightningSlashRight"] = { name = "IncursionArchitectLightningSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchitectComboStompLightning"] = { name = "ArchitectComboStompLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Atmohua, Architect of Iron
人型
monster no drops or experience [1]
Spectre | N |
---|---|
Tags | キャスター, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion |
ライフ
300%
Energy Shield From Life
100%
Ailment Threshold
300%
耐性
30 30 30 20
Damage
134%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
VaalArchitectGauntlet
Metadata
VaalArchitect10Gauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
501
スペルダメージ
501
命中
290
Attack Time
1.755
経験値
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileLightning
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 1.33 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
966.7から1795の雷ダメージを与える
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 1.67 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
966.7から1795の雷ダメージを与える
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 3 秒
クールダウン時間: 6 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
580から1077の雷ダメージを与える
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
Spell, Area, Triggerable, Damage, AreaSpell
キャストタイム: 1 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが5%上昇する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
アタックダメージが5%上昇する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
IncursionSummonArmourSuit
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1.07 秒
クールダウン時間: 10 秒
alternate minion [345]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
DelayedLightningSparkTriggerCascade
Spell, Triggerable
キャストタイム: 1.2 秒
682から2046の雷ダメージを与える
基礎持続時間は2秒
投射物スピードが25%増加する
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
基礎持続時間は2秒
投射物スピードが25%増加する
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
Triggerable
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
投射物スピードが25%増加する
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
VaalIncursionArmourFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
クリティカル率: 5%
キャストタイム: 0.275 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
286.2から429.3の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.2秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.2秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
EmptyActionArmourFirestorm
Spell
キャストタイム: 3.5 秒
クールダウン時間: 10 秒
EmptyActionTriggerTriggerCascade
Spell
キャストタイム: 3.43 秒
クールダウン時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
クリティカル率: 5%
Attack Time: 1.755 秒
クールダウン時間: 10 秒
アタックスピードが25%低下する
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
Triggerable, Attack
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
IncursionArchitectLightningSlashLeft
Triggerable, Attack
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/VaalArchitect10Gauntlet"] = { name = "Atmohua, Architect of Iron", life = 3, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "VaalIncursionArmourFirestorm", "IncursionSummonArmourSuit", "DelayedLightningSparkTriggerCascade", "SummonedSparkDaemonLightningEpic", "EmptyActionTriggerTriggerCascade", "EmptyActionAttackArchitectCombo", "EmptyActionArmourFirestorm", "TriggerCascadeIncursionLightning", "VaalIncursionArchitectProjectileLightning", "VaalIncursionArchitectProjectileLightning2", "VaalIncursionArchitectProjectileLightningCombo", "IncursionArchitectLightningSlashLeft", "IncursionArchitectLightningSlashRight", "ArchitectComboStompLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArmourFirestorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.275, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cannot_stun", "firestorm_target_radius_affected_only_by_self", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionSummonArmourSuit"] = { name = "IncursionSummonArmourSuit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelayedLightningSparkTriggerCascade"] = { name = "DelayedLightningSparkTriggerCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "active_skill_area_of_effect_radius_+%_final", "base_projectile_speed_+%", "cast_on_trigger_cascade_event", }, levels = { [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonedSparkDaemonLightningEpic"] = { name = "SummonedSparkDaemonLightningEpic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_delayed_skill_trigger_%", "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "base_projectile_speed_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionTriggerTriggerCascade"] = { name = "EmptyActionTriggerTriggerCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.43, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionArmourFirestorm"] = { name = "EmptyActionArmourFirestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeIncursionLightning"] = { name = "TriggerCascadeIncursionLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.43, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_B", "trigger_cascade_target_variation", "trigger_cascade_behaviour_variation", }, levels = { [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileLightning"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileLightning2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileLightningCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectLightningSlashLeft"] = { name = "IncursionArchitectLightningSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectLightningSlashRight"] = { name = "IncursionArchitectLightningSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchitectComboStompLightning"] = { name = "ArchitectComboStompLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
鉄のアーキテクト、アトモフア
人型
Atmohua, Architect of Iron
Spectre | N |
---|---|
Tags | キャスター, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion |
ライフ
500%
Energy Shield From Life
100%
Ailment Threshold
500%
耐性
30 30 30 20
Damage
