Золотой лучник
Механизм
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
Aurate Archer
SpectreY
Spectre OverrideMetadata/Monsters/Statue/GoldStatueMaleBowSpectre_
AreaХрам Солярис — уровень 1, Храм Солярис — уровень 2, Храм Солярис — уровень 1, Храм Солярис — уровень 2, Священные покои, Запечатанные коридоры, Священные покои, Запечатанные коридоры
Tagscold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
Здоровье
246%
Броня
+20%
Уклонение
+10%
Ailment Threshold
246%
Сопротивление
0 0 0 0
Damage
72%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueMaleBow
Уровень
59
Здоровье
8,534
Броня
16,795
Уклонение
3,770
Энергетический щит
0
Damage
170
Урон от чар
170
Точность
203
Attack Time
1.995
Опыт
9,595
Ailment Threshold
8,534
Chill
27
Shock
27
Brittle
153
Scorch
27
Sap
75
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 136–204
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ледяной выстрел
Base Damage: 136–204
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
Базовая длительность - 2.5 секунд(-ы)
15% увеличение физического урона
50% физического урона становится уроном от холода
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Statue/Statue"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Statue/GoldStatueMaleBow"] = {
    name = "Aurate Archer",
    life = 2.46,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "MonsterIceShot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [11]
IdMonsterSpeedAndDamageFixupSmall
FamilyMonsterSpeedAndDamageFixup
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster fires ice shot arrows text [1]
    IdMonsterFiresIceShotArrowsText
    FamilyMonsterFiresIceShotArrowsText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text Min: 1 Max: 1 Global
  • Золотой лучник
    Механизм
    monster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Aurate Archer
    SpectreY
    Tagscold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
    Здоровье
    246%
    Броня
    +20%
    Уклонение
    +10%
    Ailment Threshold
    246%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    GoldStatueMaleBowSpectre_
    Уровень
    68
    Здоровье
    15,826
    Броня
    34,548
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    269
    Урон от чар
    269
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ледяной выстрел
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
    Базовая длительность - 2.5 секунд(-ы)
    50% увеличение физического урона
    50% физического урона становится уроном от холода
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueMaleBowSpectre_"] = {
        name = "Aurate Archer",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster fires ice shot arrows text [1]
    IdMonsterFiresIceShotArrowsText
    FamilyMonsterFiresIceShotArrowsText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text Min: 1 Max: 1 Global
  • Золотой лучник
    Механизм
    monster base type attack cast speed +% and damage -% final [11]
    Aurate Archer
    SpectreY
    Spectre OverrideMetadata/Monsters/Statue/GoldStatueMaleBowDescentSpectre
    Tagsconstruct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
    Packs
  • WorldAreas#1329: Золотой воин, Золотой лучник, Золотой защитник
  • WorldAreas#1329: Золотой лучник, Золотая лучница, Золотой защитник
  • Здоровье
    246%
    Броня
    +20%
    Уклонение
    +10%
    Ailment Threshold
    246%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    GoldStatueMaleBowDescent
    Уровень
    68
    Здоровье
    15,826
    Броня
    34,548
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    269
    Урон от чар
    269
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueMaleBowDescent"] = {
        name = "Aurate Archer",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    Золотой лучник
    Механизм
    monster base type attack cast speed +% and damage -% final [11]
    Aurate Archer
    SpectreY
    Tagsconstruct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
    Здоровье
    246%
    Броня
    +20%
    Уклонение
    +10%
    Ailment Threshold
    246%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    GoldStatueMaleBowDescentSpectre
    Уровень
    68
    Здоровье
    15,826
    Броня
    34,548
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    269
    Урон от чар
    269
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueMaleBowDescentSpectre"] = {
        name = "Aurate Archer",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    Золотой лучник
    Механизм
    monster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Aurate Archer
    SpectreY
    Spectre OverrideMetadata/Monsters/Statue/GoldStatueMaleBowBattlefrontSpectre_
    Tagscold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
    Здоровье
    246%
    Броня
    +20%
    Уклонение
    +10%
    Ailment Threshold
    246%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    GoldStatueMaleBowBattlefront
    Уровень
    68
    Здоровье
    15,826
    Броня
    34,548
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    269
    Урон от чар
    269
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ледяной выстрел
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
    Базовая длительность - 2.5 секунд(-ы)
    50% увеличение физического урона
    50% физического урона становится уроном от холода
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/StatueBow"
    
