Золотой лучник
Механизм
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueMaleBowSpectre_ |
Area | Храм Солярис — уровень 1, Храм Солярис — уровень 2, Храм Солярис — уровень 1, Храм Солярис — уровень 2, Священные покои, Запечатанные коридоры, Священные покои, Запечатанные коридоры |
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueMaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
59
Здоровье
8,534
Броня
20,994
Уклонение
3,770
Энергетический щит
0
Damage
170
Урон от чар
170
Точность
203
Attack Time
1.995
Опыт
9,595
Ailment Threshold
8,534
Chill
27
Shock
27
Brittle
153
Scorch
27
Sap
75
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 136–204
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 136–204
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
15% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
15% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueMaleBow"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Золотой лучник
Механизм
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueMaleBowSpectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Энергетический щит
0
Damage
269
Урон от чар
269
Точность
290
Attack Time
1.995
Опыт
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueMaleBowSpectre_"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Золотой лучник
Механизм
monster base type attack cast speed +% and damage -% final [11]
Aurate Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueMaleBowDescentSpectre |
Tags | construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Packs |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueMaleBowDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Энергетический щит
0
Damage
269
Урон от чар
269
Точность
290
Attack Time
1.995
Опыт
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueMaleBowDescent"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Золотой лучник
Механизм
monster base type attack cast speed +% and damage -% final [11]
Aurate Archer
Spectre | Y |
---|---|
Tags | construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueMaleBowDescentSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Энергетический щит
0
Damage
269
Урон от чар
269
Точность
290
Attack Time
1.995
Опыт
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueMaleBowDescentSpectre"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Золотой лучник
Механизм
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueMaleBowBattlefrontSpectre_ |
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueMaleBowBattlefront
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Энергетический щит
0
Damage
269
Урон от чар
269
Точность
290
Attack Time
1.995
Опыт
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/StatueBow" Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/StatueBow"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueMaleBowBattlefront"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Золотой лучник
Механизм
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueMaleBowBattlefrontSpectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Энергетический щит
0
Damage
269
Урон от чар
269
Точность
290
Attack Time
1.995
Опыт
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/StatueBow" Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/StatueBow"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueMaleBowBattlefrontSpectre_"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Золотая лучница
Механизм
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueFemaleBowSpectre |
Area | Храм Солярис — уровень 1, Храм Солярис — уровень 2, Храм Солярис — уровень 1, Храм Солярис — уровень 2, Священные покои, Запечатанные коридоры, Священные покои, Запечатанные коридоры |
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
59
Здоровье
8,534
Броня
20,994
Уклонение
3,770
Энергетический щит
0
Damage
170
Урон от чар
170
Точность
203
Attack Time
1.995
Опыт
9,595
Ailment Threshold
8,534
Chill
27
Shock
27
Brittle
153
Scorch
27
Sap
75
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 136–204
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 136–204
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
15% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
15% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueFemaleBow"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Золотая лучница
Механизм
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueFemaleBowSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Энергетический щит
0
Damage
269
Урон от чар
269
Точность
290
Attack Time
1.995
Опыт
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueFemaleBowSpectre"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Золотая лучница
Механизм
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueFemaleBowDescentSpectre |
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Packs |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueFemaleBowDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Энергетический щит
0
Damage
269
Урон от чар
269
Точность
290
Attack Time
1.995
Опыт
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueFemaleBowDescent"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Золотая лучница
Механизм
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueFemaleBowDescentSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Энергетический щит
0
Damage
269
Урон от чар
269
Точность
290
Attack Time
1.995
Опыт
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueFemaleBowDescentSpectre"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Золотая лучница
Механизм
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueFemaleBowBattlefrontSpectre |
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueFemaleBowBattlefront
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Энергетический щит
0
Damage
269
Урон от чар
269
Точность
290
Attack Time
1.995
Опыт
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/StatueBow" Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/StatueBow"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueFemaleBowBattlefront"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Золотая лучница
Механизм
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Здоровье
246%
Броня
+50%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueFemaleBowBattlefrontSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,826
Броня
43,185
Уклонение
5,213
Энергетический щит
0
Damage
269
Урон от чар
269
Точность
290
Attack Time
1.995
Опыт
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 215–323
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/StatueBow" Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/StatueBow"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueFemaleBowBattlefrontSpectre"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |