Atmohua, Architecte du Fer
Humanoïde
Atmohua, Architect of Iron
SpectreN
TagsLanceur de sorts, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion
Vie
500%
Energy Shield From Life
100%
Ailment Threshold
500%
Résistance
30 30 30 20
Damage
134%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
VaalArchitect
Metadata
VaalArchitect10
Niveau
68
Vie
32,167
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
501
Dégâts des sorts
501
Précision
290
Attack Time
1.755
Expérience
20,510
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
VaalIncursionArchitectProjectileLightning
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 1.33 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 1.67 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 3 sec.
Temps de recharge: 6 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 580 à 1077 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
Spell, Area, Triggerable, Damage, AreaSpell
Temps d'incantation: 1 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
5% Davantage de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
IncursionSummonArmourSuit
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Temps d'incantation: 1.07 sec.
Temps de recharge: 10 sec.
alternate minion [345]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
DelayedLightningSparkTriggerCascade
Spell, Triggerable
Temps d'incantation: 1.2 sec.
Inflige 682 à 2046 Dégâts de foudre
La Durée de base est de 2 secondes
25% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
Triggerable
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
25% d'Augmentation de la Vitesse des Projectiles
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
VaalIncursionArmourFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.275 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
Inflige 286.2 à 429.3 Dégâts physiques
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 0.1 secondes
Un impact toutes les 0.2 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
EmptyActionArmourFirestorm
Spell
Temps d'incantation: 3.5 sec.
Temps de recharge: 10 sec.
EmptyActionTriggerTriggerCascade
Spell
Temps d'incantation: 3.43 sec.
Temps de recharge: 10 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 10 sec.
25% de Perte de Vitesse d'attaque
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
Triggerable, Attack
Base Damage: 400–601
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
30% de Perte de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
IncursionArchitectLightningSlashLeft
Triggerable, Attack
Base Damage: 400–601
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
30% de Perte de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect10"] = {
    name = "Atmohua, Architect of Iron",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "VaalIncursionArmourFirestorm",
        "IncursionSummonArmourSuit",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "EmptyActionArmourFirestorm",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArmourFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.275,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cannot_stun",
        "firestorm_target_radius_affected_only_by_self",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSummonArmourSuit"] = {
    name = "IncursionSummonArmourSuit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_projectile_speed_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "base_projectile_speed_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionArmourFirestorm"] = {
    name = "EmptyActionArmourFirestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
Atmohua, Architect of Iron
Humanoïde
monster no drops or experience [1]
SpectreN
TagsLanceur de sorts, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion
Vie
300%
Energy Shield From Life
100%
Ailment Threshold
300%
Résistance
30 30 30 20
Damage
134%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
VaalArchitectGauntlet
Metadata
VaalArchitect10Gauntlet
Niveau
68
Vie
19,300
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
501
Dégâts des sorts
501
Précision
290
Attack Time
1.755
Expérience
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
VaalIncursionArchitectProjectileLightning
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 1.33 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightning2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 1.67 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 966.7 à 1795 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
VaalIncursionArchitectProjectileLightningCombo
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 3 sec.
Temps de recharge: 6 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 580 à 1077 Dégâts de foudre
Le Rayon de base est de 0.9 mètres
base is projectile [1]
projectile uses contact position [1]
ArchitectComboStompLightning
Spell, Area, Triggerable, Damage, AreaSpell
Temps d'incantation: 1 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
5% Davantage de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
IncursionSummonArmourSuit
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Temps d'incantation: 1.07 sec.
Temps de recharge: 10 sec.
alternate minion [345]
number of monsters to summon [2]
summon specific monsters radius +% [-60]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
DelayedLightningSparkTriggerCascade
Spell, Triggerable
Temps d'incantation: 1.2 sec.
Inflige 682 à 2046 Dégâts de foudre
La Durée de base est de 2 secondes
25% d'Augmentation de la Vitesse des Projectiles
active skill area of effect radius +% final [-75]
cast on trigger cascade event [1]
spell maximum action distance +% [-40]
TriggerCascadeIncursionLightning
Triggerable
trigger cascade A [20]
trigger cascade B [20]
trigger cascade angle between arms [90]
trigger cascade behaviour variation [1]
trigger cascade ms between spikes [400]
trigger cascade number of arms [3]
trigger cascade number of spikes [2]
trigger cascade target variation [1]
SummonedSparkDaemonLightningEpic
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
25% d'Augmentation de la Vitesse des Projectiles
alternate minion [356]
cast on delayed skill trigger % [100]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
VaalIncursionArmourFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.275 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
Inflige 286.2 à 429.3 Dégâts physiques
Vous ne pouvez pas Étourdir les Ennemis au Toucher
La Durée de base est de 0.1 secondes
Un impact toutes les 0.2 secondes
Le Rayon de base est de 1 mètre
firestorm base area of effect +% [-80]
firestorm target radius affected only by self [1]
is area damage [1]
EmptyActionArmourFirestorm
Spell
Temps d'incantation: 3.5 sec.
Temps de recharge: 10 sec.
EmptyActionTriggerTriggerCascade
Spell
Temps d'incantation: 3.43 sec.
Temps de recharge: 10 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackArchitectCombo
Attack
Base Damage: 400–601
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 10 sec.
25% de Perte de Vitesse d'attaque
main hand base maximum attack distance [10]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
IncursionArchitectLightningSlashRight
Triggerable, Attack
Base Damage: 400–601
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
30% de Perte de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]
IncursionArchitectLightningSlashLeft
Triggerable, Attack
Base Damage: 400–601
Chances de coup critique: 5%
Dégâts d'Attaque: 70%
Attack Time: 1.755 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
30% de Perte de Dégâts d'Attaque
149.5% Davantage de Dégâts
25% de Perte de Vitesse d'attaque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect10Gauntlet"] = {
    name = "Atmohua, Architect of Iron",
    life = 3,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "VaalIncursionArmourFirestorm",
        "IncursionSummonArmourSuit",
        "DelayedLightningSparkTriggerCascade",
        "SummonedSparkDaemonLightningEpic",
        "EmptyActionTriggerTriggerCascade",
        "EmptyActionAttackArchitectCombo",
        "EmptyActionArmourFirestorm",
        "TriggerCascadeIncursionLightning",
        "VaalIncursionArchitectProjectileLightning",
        "VaalIncursionArchitectProjectileLightning2",
        "VaalIncursionArchitectProjectileLightningCombo",
        "IncursionArchitectLightningSlashLeft",
        "IncursionArchitectLightningSlashRight",
        "ArchitectComboStompLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArmourFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.275,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cannot_stun",
        "firestorm_target_radius_affected_only_by_self",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionSummonArmourSuit"] = {
    name = "IncursionSummonArmourSuit",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.07,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelayedLightningSparkTriggerCascade"] = {
    name = "DelayedLightningSparkTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_projectile_speed_+%",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSparkDaemonLightningEpic"] = {
    name = "SummonedSparkDaemonLightningEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_delayed_skill_trigger_%",
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "base_projectile_speed_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionTriggerTriggerCascade"] = {
    name = "EmptyActionTriggerTriggerCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionArmourFirestorm"] = {
    name = "EmptyActionArmourFirestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionLightning"] = {
    name = "TriggerCascadeIncursionLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.43,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
        [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightning2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileLightningCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashLeft"] = {
    name = "IncursionArchitectLightningSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectLightningSlashRight"] = {
    name = "IncursionArchitectLightningSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ArchitectComboStompLightning"] = {
    name = "ArchitectComboStompLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Atmohua, Architecte du Fer
    Humanoïde
    Atmohua, Architect of Iron
    SpectreN
    TagsLanceur de sorts, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_incursion
    Vie
    500%
    Energy Shield From Life
    100%
    Ailment Threshold
    500%
    Résistance
    30 30 30 20
    Damage
    134%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    VaalArchitect
    Metadata
    VaalArchitect10MemoryLine
    Niveau
    68
    Vie
    32,167
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    501
    Dégâts des sorts
    501
    Précision
    290
    Attack Time
    1.755
    Expérience
    20,510
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    VaalIncursionArchitectProjectileLightning
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 1.33 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 966.7 à 1795 Dégâts de foudre
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    projectile uses contact position [1]
    VaalIncursionArchitectProjectileLightning2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 1.67 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 966.7 à 1795 Dégâts de foudre
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    projectile uses contact position [1]
    VaalIncursionArchitectProjectileLightningCombo
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 3 sec.
    Temps de recharge: 6 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 580 à 1077 Dégâts de foudre
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    projectile uses contact position [1]
    ArchitectComboStompLightning
    Spell, Area, Triggerable, Damage, AreaSpell
    Temps d'incantation: 1 sec.
    75% des Dégâts physiques sont Convertis en Dégâts de foudre
    5% Davantage de Dégâts d'Attaque
    149.5% Davantage de Dégâts
    25% de Perte de Vitesse d'attaque
    is area damage [1]
    IncursionSummonArmourSuit
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Temps d'incantation: 1.07 sec.
    Temps de recharge: 10 sec.
    alternate minion [345]
    number of monsters to summon [2]
    summon specific monsters radius +% [-60]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    DelayedLightningSparkTriggerCascade
    Spell, Triggerable
    Temps d'incantation: 1.2 sec.
    Inflige 682 à 2046 Dégâts de foudre
    La Durée de base est de 2 secondes
    25% d'Augmentation de la Vitesse des Projectiles
    active skill area of effect radius +% final [-75]
    cast on trigger cascade event [1]
    spell maximum action distance +% [-40]
    TriggerCascadeIncursionLightning
    Triggerable
    trigger cascade A [20]
    trigger cascade B [20]
    trigger cascade angle between arms [90]
    trigger cascade behaviour variation [1]
    trigger cascade ms between spikes [400]
    trigger cascade number of arms [3]
    trigger cascade number of spikes [2]
    trigger cascade target variation [1]
    SummonedSparkDaemonLightningEpic
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    25% d'Augmentation de la Vitesse des Projectiles
    alternate minion [356]
    cast on delayed skill trigger % [100]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]
    VaalIncursionArmourFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tempête de feu
    Chances de coup critique: 5%
    Temps d'incantation: 0.275 sec.
    Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
    Inflige 286.2 à 429.3 Dégâts physiques
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    La Durée de base est de 0.1 secondes
    Un impact toutes les 0.2 secondes
    Le Rayon de base est de 1 mètre
    firestorm base area of effect +% [-80]
    firestorm target radius affected only by self [1]
    is area damage [1]
    EmptyActionArmourFirestorm
    Spell
    Temps d'incantation: 3.5 sec.
    Temps de recharge: 10 sec.
    EmptyActionTriggerTriggerCascade
    Spell
    Temps d'incantation: 3.43 sec.
    Temps de recharge: 10 sec.
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionAttackArchitectCombo
    Attack
    Base Damage: 400–601
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Temps de recharge: 10 sec.
    25% de Perte de Vitesse d'attaque
    main hand base maximum attack distance [10]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    IncursionArchitectLightningSlashRight
    Triggerable, Attack
    Base Damage: 400–601
    Chances de coup critique: 5%
    Dégâts d'Attaque: 70%
    Attack Time: 1.755 sec.
    75% des Dégâts physiques sont Convertis en Dégâts de foudre
    30% de Perte de Dégâts d'Attaque
    149.5% Davantage de Dégâts
    25% de Perte de Vitesse d'attaque
    is area damage [1]
    IncursionArchitectLightningSlashLeft
    Triggerable, Attack
    Base Damage: 400–601
    Chances de coup critique: 5%
    Dégâts d'Attaque: 70%
    Attack Time: 1.755 sec.
    75% des Dégâts physiques sont Convertis en Dégâts de foudre
    30% de Perte de Dégâts d'Attaque
    149.5% Davantage de Dégâts
    25% de Perte de Vitesse d'attaque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalArchitect/VaalArchitect10MemoryLine"] = {
        name = "Atmohua, Architect of Iron",
        life = 5,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "VaalIncursionArmourFirestorm",
            "IncursionSummonArmourSuit",
            "DelayedLightningSparkTriggerCascade",
            "SummonedSparkDaemonLightningEpic",
            "EmptyActionTriggerTriggerCascade",
            "EmptyActionAttackArchitectCombo",
            "EmptyActionArmourFirestorm",
            "TriggerCascadeIncursionLightning",
            "VaalIncursionArchitectProjectileLightning",
            "VaalIncursionArchitectProjectileLightning2",
            "VaalIncursionArchitectProjectileLightningCombo",
            "IncursionArchitectLightningSlashLeft",
            "IncursionArchitectLightningSlashRight",
            "ArchitectComboStompLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArmourFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.275,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cannot_stun",
            "firestorm_target_radius_affected_only_by_self",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionSummonArmourSuit"] = {
        name = "IncursionSummonArmourSuit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelayedLightningSparkTriggerCascade"] = {
        name = "DelayedLightningSparkTriggerCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_projectile_speed_+%",
            "cast_on_trigger_cascade_event",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonedSparkDaemonLightningEpic"] = {
        name = "SummonedSparkDaemonLightningEpic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_delayed_skill_trigger_%",
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "base_projectile_speed_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionTriggerTriggerCascade"] = {
        name = "EmptyActionTriggerTriggerCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.43,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArchitectCombo"] = {
        name = "EmptyActionAttackArchitectCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionArmourFirestorm"] = {
        name = "EmptyActionArmourFirestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeIncursionLightning"] = {
        name = "TriggerCascadeIncursionLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.43,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_B",
            "trigger_cascade_target_variation",
            "trigger_cascade_behaviour_variation",
        },
        levels = {
            [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileLightning"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileLightning2"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileLightningCombo"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectLightningSlashLeft"] = {
        name = "IncursionArchitectLightningSlashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectLightningSlashRight"] = {
        name = "IncursionArchitectLightningSlashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArchitectComboStompLightning"] = {
        name = "ArchitectComboStompLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Atmohua, Architecte du Fer
    Humanoïde
    is incursion temple architect [1]
    is incursion temple boss [1]
    Atmohua, Architect of Iron
    SpectreN
    TagsLanceur de sorts, cultist, fast_movement, human, humanoid, is_unarmed, light_armour, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, ranged, red_blood, vaal_architect_temple
    Vie
    500%
    Energy Shield From Life
    100%
    Ailment Threshold
    500%
    Résistance
    30 30 30 20
    Damage
    134%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    TempleVaalArchitect
    Metadata
    TempleVaalArchitect10
    Niveau
    68
    Vie
    32,167
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    501
    Dégâts des sorts
    501
    Précision
    290
    Attack Time
    1.755
    Expérience
    20,510
    Ailment Threshold
    32,167
    Chill
    102
    Shock
    102
    Brittle
    575
    Scorch
    102
    Sap
    281
    VaalIncursionArchitectProjectileLightning
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 1.33 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 966.7 à 1795 Dégâts de foudre
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    projectile uses contact position [1]
    VaalIncursionArchitectProjectileLightning2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 1.67 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 966.7 à 1795 Dégâts de foudre
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    projectile uses contact position [1]
    VaalIncursionArchitectProjectileLightningCombo
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Boule de feu
    Chances de coup critique: 6%
    Temps d'incantation: 3 sec.
    Temps de recharge: 6 sec.
    Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
    Inflige 580 à 1077 Dégâts de foudre
    Le Rayon de base est de 0.9 mètres
    base is projectile [1]
    projectile uses contact position [1]
    ArchitectComboStompLightning
    Spell, Area, Triggerable, Damage, AreaSpell
    Temps d'incantation: 1 sec.
    75% des Dégâts physiques sont Convertis en Dégâts de foudre
    5% Davantage de Dégâts d'Attaque
    149.5% Davantage de Dégâts
    25% de Perte de Vitesse d'attaque
    is area damage [1]
    IncursionSummonArmourSuit
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Temps d'incantation: 1.07 sec.
    Temps de recharge: 10 sec.
    alternate minion [345]
    number of monsters to summon [2]
    summon specific monsters radius +% [-60]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    DelayedLightningSparkTriggerCascade
    Spell, Triggerable
    Temps d'incantation: 1.2 sec.
    Inflige 682 à 2046 Dégâts de foudre
    La Durée de base est de 2 secondes
    25% d'Augmentation de la Vitesse des Projectiles
    active skill area of effect radius +% final [-75]
    cast on trigger cascade event [1]
    spell maximum action distance +% [-40]
    TriggerCascadeIncursionLightning
    Triggerable
    trigger cascade A [20]
    trigger cascade B [20]
    trigger cascade angle between arms [90]
    trigger cascade behaviour variation [1]
    trigger cascade ms between spikes [400]
    trigger cascade number of arms [3]
    trigger cascade number of spikes [2]
    trigger cascade target variation [1]
    SummonedSparkDaemonLightningEpic
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1 sec.
    25% d'Augmentation de la Vitesse des Projectiles
    alternate minion [356]
    cast on delayed skill trigger % [100]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]
    VaalIncursionArmourFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tempête de feu
    Chances de coup critique: 5%
    Temps d'incantation: 0.275 sec.
    Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
    Inflige 286.2 à 429.3 Dégâts physiques
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    La Durée de base est de 0.1 secondes
    Un impact toutes les 0.2 secondes
    Le Rayon de base est de 1 mètre
    firestorm base area of effect +% [-80]
    firestorm target radius affected only by self [1]
    is area damage [1]
    EmptyActionArmourFirestorm
    Spell
    Temps d'incantation: 3.5 sec.
    Temps de recharge: 10 sec.
    EmptyActionTriggerTriggerCascade
    Spell
    Temps d'incantation: 3.43 sec.
    Temps de recharge: 10 sec.
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionAttackArchitectCombo
    Attack
    Base Damage: 400–601
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Temps de recharge: 10 sec.
    25% de Perte de Vitesse d'attaque
    main hand base maximum attack distance [10]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    IncursionArchitectLightningSlashRight
    Triggerable, Attack
    Base Damage: 400–601
    Chances de coup critique: 5%
    Dégâts d'Attaque: 70%
    Attack Time: 1.755 sec.
    75% des Dégâts physiques sont Convertis en Dégâts de foudre
    30% de Perte de Dégâts d'Attaque
    149.5% Davantage de Dégâts
    25% de Perte de Vitesse d'attaque
    is area damage [1]
    IncursionArchitectLightningSlashLeft
    Triggerable, Attack
    Base Damage: 400–601
    Chances de coup critique: 5%
    Dégâts d'Attaque: 70%
    Attack Time: 1.755 sec.
    75% des Dégâts physiques sont Convertis en Dégâts de foudre
    30% de Perte de Dégâts d'Attaque
    149.5% Davantage de Dégâts
    25% de Perte de Vitesse d'attaque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect10"] = {
        name = "Atmohua, Architect of Iron",
        life = 5,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.34,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "VaalIncursionArmourFirestorm",
            "IncursionSummonArmourSuit",
            "DelayedLightningSparkTriggerCascade",
            "SummonedSparkDaemonLightningEpic",
            "EmptyActionTriggerTriggerCascade",
            "EmptyActionAttackArchitectCombo",
            "EmptyActionArmourFirestorm",
            "TriggerCascadeIncursionLightning",
            "VaalIncursionArchitectProjectileLightning",
            "VaalIncursionArchitectProjectileLightning2",
            "VaalIncursionArchitectProjectileLightningCombo",
            "IncursionArchitectLightningSlashLeft",
            "IncursionArchitectLightningSlashRight",
            "ArchitectComboStompLightning",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArmourFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.275,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cannot_stun",
            "firestorm_target_radius_affected_only_by_self",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 200, -80, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionSummonArmourSuit"] = {
        name = "IncursionSummonArmourSuit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.07,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {2, 345, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelayedLightningSparkTriggerCascade"] = {
        name = "DelayedLightningSparkTriggerCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_projectile_speed_+%",
            "cast_on_trigger_cascade_event",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, -40, -75, 25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonedSparkDaemonLightningEpic"] = {
        name = "SummonedSparkDaemonLightningEpic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cast_on_delayed_skill_trigger_%",
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "base_projectile_speed_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {100, 356, 1, -90, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionTriggerTriggerCascade"] = {
        name = "EmptyActionTriggerTriggerCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.43,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackArchitectCombo"] = {
        name = "EmptyActionAttackArchitectCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionArmourFirestorm"] = {
        name = "EmptyActionArmourFirestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerCascadeIncursionLightning"] = {
        name = "TriggerCascadeIncursionLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.43,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_B",
            "trigger_cascade_target_variation",
            "trigger_cascade_behaviour_variation",
        },
        levels = {
            [1] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {1, 180, 2, 20, 400, 20, 1, 1, levelRequirement = 29, statInterpolation = {1, 1},  cost = { }, },
            [3] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [4] = {2, 120, 2, 20, 400, 20, 1, 1, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {3, 90, 2, 20, 400, 20, 1, 1, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileLightning"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileLightning2"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalIncursionArchitectProjectileLightningCombo"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 41, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.69999998807907, 1.2999999523163, 9, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectLightningSlashLeft"] = {
        name = "IncursionArchitectLightningSlashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IncursionArchitectLightningSlashRight"] = {
        name = "IncursionArchitectLightningSlashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -25, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -25, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ArchitectComboStompLightning"] = {
        name = "ArchitectComboStompLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, -25, baseMultiplier = 1.05, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, -25, baseMultiplier = 1.05, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.05, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    is incursion temple architect [1]
    IdMonsterIncursionArchitect
    FamilyMonsterIncursionArchitect
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is incursion temple architect Min: 1 Max: 1 Global
  • is incursion temple boss [1]
    IdMonsterIncursionBoss
    FamilyMonsterIncursionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is incursion temple boss Min: 1 Max: 1 Global
  • Edit

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