    Positioned 
    { 
    	team = 127
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/StatueBow"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueMaleBowBattlefront"] = {
        name = "Aurate Archer",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster fires ice shot arrows text [1]
    IdMonsterFiresIceShotArrowsText
    FamilyMonsterFiresIceShotArrowsText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text Min: 1 Max: 1 Global
  • Золотой лучник
    Механизм
    monster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Aurate Archer
    SpectreY
    Tagscold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
    Здоровье
    246%
    Броня
    +20%
    Уклонение
    +10%
    Ailment Threshold
    246%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    GoldStatueMaleBowBattlefrontSpectre_
    Уровень
    68
    Здоровье
    15,826
    Броня
    34,548
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    269
    Урон от чар
    269
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ледяной выстрел
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
    Базовая длительность - 2.5 секунд(-ы)
    50% увеличение физического урона
    50% физического урона становится уроном от холода
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/StatueBow"
    
    Positioned 
    { 
    	team = 127
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/StatueBow"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueMaleBowBattlefrontSpectre_"] = {
        name = "Aurate Archer",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster fires ice shot arrows text [1]
    IdMonsterFiresIceShotArrowsText
    FamilyMonsterFiresIceShotArrowsText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text Min: 1 Max: 1 Global
  • Золотая лучница
    Механизм
    monster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Aurate Archer
    SpectreY
    Spectre OverrideMetadata/Monsters/Statue/GoldStatueFemaleBowSpectre
    AreaХрам Солярис — уровень 1, Храм Солярис — уровень 2, Храм Солярис — уровень 1, Храм Солярис — уровень 2, Священные покои, Запечатанные коридоры, Священные покои, Запечатанные коридоры
    Tagscold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
    Здоровье
    246%
    Броня
    +20%
    Уклонение
    +10%
    Ailment Threshold
    246%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    GoldStatueFemaleBow
    Уровень
    59
    Здоровье
    8,534
    Броня
    16,795
    Уклонение
    3,770
    Энергетический щит
    0
    Damage
    170
    Урон от чар
    170
    Точность
    203
    Attack Time
    1.995
    Опыт
    9,595
    Ailment Threshold
    8,534
    Chill
    27
    Shock
    27
    Brittle
    153
    Scorch
    27
    Sap
    75
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 136–204
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ледяной выстрел
    Base Damage: 136–204
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
    Базовая длительность - 2.5 секунд(-ы)
    15% увеличение физического урона
    50% физического урона становится уроном от холода
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueFemaleBow"] = {
        name = "Aurate Archer",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster fires ice shot arrows text [1]
    IdMonsterFiresIceShotArrowsText
    FamilyMonsterFiresIceShotArrowsText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text Min: 1 Max: 1 Global
  • Золотая лучница
    Механизм
    monster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Aurate Archer
    SpectreY
    Tagscold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
    Здоровье
    246%
    Броня
    +20%
    Уклонение
    +10%
    Ailment Threshold
    246%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    GoldStatueFemaleBowSpectre
    Уровень
    68
    Здоровье
    15,826
    Броня
    34,548
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    269
    Урон от чар
    269
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ледяной выстрел
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
    Базовая длительность - 2.5 секунд(-ы)
    50% увеличение физического урона
    50% физического урона становится уроном от холода
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueFemaleBowSpectre"] = {
        name = "Aurate Archer",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster fires ice shot arrows text [1]
    IdMonsterFiresIceShotArrowsText
    FamilyMonsterFiresIceShotArrowsText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text Min: 1 Max: 1 Global
  • Золотая лучница
    Механизм
    monster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Aurate Archer
    SpectreY
    Spectre OverrideMetadata/Monsters/Statue/GoldStatueFemaleBowDescentSpectre
    Tagscold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
    Packs
  • WorldAreas#1329: Золотой лучник, Золотая лучница, Золотой защитник
  • Здоровье
    246%
    Броня
    +20%
    Уклонение
    +10%
    Ailment Threshold
    246%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    GoldStatueFemaleBowDescent
    Уровень
    68
    Здоровье
    15,826
    Броня
    34,548
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    269
    Урон от чар
    269
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ледяной выстрел
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
    Базовая длительность - 2.5 секунд(-ы)
    50% увеличение физического урона
    50% физического урона становится уроном от холода
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueFemaleBowDescent"] = {
        name = "Aurate Archer",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster fires ice shot arrows text [1]
    IdMonsterFiresIceShotArrowsText
    FamilyMonsterFiresIceShotArrowsText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text Min: 1 Max: 1 Global
  • Золотая лучница
    Механизм
    monster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Aurate Archer
    SpectreY
    Tagscold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
    Здоровье
    246%
    Броня
    +20%
    Уклонение
    +10%
    Ailment Threshold
    246%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    GoldStatueFemaleBowDescentSpectre
    Уровень
    68
    Здоровье
    15,826
    Броня
    34,548
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    269
    Урон от чар
    269
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ледяной выстрел
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
    Базовая длительность - 2.5 секунд(-ы)
    50% увеличение физического урона
    50% физического урона становится уроном от холода
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/Statue"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueFemaleBowDescentSpectre"] = {
        name = "Aurate Archer",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster fires ice shot arrows text [1]
    IdMonsterFiresIceShotArrowsText
    FamilyMonsterFiresIceShotArrowsText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text Min: 1 Max: 1 Global
  • Золотая лучница
    Механизм
    monster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Aurate Archer
    SpectreY
    Spectre OverrideMetadata/Monsters/Statue/GoldStatueFemaleBowBattlefrontSpectre
    Tagscold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
    Здоровье
    246%
    Броня
    +20%
    Уклонение
    +10%
    Ailment Threshold
    246%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    GoldStatueFemaleBowBattlefront
    Уровень
    68
    Здоровье
    15,826
    Броня
    34,548
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    269
    Урон от чар
    269
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ледяной выстрел
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
    Базовая длительность - 2.5 секунд(-ы)
    50% увеличение физического урона
    50% физического урона становится уроном от холода
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/StatueBow"
    
    Positioned 
    { 
    	team = 127
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/StatueBow"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueFemaleBowBattlefront"] = {
        name = "Aurate Archer",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster fires ice shot arrows text [1]
    IdMonsterFiresIceShotArrowsText
    FamilyMonsterFiresIceShotArrowsText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text Min: 1 Max: 1 Global
  • Золотая лучница
    Механизм
    monster base type attack cast speed +% and damage -% final [11]
    monster fires ice shot arrows text [1]
    Aurate Archer
    SpectreY
    Tagscold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement
    Здоровье
    246%
    Броня
    +20%
    Уклонение
    +10%
    Ailment Threshold
    246%
    Сопротивление
    0 0 0 0
    Damage
    72%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    100%
    Type
    StatueBow
    Metadata
    GoldStatueFemaleBowBattlefrontSpectre
    Уровень
    68
    Здоровье
    15,826
    Броня
    34,548
    Уклонение
    5,213
    Энергетический щит
    0
    Damage
    269
    Урон от чар
    269
    Точность
    290
    Attack Time
    1.995
    Опыт
    12,306
    Ailment Threshold
    15,826
    Chill
    50
    Shock
    50
    Brittle
    283
    Scorch
    50
    Sap
    138
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterIceShot
    Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
    Ледяной выстрел
    Base Damage: 215–323
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Герой пускает стрелу, которая наносит цели физический урон и часть его превращает в урон от холода. Кроме того, она создаёт конусообразную область поражения за целью, в которой весь физический урон превращается в урон от холода.
    Базовая длительность - 2.5 секунд(-ы)
    50% увеличение физического урона
    50% физического урона становится уроном от холода
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Statue/StatueBow"
    
    Positioned 
    { 
    	team = 127
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Statue/StatueBow"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/GoldStatueFemaleBowBattlefrontSpectre"] = {
        name = "Aurate Archer",
        life = 2.46,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "MonsterIceShot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShot"] = {
        name = "Ice Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_skill_effect_duration",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [11]
    IdMonsterSpeedAndDamageFixupSmall
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 11 Max: 11 Global
  • Craft Tagscaster_damage damage attack caster speed
    monster fires ice shot arrows text [1]
    IdMonsterFiresIceShotArrowsText
    FamilyMonsterFiresIceShotArrowsText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster fires ice shot arrows text Min: 1 Max: 1 Global
  • Edit

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