Vergoldeter Bogenschütze
Konstrukt
Gebiet: Der Solaristempel - Ebene 1, Der Solaristempel - Ebene 2, Heilige Kammern, Versiegelte Korridore
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueMaleBowSpectre_ |
Area | Der Solaristempel - Ebene 1, Der Solaristempel - Ebene 2, Der Solaristempel - Ebene 1, Der Solaristempel - Ebene 2, Heilige Kammern, Versiegelte Korridore, Heilige Kammern, Versiegelte Korridore |
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueMaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
59
Leben
8,534
Rüstung
20,994
Ausweichen
3,770
Energieschild
0
Damage
170
Zauberschaden
170
Genauigkeit
203
Attack Time
1.995
Erfahrung
9,595
Ailment Threshold
8,534
Chill
27
Shock
27
Brittle
153
Scorch
27
Sap
75
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 136–204
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 136–204
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
15% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
15% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueMaleBow"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Vergoldeter Bogenschütze
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueMaleBowSpectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueMaleBowSpectre_"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Vergoldeter Bogenschütze
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
Aurate Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueMaleBowDescentSpectre |
Tags | construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Packs |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueMaleBowDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueMaleBowDescent"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Vergoldeter Bogenschütze
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
Aurate Archer
Spectre | Y |
---|---|
Tags | construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueMaleBowDescentSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueMaleBowDescentSpectre"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Vergoldeter Bogenschütze
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueMaleBowBattlefrontSpectre_ |
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueMaleBowBattlefront
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/StatueBow" Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/StatueBow"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueMaleBowBattlefront"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Vergoldeter Bogenschütze
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueMaleBowBattlefrontSpectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/StatueBow" Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/StatueBow"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueMaleBowBattlefrontSpectre_"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Vergoldete Bogenschützin
Konstrukt
Gebiet: Der Solaristempel - Ebene 1, Der Solaristempel - Ebene 2, Heilige Kammern, Versiegelte Korridore
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueFemaleBowSpectre |
Area | Der Solaristempel - Ebene 1, Der Solaristempel - Ebene 2, Der Solaristempel - Ebene 1, Der Solaristempel - Ebene 2, Heilige Kammern, Versiegelte Korridore, Heilige Kammern, Versiegelte Korridore |
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueFemaleBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
59
Leben
8,534
Rüstung
20,994
Ausweichen
3,770
Energieschild
0
Damage
170
Zauberschaden
170
Genauigkeit
203
Attack Time
1.995
Erfahrung
9,595
Ailment Threshold
8,534
Chill
27
Shock
27
Brittle
153
Scorch
27
Sap
75
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 136–204
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 136–204
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
15% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
15% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueFemaleBow"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Vergoldete Bogenschützin
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueFemaleBowSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueFemaleBowSpectre"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Vergoldete Bogenschützin
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueFemaleBowDescentSpectre |
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Packs |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueFemaleBowDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueFemaleBowDescent"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Vergoldete Bogenschützin
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueFemaleBowDescentSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueFemaleBowDescentSpectre"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Vergoldete Bogenschützin
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueFemaleBowBattlefrontSpectre |
Tags | cold_affinity, construct, has_bow, humanoid, medium_height, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueFemaleBowBattlefront
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/StatueBow" Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/StatueBow"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueFemaleBowBattlefront"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Vergoldete Bogenschützin
Konstrukt
monster base type attack cast speed +% and damage -% final [11]
monster fires ice shot arrows text [1]
monster fires ice shot arrows text [1]
Aurate Archer
Spectre | Y |
---|---|
Tags | cold_affinity, construct, has_bow, humanoid, metal_armour, mud_blood, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Leben
246%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
246%
Widerstand
0 0 0 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
100%
Type
StatueBow
Metadata
GoldStatueFemaleBowBattlefrontSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
15,826
Rüstung
43,185
Ausweichen
5,213
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
1.995
Erfahrung
12,306
Ailment Threshold
15,826
Chill
50
Shock
50
Brittle
283
Scorch
50
Sap
138
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
Basisdauer beträgt 2.5 Sekunden
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
50% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/StatueBow" Positioned { team = 127 }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/StatueBow"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueFemaleBowBattlefrontSpectre"] = { name = "Aurate Archer", life = 2.46, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.72, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "MonsterIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, 50, 2500, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {50, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster fires ice shot arrows text [1]
Id | MonsterFiresIceShotArrowsText |
---|---|
Family | MonsterFiresIceShotArrowsText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |