Кровавый архимаг
Гуманоид
Охранник Святилища
Crimson Archmage
Spectre | N |
---|---|
Tags | Чародейский, human, humanoid, medium_movement, not_dex, not_int, ranged, red_blood, sanctum_guard, sanctum_monster |
Здоровье
600%
Броня
+25%
Ailment Threshold
600%
Сопротивление
30 30 30 20
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
11 ~ 18
Attack Time
1.32 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
SanctumGuard7
Metadata
Guard7
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
38,600
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.32
Опыт
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSSanctumGuardFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1.5 сек.
Наносит от 641.9 до 962.8 урона от огня
Выпускает дополнительных снарядов: 2
30% снижение скорости снаряда
base is projectile [1]
base sanctum damage [12]
monster projectile variation [218]
projectile uses contact position [1]
use scaled contact offset [1]
Выпускает дополнительных снарядов: 2
30% снижение скорости снаряда
base is projectile [1]
base sanctum damage [12]
monster projectile variation [218]
projectile uses contact position [1]
use scaled contact offset [1]
SanctumMiniFlamenado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Искра
Время применения: 2 сек.
Герой выпускает искры, которые движутся в случайном направлении, пока не попадут во врага или не истечёт время их существования.
Базовая длительность - 3 секунд(-ы)
Наносит от 68.19 до 102.3 урона от огня
Выпускает дополнительных снарядов: 10
60% снижение скорости снаряда
base is projectile [1]
base sanctum damage [3]
monster projectile variation [4]
projectiles not offset [1]
skill visual scale +% [-50]
Наносит от 68.19 до 102.3 урона от огня
Выпускает дополнительных снарядов: 10
60% снижение скорости снаряда
base is projectile [1]
base sanctum damage [3]
monster projectile variation [4]
projectiles not offset [1]
skill visual scale +% [-50]
GTSanctumFireTornados
Triggerable, Spell
Время применения: 2 сек.
Перезарядка: 8 сек.
GTSanctumFireMarkerBlast
Triggerable, Spell
Время применения: 2.67 сек.
Перезарядка: 10 сек.
GSSanctumFlameBlastImpact
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 855.9 до 1284 урона от огня
base sanctum damage [25]
is area damage [1]
base sanctum damage [25]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/DemonicStygian_armor_fx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/DemonicStygian_armor_fx.epk );" } Preload { preload_misc_animated = "SanctumGuardFlameBlastArea" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard7"] = { name = "Crimson Archmage", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.32, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "MPSSanctumGuardFireProjectile", "SanctumMiniFlamenado", "GSSanctumFlameBlastImpact", "GTSanctumFireTornados", "GTSanctumFireMarkerBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSSanctumGuardFireProjectile"] = { name = "MPSSanctumGuardFireProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_sanctum_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 218, 12, -30, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumMiniFlamenado"] = { name = "Spark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "skill_visual_scale_+%", "number_of_additional_projectiles", "base_sanctum_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, 4, -60, -50, 10, 3, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumFlameBlastImpact"] = { name = "GSSanctumFlameBlastImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumFireTornados"] = { name = "GTSanctumFireTornados", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumFireMarkerBlast"] = { name = "GTSanctumFireMarkerBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
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Family | MonsterTagSanctumGuard |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
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Family | MonsterSanctumGuardDaemon |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
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Family | MonsterSanctumGuardDaemon |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |