Vergoldeter Streiter

monster base type attack cast speed +% and damage -% final [33]
Auric Champion
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueLargeMaleSpearSpectre |
Tags | construct, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement |
Leben
576%
Rüstung
+100%
Ailment Threshold
576%
Widerstand




Damage
130%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.875 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
StatueLarge
Metadata
GoldStatueLargeMaleSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
37,056
Rüstung
57,580
Ausweichwert
4,739
Damage
486
Zauberschaden
486
Genauigkeit
580
Attack Time
1.875
Erfahrung
20,510
Minion Life
8,038
Minion Damage
388
Ailment Threshold
37,056
Chill
117
Shock
117
Brittle
663
Scorch
117
Sap
324
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 388–583
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

StatueSpearThrowGold
Attack, RangedAttack, Projectile, ProjectilesNotFromUser
Base Damage: 388–583
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue" Animated { on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueLargeMaleSpear"] = { name = "Auric Champion", life = 5.76, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.875, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "StatueSpearThrowGold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StatueSpearThrowGold"] = { name = "StatueSpearThrowGold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Vergoldeter Streiter

monster base type attack cast speed +% and damage -% final [33]
Auric Champion
Spectre | Y |
---|---|
Tags | construct, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement |
Leben
360%
Rüstung
+100%
Ailment Threshold
360%
Widerstand




Damage
130%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.875 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
StatueLargeSpectre
Metadata
GoldStatueLargeMaleSpearSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
23,160
Rüstung
57,580
Ausweichwert
4,739
Damage
486
Zauberschaden
486
Genauigkeit
580
Attack Time
1.875
Erfahrung
20,510
Minion Life
5,024
Minion Damage
388
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 388–583
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

StatueSpearThrowGold
Attack, RangedAttack, Projectile, ProjectilesNotFromUser
Base Damage: 388–583
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue" Animated { on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueLargeMaleSpearSpectre"] = { name = "Auric Champion", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.875, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "StatueSpearThrowGold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StatueSpearThrowGold"] = { name = "StatueSpearThrowGold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Vergoldeter Streiter

monster base type attack cast speed +% and damage -% final [33]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Auric Champion
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueLargeMaleSpearShieldSpectre |
Tags | construct, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement |
Packs |
Leben
576%
Rüstung
+100%
Ailment Threshold
576%
Widerstand




Damage
130%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.875 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
StatueLarge
Metadata
GoldStatueLargeMaleSpearShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
37,056
Rüstung
57,580
Ausweichwert
4,739
Damage
486
Zauberschaden
486
Genauigkeit
580
Attack Time
1.875
Erfahrung
20,510
Minion Life
8,038
Minion Damage
388
Ailment Threshold
37,056
Chill
117
Shock
117
Brittle
663
Scorch
117
Sap
324
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 388–583
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

StatueSpearThrowGold
Attack, RangedAttack, Projectile, ProjectilesNotFromUser
Base Damage: 388–583
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue" Animated { on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueLargeMaleSpearShield"] = { name = "Auric Champion", life = 5.76, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.875, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "StatueSpearThrowGold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StatueSpearThrowGold"] = { name = "StatueSpearThrowGold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Vergoldeter Streiter

monster base type attack cast speed +% and damage -% final [33]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Auric Champion
Spectre | Y |
---|---|
Tags | construct, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement |
Leben
360%
Rüstung
+100%
Ailment Threshold
360%
Widerstand




Damage
130%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.875 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
StatueLargeSpectre
Metadata
GoldStatueLargeMaleSpearShieldSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
23,160
Rüstung
57,580
Ausweichwert
4,739
Damage
486
Zauberschaden
486
Genauigkeit
580
Attack Time
1.875
Erfahrung
20,510
Minion Life
5,024
Minion Damage
388
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 388–583
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

