Befallene Bestie
BestieWiderstandsfähig gegenüber physischen Türmen
Kann nicht zurückgestoßen werden
immune to petrification [1]
unaffected by temporal tower [1]
Kann nicht zurückgestoßen werden
immune to petrification [1]
unaffected by temporal tower [1]
Kann nicht betäubt werden
Blighted Beast
| Spectre | N |
|---|---|
| Tags | animal_claw_weapon, beast, blight_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
Leben
600%
Ailment Threshold
600%
Widerstand
Damage
140%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 11
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
75%
Type
BlightPhysicalBeastStampede
Metadata
BeastCave
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
38,600
Rüstung
28,790
Ausweichwert
4,739
Damage
523
Zauberschaden
523
Genauigkeit
580
Attack Time
1.095
Erfahrung
10,255
Minion Life
8,373
Minion Damage
418
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 418–628
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlightBeastStampedeStep
Triggerable, Attack
Base Damage: 418–628
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
}
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Render
{
//turn_duration = 0.4
visual_size_index = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Physical/BeastCave"] = {
name = "Blighted Beast",
life = 6,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 11,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"BlightBeastStampedeStep",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BlightBeastStampedeStep"] = {
name = "BlightBeastStampedeStep",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Widerstandsfähig gegenüber physischen Türmen
| Family | BlightMonsterType |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Kann nicht zurückgestoßen werden
| Family | CannotBeKnockedBack |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
immune to petrification [1]
| Family | ImmuneToPetrification |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
unaffected by temporal tower [1]
| Family | BlightUnaffectedByTower |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Kann nicht betäubt werden
| Name | | Family | MonsterCannotBeStunned
| Domains | Monster (3)
| GenerationType | Einzigartig (3)
| Req. level | 1
| Stats | Spawn Tags | not_str: 0 default: 1000 | |
|---|
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.