Blackguard Firemage
HumanoidArea: The Ebony Barracks
20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
You take 10% of Damage from Blocked Hits
| Spectre | |
|---|---|
| Area | The Ebony Barracks |
| Tags | cursing_monster, hard_armour, has_wand, human, humanoid, medium_height, medium_movement, military, not_dex, physical_affinity, ranged, red_blood |
Life
270%
Energy Shield From Life
50%
Armour
+25%
Ailment Threshold
270%
Resistance
Damage
79%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 40
Attack Time
1.305 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AxisCasterGravicius
Metadata
AxisCasterGuardGravicius
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
29
Life
1,166
Armour
1,270
Evasion Rating
944
Energy Shield
583
Damage
35
Spell Damage
35
Accuracy
114
Attack Time
1.305
Experience
1,685
Minion Life
373
Minion Energy Shield
186
Minion Damage
26
Ailment Threshold
1,166
Chill
4
Shock
4
Brittle
21
Scorch
4
Sap
10
Phys Convert Ele
45%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 28—42
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Flammability
Cast Time: 0.5 sec
Cooldown Time: 10 sec
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
Base duration is 6 seconds
Cursed enemies have -20% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
active skill area of effect radius +% final [9]
Object Type
version 2
extends "Metadata/Monsters/Axis/AxisCasterNormal"
Transitionable
{
}
NPC
{
marker_enabled = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisCasterGuardGravicius"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
name = "Blackguard Firemage",
life = 2.7,
energyShield = 0.5,
damage = 0.79,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 40,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"AxisFlammability",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisFlammability"] = {
name = "Flammability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_resistance_%",
"base_skill_effect_duration",
"chance_to_be_ignited_%",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, },
[3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, },
[4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, },
},
}
20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
Blackguard Firemage
Humanoid20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
You take 10% of Damage from Blocked Hits
| Spectre | |
|---|---|
| Area | The Eternal Laboratory, Shipyard Map |
| Tags | cursing_monster, hard_armour, has_wand, human, humanoid, medium_height, medium_movement, military, not_dex, physical_affinity, ranged, red_blood |
| Packs |
Life
90%
Energy Shield From Life
50%
Armour
+25%
Ailment Threshold
90%
Resistance
Damage
79%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 40
Attack Time
1.305 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AxisCaster
Metadata
AxisCasterGuardFlamability
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
77
Life
14,871
Armour
72,806
Evasion Rating
6,448
Energy Shield
4,797
Damage
503
Spell Damage
503
Accuracy
824
Attack Time
1.305
Experience
12,192
Minion Life
2,983
Minion Energy Shield
962
Minion Damage
415
Ailment Threshold
14,871
Chill
47
Shock
47
Brittle
266
Scorch
47
Sap
130
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 403—604
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Flammability
Cast Time: 0.5 sec
Cooldown Time: 10 sec
Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
Base duration is 6 seconds
Cursed enemies have -40% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Axis/AxisCaster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisCasterGuardFlamability"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 75,
chaosResist = 0,
name = "Blackguard Firemage",
life = 0.9,
energyShield = 0.5,
damage = 0.79,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 40,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
"MeleeAtAnimationSpeed",
"AxisFlammability",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AxisFlammability"] = {
name = "Flammability",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_resistance_%",
"base_skill_effect_duration",
"chance_to_be_ignited_%",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, },
[3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, },
[4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, },
},
}
20% Chance to Block Spell Damage
You take 10% of Damage from Blocked Hits
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















