Atmohua, Architecte du Fer
Humanoïde
Atmohua, Architect of Iron
SpectreN
TagsLanceur de sorts, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion
Vie
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Résistance
30 30 30 20
Damage
134%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect10
Niveau
68
Vie
32,167
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
501
Dégâts des sorts
501
Précision
290
Attack Time
1.755
Expérience
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
VaalIncursionArchitectProjectileLightning
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 1.33 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 1.67 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 3 sec.
Temps de recharge: 6 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 580 à 1077 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
Spell, Area, Triggerable, Damage, AreaSpell
Temps d'incantation: 1 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
5% Davantage de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
IncursionSummonArmourSuit
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Temps d'incantation: 1.07 sec.
Temps de recharge: 10 sec.
alternate minion [345]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
DelayedLightningSparkTriggerCascade
Spell, Triggerable
Temps d'incantation: 1.2 sec.
Inflige 682 à 2046 Dégâts de foudre
La Durée de base est de 2 secondes
25% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
Triggerable
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
25% d'Augmentation de la Vitesse des Projectiles
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
VaalIncursionArmourFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.275 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
Inflige 286.2 à 429.3 Dégâts physiques
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 0.1 secondes
Un impact toutes les 0.2 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
EmptyActionArmourFirestorm
Spell
Temps d'incantation: 3.5 sec.
Temps de recharge: 10 sec.
EmptyActionTriggerTriggerCascade
Spell
Temps d'incantation: 3.43 sec.
Temps de recharge: 10 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 10 sec.
25% de Perte de Vitesse d'attaque
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
Triggerable, Attack
Base Damage: 400–601
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
30% de Perte de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
IncursionArchitectLightningSlashLeft
Triggerable, Attack
Base Damage: 400–601
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
30% de Perte de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect10"] = {
    name = "Atmohua, Architect of Iron",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "VaalIncursionArmourFirestorm",
        "IncursionSummonArmourSuit",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "EmptyActionArmourFirestorm",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArmourFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.275,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cannot_stun",
        "firestorm_target_radius_affected_only_by_self",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSummonArmourSuit"] = {
    name = "IncursionSummonArmourSuit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_projectile_speed_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "base_projectile_speed_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionArmourFirestorm"] = {
    name = "EmptyActionArmourFirestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
Atmohua, Architecte du Fer
Humanoïde
Atmohua, Architect of Iron
SpectreN
TagsLanceur de sorts, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion
Vie
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Résistance
30 30 30 20
Damage
134%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect10MemoryLine
Niveau
68
Vie
32,167
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
501
Dégâts des sorts
501
Précision
290
Attack Time
1.755
Expérience
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
VaalIncursionArchitectProjectileLightning
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 1.33 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 1.67 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 3 sec.
Temps de recharge: 6 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 580 à 1077 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
Spell, Area, Triggerable, Damage, AreaSpell
Temps d'incantation: 1 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
5% Davantage de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
IncursionSummonArmourSuit
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Temps d'incantation: 1.07 sec.
Temps de recharge: 10 sec.
alternate minion [345]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
DelayedLightningSparkTriggerCascade
Spell, Triggerable
Temps d'incantation: 1.2 sec.
Inflige 682 à 2046 Dégâts de foudre
La Durée de base est de 2 secondes
25% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
Triggerable
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
25% d'Augmentation de la Vitesse des Projectiles
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
VaalIncursionArmourFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.275 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
Inflige 286.2 à 429.3 Dégâts physiques
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 0.1 secondes
Un impact toutes les 0.2 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
EmptyActionArmourFirestorm
Spell
Temps d'incantation: 3.5 sec.
Temps de recharge: 10 sec.
EmptyActionTriggerTriggerCascade
Spell
Temps d'incantation: 3.43 sec.
Temps de recharge: 10 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 10 sec.
25% de Perte de Vitesse d'attaque
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
Triggerable, Attack
Base Damage: 400–601
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
30% de Perte de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
IncursionArchitectLightningSlashLeft
Triggerable, Attack
Base Damage: 400–601
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
30% de Perte de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect10MemoryLine"] = {
    name = "Atmohua, Architect of Iron",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "VaalIncursionArmourFirestorm",
        "IncursionSummonArmourSuit",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "EmptyActionArmourFirestorm",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArmourFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.275,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cannot_stun",
        "firestorm_target_radius_affected_only_by_self",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSummonArmourSuit"] = {
    name = "IncursionSummonArmourSuit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_projectile_speed_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "base_projectile_speed_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionArmourFirestorm"] = {
    name = "EmptyActionArmourFirestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
Atmohua, Architecte du Fer
Humanoïde
is incursion temple architect [1]
is incursion temple boss [1]
Atmohua, Architect of Iron
SpectreN
TagsLanceur de sorts, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_temple
Vie
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Résistance
30 30 30 20
Damage
134%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
TempleVaalArchitect
Metadata
TempleVaalArchitect10
Niveau
68
Vie
32,167
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
501
Dégâts des sorts
501
Précision
290
Attack Time
1.755
Expérience
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
VaalIncursionArchitectProjectileLightning
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 1.33 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 1.67 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 3 sec.
Temps de recharge: 6 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 580 à 1077 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
Spell, Area, Triggerable, Damage, AreaSpell
Temps d'incantation: 1 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
5% Davantage de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
IncursionSummonArmourSuit
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Temps d'incantation: 1.07 sec.
Temps de recharge: 10 sec.
alternate minion [345]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
DelayedLightningSparkTriggerCascade
Spell, Triggerable
Temps d'incantation: 1.2 sec.
Inflige 682 à 2046 Dégâts de foudre
La Durée de base est de 2 secondes
25% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
Triggerable
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
25% d'Augmentation de la Vitesse des Projectiles
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
VaalIncursionArmourFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.275 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
Inflige 286.2 à 429.3 Dégâts physiques
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 0.1 secondes
Un impact toutes les 0.2 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
EmptyActionArmourFirestorm
Spell
Temps d'incantation: 3.5 sec.
Temps de recharge: 10 sec.
EmptyActionTriggerTriggerCascade
Spell
Temps d'incantation: 3.43 sec.
Temps de recharge: 10 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 10 sec.
25% de Perte de Vitesse d'attaque
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
Triggerable, Attack
Base Damage: 400–601
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
30% de Perte de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
IncursionArchitectLightningSlashLeft
Triggerable, Attack
Base Damage: 400–601
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
30% de Perte de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect10"] = {
    name = "Atmohua, Architect of Iron",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "VaalIncursionArmourFirestorm",
        "IncursionSummonArmourSuit",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "EmptyActionArmourFirestorm",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArmourFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.275,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cannot_stun",
        "firestorm_target_radius_affected_only_by_self",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSummonArmourSuit"] = {
    name = "IncursionSummonArmourSuit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_projectile_speed_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "base_projectile_speed_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionArmourFirestorm"] = {
    name = "EmptyActionArmourFirestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
is incursion temple architect [1]
IdMonsterIncursionArchitect
FamilyMonsterIncursionArchitect
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • is incursion temple architect Min: 1 Max: 1 Global
  • is incursion temple boss [1]
    IdMonsterIncursionBoss
    FamilyMonsterIncursionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is incursion temple boss Min: 1 Max: 1 Global
  • Edit

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