Окровенелые призыватели AtlasUber-Physical10

Окровенелые призыватели
Монстров в группе: 3-5
Нежить
Сотворяют Костяной взрыв
Bloodstained Conjuror
Окровенелый призыватель
SpectreY
AreaКарта святилища, Карта цитадели, Карта крепости, Карта гнезда отродий, Карта зиккурата
Tagsbone_armour, bones, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • Карта зиккурата, Карта крепости, Карта цитадели, Карта гнезда отродий, Карта святилища: Окровенелый призыватель
  • Здоровье
    128%
    Броня
    +100%
    Ailment Threshold
    128%
    Сопротивление
    0 0 40 0
    Damage
    165%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±30%
    Опыт
    150%
    Model Size
    100%
    Type
    SkeletonSoldierMeleeAtlasUber
    Metadata
    SkeletonSoldierUnarmedBloodAtlasUber
    Уровень
    84
    Здоровье
    45,178
    Броня
    199,668
    Уклонение
    8,120
    Энергетический щит
    0
    Damage
    1,573
    Урон от чар
    1,573
    Точность
    538
    Attack Time
    1.5
    Опыт
    19,875
    Ailment Threshold
    45,178
    Chill
    143
    Shock
    143
    Brittle
    808
    Scorch
    143
    Sap
    395
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1101–2045
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BreachBoneDelayedBlastAtlasUber
    Spell, Damage, Area, Triggerable, AreaSpell
    Время применения: 1 сек.
    Перезарядка: 2 сек.
    Наносит от 628.6 до 942.8 физического урона
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierUnarmedBloodAtlasUber"] = {
        name = "Bloodstained Conjuror",
        life = 1.28,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BreachBoneDelayedBlastAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachBoneDelayedBlastAtlasUber"] = {
        name = "BreachBoneDelayedBlastAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.