StatueSpearThrowGold
Attack, RangedAttack, Projectile, ProjectilesNotFromUser
Base Damage: 388–583
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue" Animated { on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueLargeMaleSpearShieldSpectre"] = { name = "Auric Champion", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.875, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "StatueSpearThrowGold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StatueSpearThrowGold"] = { name = "StatueSpearThrowGold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Vergoldete Streiterin

monster base type attack cast speed +% and damage -% final [33]
Auric Champion
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Statue/GoldStatueLargeFemaleSpearSpectre |
Tags | construct, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement |
Packs |
Leben
576%
Rüstung
+100%
Ailment Threshold
576%
Widerstand




Damage
130%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.875 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
StatueLarge
Metadata
GoldStatueLargeFemaleSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
37,056
Rüstung
57,580
Ausweichwert
4,739
Damage
486
Zauberschaden
486
Genauigkeit
580
Attack Time
1.875
Erfahrung
20,510
Minion Life
8,038
Minion Damage
388
Ailment Threshold
37,056
Chill
117
Shock
117
Brittle
663
Scorch
117
Sap
324
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 388–583
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

StatueSpearThrowGold
Attack, RangedAttack, Projectile, ProjectilesNotFromUser
Base Damage: 388–583
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue" Animated { on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueLargeFemaleSpear"] = { name = "Auric Champion", life = 5.76, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.875, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "StatueSpearThrowGold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StatueSpearThrowGold"] = { name = "StatueSpearThrowGold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Vergoldete Streiterin

monster base type attack cast speed +% and damage -% final [33]
monster no drops or experience [1]
monster no drops or experience [1]
Auric Champion
Spectre | Y |
---|---|
Tags | construct, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, very_slow_movement |
Packs |
Leben
1120%
Rüstung
+100%
Ailment Threshold
1120%
Widerstand




Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.875 Second
Damage Spread
±0%
Erfahrung
200%
Model Size
100%
Type
StatueLargeGauntlet
Metadata
GoldStatueLargeFemaleSpearGauntlet_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
72,054
Rüstung
57,580
Ausweichwert
4,739
Damage
747
Zauberschaden
747
Genauigkeit
580
Attack Time
1.875
Erfahrung
20,510
Minion Life
15,629
Minion Damage
597
Ailment Threshold
72,054
Chill
228
Shock
228
Brittle
1,289
Scorch
228
Sap
629
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 747
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

StatueSpearThrowGold
Attack, RangedAttack, Projectile, ProjectilesNotFromUser
Base Damage: 747
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue" Animated { on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueLargeFemaleSpearGauntlet_"] = { name = "Auric Champion", life = 11.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0, attackTime = 1.875, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "StatueSpearThrowGold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StatueSpearThrowGold"] = { name = "StatueSpearThrowGold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Vergoldete Streiterin

monster base type attack cast speed +% and damage -% final [33]
Auric Champion
Spectre | Y |
---|---|
Tags | construct, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, slow_movement |
Leben
360%
Rüstung
+100%
Ailment Threshold
360%
Widerstand




Damage
130%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.875 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
StatueLargeSpectre
Metadata
GoldStatueLargeFemaleSpearSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
23,160
Rüstung
57,580
Ausweichwert
4,739
Damage
486
Zauberschaden
486
Genauigkeit
580
Attack Time
1.875
Erfahrung
20,510
Minion Life
5,024
Minion Damage
388
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 388–583
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

StatueSpearThrowGold
Attack, RangedAttack, Projectile, ProjectilesNotFromUser
Base Damage: 388–583
Kritische Trefferchance: 5%
Attack Time: 1.875 Sek.
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Statue/Statue" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Statue/Statue" Animated { on_any_wake = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_unarmed = "parent.HideMeshSegments(leavesbase_dummyShape, doublesided_leaves_dummyShape, statuebase_dummyShape);" on_any_wake_sword = "parent.HideMeshSegments(shortsword_dummyShape, base_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear = "parent.HideMeshSegments(statue_dummyShape, spearShape, spear_dummyShape, leaves_body_dummyShape, doublesided_leaves_dummyShape);" on_any_wake_spear_shield = "parent.HideMeshSegments(statue_dummyShape, spearShape, shieldShape);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/GoldStatueLargeFemaleSpearSpectre"] = { name = "Auric Champion", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.875, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "StatueSpearThrowGold", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StatueSpearThrowGold"] = { name = "StatueSpearThrowGold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.