Conjuradores Ensanguentados AtlasUber-Physical10
            Conjuradores Ensanguentados
        
    Tamanho do Grupo: 3-5 Monstros
Monstros mortos-vivos 
Conjura Explosão de Ossos
        Conjura Explosão de Ossos
            Bloodstained Conjuror
        
     
        
            Conjurador Ensanguentado
        
     Morto-vivo
Morto-vivo
undead description [1]
        
            Bloodstained Conjuror
        
    | Spectre | Y | 
|---|---|
| Area | Mapa: Santuário, Mapa: Cidadela, Mapa: Fortaleza, Mapa: Abominação, Mapa: Zigurate | 
| Tags | bone_armour, bones, is_unarmed, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement | 
| Packs | 
Vida
128%
Armadura
+100%
Ailment Threshold
128%
Resistência
 0
0
 0
0
 40
40
 0
0Damage
165%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±30%
Experiência
150%
Model Size
100%
Type
SkeletonSoldierMeleeAtlasUber
Metadata
SkeletonSoldierUnarmedBloodAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
84
Vida
45,178
Armadura
199,668
Evasão
8,120
Damage
1,573
Dano Mágico
1,573
Precisão
1,076
Attack Time
1.5
Experiência
19,875
Minion Life
8,538
Minion Damage
1,334
Ailment Threshold
45,178
Chill
143
Shock
143
Brittle
808
Scorch
143
Sap
395
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1101–2045
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BreachBoneDelayedBlastAtlasUber
Spell, Damage, Area, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 2 seg
Causa 628.6 a 942.8 de Dano Físico
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.4
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierUnarmedBloodAtlasUber"] = {
    name = "Bloodstained Conjuror",
    life = 1.28,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.3,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeed",
        "BreachBoneDelayedBlastAtlasUber",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachBoneDelayedBlastAtlasUber"] = {
    name = "BreachBoneDelayedBlastAtlasUber",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 38, statInterpolation = {3, 3},  cost = { }, },
    },
}
 monster casts elemental hit text [1]
| Id | MonsterNecromancerRaisable | 
|---|---|
| Family | MonsterNecromancerRaisable | 
| Domains | monstro (3) | 
| GenerationType | unico (3) | 
| Req. level | 1 | 
| Stats | |
| Adds Tags | necromancer_raisable | 
        Edit
        
        
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































