Заражённое животное
Зверь
Устойчив к физическим башням
Не может быть отброшен
immune to petrification [1]
unaffected by temporal tower [1]
Не может быть отброшен
immune to petrification [1]
unaffected by temporal tower [1]
Не может быть оглушен
Blighted Beast
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, blight_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
Здоровье
600%
Ailment Threshold
600%
Сопротивление
20 20 20 0
Damage
140%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.095 Second
Damage Spread
±20%
Опыт
100%
Model Size
75%
Type
BlightPhysicalBeastStampede
Metadata
BeastCave
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
38,600
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
523
Урон от чар
523
Точность
290
Attack Time
1.095
Опыт
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 418–628
Шанс критического удара: 5%
Attack Time: 1.095 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlightBeastStampedeStep
Triggerable, Attack
Base Damage: 418–628
Шанс критического удара: 5%
Attack Time: 1.095 сек.
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { //turn_duration = 0.4 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Physical/BeastCave"] = { name = "Blighted Beast", life = 6, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.095, attackRange = 11, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BlightBeastStampedeStep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightBeastStampedeStep"] = { name = "BlightBeastStampedeStep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Устойчив к физическим башням
Id | BlightPhysicalType_ |
---|---|
Family | BlightMonsterType |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
immune to petrification [1]
Id | ImmuneToPetrification__ |
---|---|
Family | ImmuneToPetrification |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
unaffected by temporal tower [1]
Id | BlightUnaffectedByTemporalTower |
---|---|
Family | BlightUnaffectedByTower |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть оглушен
Id | MonsterCannotBeStunned1 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Family | MonsterCannotBeStunned
| Domains | монстр (3)
| GenerationType | Уникальный (3)
| Req. level | 1
| Stats | Spawn Tags | not_str: 0 default: 1000 | |