134%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect10MemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
32,167
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
501
スペルダメージ
501
命中
290
Attack Time
1.755
経験値
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileLightning
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 1.33 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
966.7から1795の雷ダメージを与える
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 1.67 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
966.7から1795の雷ダメージを与える
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 3 秒
クールダウン時間: 6 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
580から1077の雷ダメージを与える
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
Spell, Area, Triggerable, Damage, AreaSpell
キャストタイム: 1 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが5%上昇する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
アタックダメージが5%上昇する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
IncursionSummonArmourSuit
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1.07 秒
クールダウン時間: 10 秒
alternate minion [345]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
DelayedLightningSparkTriggerCascade
Spell, Triggerable
キャストタイム: 1.2 秒
682から2046の雷ダメージを与える
基礎持続時間は2秒
投射物スピードが25%増加する
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
基礎持続時間は2秒
投射物スピードが25%増加する
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
Triggerable
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
投射物スピードが25%増加する
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
VaalIncursionArmourFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
クリティカル率: 5%
キャストタイム: 0.275 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
286.2から429.3の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.2秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.2秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
EmptyActionArmourFirestorm
Spell
キャストタイム: 3.5 秒
クールダウン時間: 10 秒
EmptyActionTriggerTriggerCascade
Spell
キャストタイム: 3.43 秒
クールダウン時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
クリティカル率: 5%
Attack Time: 1.755 秒
クールダウン時間: 10 秒
アタックスピードが25%低下する
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
Triggerable, Attack
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
IncursionArchitectLightningSlashLeft
Triggerable, Attack
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/VaalArchitect10MemoryLine"] = { name = "Atmohua, Architect of Iron", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "VaalIncursionArmourFirestorm", "IncursionSummonArmourSuit", "DelayedLightningSparkTriggerCascade", "SummonedSparkDaemonLightningEpic", "EmptyActionTriggerTriggerCascade", "EmptyActionAttackArchitectCombo", "EmptyActionArmourFirestorm", "TriggerCascadeIncursionLightning", "VaalIncursionArchitectProjectileLightning", "VaalIncursionArchitectProjectileLightning2", "VaalIncursionArchitectProjectileLightningCombo", "IncursionArchitectLightningSlashLeft", "IncursionArchitectLightningSlashRight", "ArchitectComboStompLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArmourFirestorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.275, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cannot_stun", "firestorm_target_radius_affected_only_by_self", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionSummonArmourSuit"] = { name = "IncursionSummonArmourSuit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelayedLightningSparkTriggerCascade"] = { name = "DelayedLightningSparkTriggerCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "active_skill_area_of_effect_radius_+%_final", "base_projectile_speed_+%", "cast_on_trigger_cascade_event", }, levels = { [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonedSparkDaemonLightningEpic"] = { name = "SummonedSparkDaemonLightningEpic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_delayed_skill_trigger_%", "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "base_projectile_speed_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionTriggerTriggerCascade"] = { name = "EmptyActionTriggerTriggerCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.43, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionArmourFirestorm"] = { name = "EmptyActionArmourFirestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeIncursionLightning"] = { name = "TriggerCascadeIncursionLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.43, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_B", "trigger_cascade_target_variation", "trigger_cascade_behaviour_variation", }, levels = { [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileLightning"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileLightning2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileLightningCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectLightningSlashLeft"] = { name = "IncursionArchitectLightningSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectLightningSlashRight"] = { name = "IncursionArchitectLightningSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchitectComboStompLightning"] = { name = "ArchitectComboStompLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
鉄のアーキテクト、アトモフア
人型
is incursion temple architect [1]
is incursion temple boss [1]
is incursion temple boss [1]
Atmohua, Architect of Iron
Spectre | N |
---|---|
Tags | キャスター, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_temple |
ライフ
500%
Energy Shield From Life
100%
Ailment Threshold
500%
耐性
30 30 30 20
Damage
134%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
TempleVaalArchitect
Metadata
TempleVaalArchitect10
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
32,167
アーマー
28,790
回避力
4,739
エナジーシールド
6,127
Damage
501
スペルダメージ
501
命中
290
Attack Time
1.755
経験値
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalIncursionArchitectProjectileLightning
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 1.33 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
966.7から1795の雷ダメージを与える
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 1.67 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
966.7から1795の雷ダメージを与える
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 3 秒
クールダウン時間: 6 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
580から1077の雷ダメージを与える
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
基礎半径は0.9m
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
Spell, Area, Triggerable, Damage, AreaSpell
キャストタイム: 1 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが5%上昇する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
アタックダメージが5%上昇する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
IncursionSummonArmourSuit
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1.07 秒
クールダウン時間: 10 秒
alternate minion [345]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
DelayedLightningSparkTriggerCascade
Spell, Triggerable
キャストタイム: 1.2 秒
682から2046の雷ダメージを与える
基礎持続時間は2秒
投射物スピードが25%増加する
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
基礎持続時間は2秒
投射物スピードが25%増加する
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
Triggerable
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
投射物スピードが25%増加する
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
VaalIncursionArmourFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
クリティカル率: 5%
キャストタイム: 0.275 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
286.2から429.3の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.2秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は0.1秒
0.2秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
EmptyActionArmourFirestorm
Spell
キャストタイム: 3.5 秒
クールダウン時間: 10 秒
EmptyActionTriggerTriggerCascade
Spell
キャストタイム: 3.43 秒
クールダウン時間: 10 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
クリティカル率: 5%
Attack Time: 1.755 秒
クールダウン時間: 10 秒
アタックスピードが25%低下する
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
Triggerable, Attack
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
IncursionArchitectLightningSlashLeft
Triggerable, Attack
Base Damage: 400–601
クリティカル率: 5%
アタックダメージ: 70%
Attack Time: 1.755 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
アタックダメージが30%低下する
ダメージが149.5%上昇する
アタックスピードが25%低下する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect10"] = { name = "Atmohua, Architect of Iron", life = 5, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.34, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "VaalIncursionArmourFirestorm", "IncursionSummonArmourSuit", "DelayedLightningSparkTriggerCascade", "SummonedSparkDaemonLightningEpic", "EmptyActionTriggerTriggerCascade", "EmptyActionAttackArchitectCombo", "EmptyActionArmourFirestorm", "TriggerCascadeIncursionLightning", "VaalIncursionArchitectProjectileLightning", "VaalIncursionArchitectProjectileLightning2", "VaalIncursionArchitectProjectileLightningCombo", "IncursionArchitectLightningSlashLeft", "IncursionArchitectLightningSlashRight", "ArchitectComboStompLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArmourFirestorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.275, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "cannot_stun", "firestorm_target_radius_affected_only_by_self", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionSummonArmourSuit"] = { name = "IncursionSummonArmourSuit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelayedLightningSparkTriggerCascade"] = { name = "DelayedLightningSparkTriggerCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "active_skill_area_of_effect_radius_+%_final", "base_projectile_speed_+%", "cast_on_trigger_cascade_event", }, levels = { [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonedSparkDaemonLightningEpic"] = { name = "SummonedSparkDaemonLightningEpic", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_on_delayed_skill_trigger_%", "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "base_projectile_speed_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionTriggerTriggerCascade"] = { name = "EmptyActionTriggerTriggerCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.43, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackArchitectCombo"] = { name = "EmptyActionAttackArchitectCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionArmourFirestorm"] = { name = "EmptyActionArmourFirestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerCascadeIncursionLightning"] = { name = "TriggerCascadeIncursionLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.43, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_cascade_number_of_arms", "trigger_cascade_angle_between_arms", "trigger_cascade_number_of_spikes", "trigger_cascade_A", "trigger_cascade_ms_between_spikes", "trigger_cascade_B", "trigger_cascade_target_variation", "trigger_cascade_behaviour_variation", }, levels = { [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1}, cost = { }, }, [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileLightning"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileLightning2"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalIncursionArchitectProjectileLightningCombo"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectLightningSlashLeft"] = { name = "IncursionArchitectLightningSlashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionArchitectLightningSlashRight"] = { name = "IncursionArchitectLightningSlashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArchitectComboStompLightning"] = { name = "ArchitectComboStompLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
is incursion temple architect [1]
Id | MonsterIncursionArchitect |
---|---|
Family | MonsterIncursionArchitect |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
is incursion temple boss [1]
Id | MonsterIncursionBoss |
---|---|
Family | MonsterIncursionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.