Пиромант Чёрной стражи
Гуманоид
20% шанс блокировать урон от чар
Вы получаете 10% урона от заблокированных ударов
Blackguard Firemage
SpectreY
Tagscursing_monster, hard_armour, has_wand, human, humanoid, medium_height, medium_movement, military, not_dex, not_str, physical_affinity, ranged, red_blood
Здоровье
270%
Energy Shield From Life
50%
Ailment Threshold
270%
Сопротивление
0 0 75 0
Damage
79%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.305 Second
Damage Spread
±20%
Опыт
100%
Model Size
100%
Type
AxisCasterGravicius
Metadata
AxisCasterGuardGravicius
Уровень
68
Здоровье
17,370
Броня
28,790
Уклонение
4,739
Энерг. щит
3,064
Damage
295
Урон от чар
295
Точность
290
Attack Time
1.305
Опыт
10,255
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 236–354
Шанс критического удара: 5%
Attack Time: 1.305 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Горючесть
Время применения: 0.5 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление огню и повышая шанс поджечь их при ударе.
Базовая длительность - 6 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению огню
Удары по проклятым врагам имеют +25% шанс наложить поджог
active skill area of effect radius +% final [9]

Object Type

version 2
extends "Metadata/Monsters/Axis/AxisCasterNormal"

Transitionable
{
}

NPC
{
	marker_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/AxisCasterNormal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisCasterGuardGravicius"] = {
    name = "Blackguard Firemage",
    life = 2.7,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 0.79,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AxisFlammability",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisFlammability"] = {
    name = "Flammability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_ignited_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
20% шанс блокировать урон от чар
Вы получаете 10% урона от заблокированных ударов
IdMonsterSpellBlock25Bypass30___
FamilyMonsterBlockAndBypass
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Пиромант Чёрной стражи
    Гуманоид
    20% шанс блокировать урон от чар
    Вы получаете 10% урона от заблокированных ударов
    Blackguard Firemage
    SpectreY
    AreaЛаборатория вечных, Карта верфи
    Tagscursing_monster, hard_armour, has_wand, human, humanoid, medium_height, medium_movement, military, not_dex, not_str, physical_affinity, ranged, red_blood
    Packs
  • Лаборатория вечных: Пиромант Чёрной стражи, Истлевший крючник
  • Здоровье
    90%
    Energy Shield From Life
    50%
    Ailment Threshold
    90%
    Сопротивление
    0 0 75 0
    Damage
    79%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    AxisCaster
    Metadata
    AxisCasterGuardFlamability
    Уровень
    68
    Здоровье
    5,790
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    3,064
    Damage
    295
    Урон от чар
    295
    Точность
    290
    Attack Time
    1.305
    Опыт
    10,255
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 236–354
    Шанс критического удара: 5%
    Attack Time: 1.305 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AxisFlammability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Горючесть
    Время применения: 0.5 сек.
    Перезарядка: 10 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление огню и повышая шанс поджечь их при ударе.
    Базовая длительность - 6 секунд(-ы)
    Проклятые враги имеют -30% к сопротивлению огню
    Удары по проклятым врагам имеют +25% шанс наложить поджог
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisCaster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisCasterGuardFlamability"] = {
        name = "Blackguard Firemage",
        life = 0.9,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.79,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AxisFlammability",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisFlammability"] = {
        name = "Flammability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_ignited_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    
    20% шанс блокировать урон от чар
    Вы получаете 10% урона от заблокированных ударов
    IdMonsterSpellBlock25Bypass30___
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • base spell block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Edit

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