Arquimago Carmesim
Humanóide
Guarda do Sanctum
Crimson Archmage
Spectre | N |
---|---|
Tags | Conjurador, human, humanoid, medium_movement, not_dex, not_int, ranged, red_blood, sanctum_guard, sanctum_monster |
Vida
600%
Armadura
+25%
Ailment Threshold
600%
Resistência
30 30 30 20
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
11 ~ 18
Attack Time
1.32 Second
Damage Spread
±20%
Experiência
200%
Model Size
110%
Type
SanctumGuard7
Metadata
Guard7
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
38,600
Armadura
35,988
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.32
Experiência
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSSanctumGuardFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 641.9 a 962.8 de Dano de Fogo
Dispara 2 Projéteis adicionais
Velocidade de Projéteis reduzida em 30%
base is projectile [1]
base sanctum damage [12]
monster projectile variation [218]
projectile uses contact position [1]
use scaled contact offset [1]
Dispara 2 Projéteis adicionais
Velocidade de Projéteis reduzida em 30%
base is projectile [1]
base sanctum damage [12]
monster projectile variation [218]
projectile uses contact position [1]
use scaled contact offset [1]
SanctumMiniFlamenado
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Faísca
Tempo de Conjuração: 2 seg
Lança faíscas imprevisíveis que se movem aleatoriamente até atingirem um inimigo ou expirarem.
Duração base é de 3 segundos
Causa 68.19 a 102.3 de Dano de Fogo
Dispara 10 Projéteis adicionais
Velocidade de Projéteis reduzida em 60%
base is projectile [1]
base sanctum damage [3]
monster projectile variation [4]
projectiles not offset [1]
skill visual scale +% [-50]
Causa 68.19 a 102.3 de Dano de Fogo
Dispara 10 Projéteis adicionais
Velocidade de Projéteis reduzida em 60%
base is projectile [1]
base sanctum damage [3]
monster projectile variation [4]
projectiles not offset [1]
skill visual scale +% [-50]
GTSanctumFireTornados
Triggerable, Spell
Tempo de Conjuração: 2 seg
Recarga: 8 seg
GTSanctumFireMarkerBlast
Triggerable, Spell
Tempo de Conjuração: 2.67 seg
Recarga: 10 seg
GSSanctumFlameBlastImpact
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 855.9 a 1284 de Dano de Fogo
base sanctum damage [25]
is area damage [1]
base sanctum damage [25]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/DemonicStygian_armor_fx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/DemonicStygian_armor_fx.epk );" } Preload { preload_misc_animated = "SanctumGuardFlameBlastArea" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard7"] = { name = "Crimson Archmage", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.32, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "MPSSanctumGuardFireProjectile", "SanctumMiniFlamenado", "GSSanctumFlameBlastImpact", "GTSanctumFireTornados", "GTSanctumFireMarkerBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSSanctumGuardFireProjectile"] = { name = "MPSSanctumGuardFireProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "base_sanctum_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 218, 12, -30, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumMiniFlamenado"] = { name = "Spark", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_projectile_variation", "base_projectile_speed_+%", "skill_visual_scale_+%", "number_of_additional_projectiles", "base_sanctum_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, 4, -60, -50, 10, 3, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumFlameBlastImpact"] = { name = "GSSanctumFlameBlastImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumFireTornados"] = { name = "GTSanctumFireTornados", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumFireMarkerBlast"] = { name = "GTSanctumFireMarkerBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |