Демоническая гарпия
Демон
Demon Harpy
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite1Spectre |
Tags | animal_claw_weapon, beyond_demon, Чародейский, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
Здоровье
238%
Уклонение
+50%
Ailment Threshold
238%
Сопротивление
75 0 0 0
Damage
273%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
140%
Model Size
100%
Type
HellscapeDemonElite1
Metadata
HellscapeDemonElite1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,311
Броня
28,790
Уклонение
7,109
Энергетический щит
0
Damage
1,020
Урон от чар
1,020
Точность
290
Attack Time
1.5
Опыт
14,357
Ailment Threshold
15,311
Chill
48
Shock
48
Brittle
274
Scorch
48
Sap
134
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 816–1224
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
Наносит на 25% меньше урона атаками
Наносит на 150.3% больше урона
75% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Наносит на 150.3% больше урона
75% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTHellscapeDemonElite1
Spell, Movement
Время применения: 1.5 сек.
Перезарядка: 5 сек.
leap slam minimum distance [47]
skill maximum travel distance [47]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]
skill maximum travel distance [47]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]
EASHellscapeDemonElite1Screech
Spell
Время применения: 2 сек.
Перезарядка: 9 сек.
Вы получаете увеличенный физический урон
#% увеличение получаемого физического урона
spell maximum action distance +% [-40]
GAHellscapeDemonElite1DashSlash
Triggerable, Attack
Base Damage: 816–1224
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Наносит на 45.25% больше урона
50% физического урона становится уроном от огня
is area damage [1]
50% физического урона становится уроном от огня
is area damage [1]
GSHellscapeDemonElite1Screech
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 121.8 до 182.7 физического урона
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite1"] = { name = "Demon Harpy", life = 2.38, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedFire", "GAHellscapeDemonElite1DashSlash", "GSHellscapeDemonElite1Screech", "EASHellscapeDemonElite1Screech", "DTTHellscapeDemonElite1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonElite1DashSlash"] = { name = "GAHellscapeDemonElite1DashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonElite1Screech"] = { name = "GSHellscapeDemonElite1Screech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapeDemonElite1Screech"] = { name = "EASHellscapeDemonElite1Screech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonElite1"] = { name = "DTTHellscapeDemonElite1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 47, 47, -60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Демоническая гарпия
Демон
Demon Harpy
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beyond_demon, Чародейский, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood |
Здоровье
238%
Уклонение
+50%
Ailment Threshold
238%
Сопротивление
75 0 0 0
Damage
273%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
140%
Model Size
100%
Type
HellscapeDemonElite1
Metadata
HellscapeDemonElite1Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,311
Броня
28,790
Уклонение
7,109
Энергетический щит
0
Damage
1,020
Урон от чар
1,020
Точность
290
Attack Time
1.5
Опыт
14,357
Ailment Threshold
15,311
Chill
48
Shock
48
Brittle
274
Scorch
48
Sap
134
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 816–1224
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
Наносит на 25% меньше урона атаками
Наносит на 150.3% больше урона
75% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Наносит на 150.3% больше урона
75% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTHellscapeDemonElite1
Spell, Movement
Время применения: 1.5 сек.
Перезарядка: 5 сек.
leap slam minimum distance [47]
skill maximum travel distance [47]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]
skill maximum travel distance [47]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]
EASHellscapeDemonElite1Screech
Spell
Время применения: 2 сек.
Перезарядка: 9 сек.
Вы получаете увеличенный физический урон
#% увеличение получаемого физического урона
spell maximum action distance +% [-40]
GAHellscapeDemonElite1DashSlash
Triggerable, Attack
Base Damage: 816–1224
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Наносит на 45.25% больше урона
50% физического урона становится уроном от огня
is area damage [1]
50% физического урона становится уроном от огня
is area damage [1]
GSHellscapeDemonElite1Screech
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 121.8 до 182.7 физического урона
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite1Spectre"] = { name = "Demon Harpy", life = 2.38, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedFire", "GAHellscapeDemonElite1DashSlash", "GSHellscapeDemonElite1Screech", "EASHellscapeDemonElite1Screech", "DTTHellscapeDemonElite1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonElite1DashSlash"] = { name = "GAHellscapeDemonElite1DashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonElite1Screech"] = { name = "GSHellscapeDemonElite1Screech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapeDemonElite1Screech"] = { name = "EASHellscapeDemonElite1Screech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonElite1"] = { name = "DTTHellscapeDemonElite1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 47, 47, -60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Демоническая гарпия
Демон
Demon Harpy
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beyond_demon, Чародейский, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
Здоровье
238%
Уклонение
+50%
Ailment Threshold
238%
Сопротивление
75 0 0 0
Damage
273%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
140%
Model Size
100%
Type
HellscapeDemonElite1
Metadata
HellscapeDemonElite1MemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,311
Броня
28,790
Уклонение
7,109
Энергетический щит
0
Damage
1,020
Урон от чар
1,020
Точность
290
Attack Time
1.5
Опыт
14,357
Ailment Threshold
15,311
Chill
48
Shock
48
Brittle
274
Scorch
48
Sap
134
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 816–1224
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
Наносит на 25% меньше урона атаками
Наносит на 150.3% больше урона
75% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Наносит на 150.3% больше урона
75% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTHellscapeDemonElite1
Spell, Movement
Время применения: 1.5 сек.
Перезарядка: 5 сек.
leap slam minimum distance [47]
skill maximum travel distance [47]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]
skill maximum travel distance [47]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]
EASHellscapeDemonElite1Screech
Spell
Время применения: 2 сек.
Перезарядка: 9 сек.
Вы получаете увеличенный физический урон
#% увеличение получаемого физического урона
spell maximum action distance +% [-40]
GAHellscapeDemonElite1DashSlash
Triggerable, Attack
Base Damage: 816–1224
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Наносит на 45.25% больше урона
50% физического урона становится уроном от огня
is area damage [1]
50% физического урона становится уроном от огня
is area damage [1]
GSHellscapeDemonElite1Screech
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 121.8 до 182.7 физического урона
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite1MemoryLine"] = { name = "Demon Harpy", life = 2.38, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedFire", "GAHellscapeDemonElite1DashSlash", "GSHellscapeDemonElite1Screech", "EASHellscapeDemonElite1Screech", "DTTHellscapeDemonElite1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonElite1DashSlash"] = { name = "GAHellscapeDemonElite1DashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonElite1Screech"] = { name = "GSHellscapeDemonElite1Screech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapeDemonElite1Screech"] = { name = "EASHellscapeDemonElite1Screech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonElite1"] = { name = "DTTHellscapeDemonElite1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 47, 47, -60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Демоническая гарпия
Демон
Demon Harpy
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beyond_demon, Чародейский, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, melee, not_int, physical_affinity, red_blood |
Здоровье
238%
Броня
+50%
Уклонение
+50%
Ailment Threshold
238%
Сопротивление
75 0 0 0
Damage
273%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
140%
Model Size
100%
Type
KalguurDemonElite1
Metadata
DemonCopperDemonElite1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,311
Броня
43,185
Уклонение
7,109
Энергетический щит
0
Damage
1,020
Урон от чар
1,020
Точность
290
Attack Time
1.5
Опыт
14,357
Ailment Threshold
15,311
Chill
48
Shock
48
Brittle
274
Scorch
48
Sap
134
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 816–1224
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
Наносит на 25% меньше урона атаками
Наносит на 150.3% больше урона
75% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Наносит на 150.3% больше урона
75% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTHellscapeDemonElite1
Spell, Movement
Время применения: 1.5 сек.
Перезарядка: 5 сек.
leap slam minimum distance [47]
skill maximum travel distance [47]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]
skill maximum travel distance [47]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]
EASHellscapeDemonElite1Screech
Spell
Время применения: 2 сек.
Перезарядка: 9 сек.
Вы получаете увеличенный физический урон
#% увеличение получаемого физического урона
spell maximum action distance +% [-40]
GAHellscapeDemonElite1DashSlash
Triggerable, Attack
Base Damage: 816–1224
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Наносит на 45.25% больше урона
50% физического урона становится уроном от огня
is area damage [1]
50% физического урона становится уроном от огня
is area damage [1]
GSHellscapeDemonElite1Screech
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 121.8 до 182.7 физического урона
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueKalguur/DemonFaction/DemonCopperDemonElite1"] = { name = "Demon Harpy", life = 2.38, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedFire", "GAHellscapeDemonElite1DashSlash", "GSHellscapeDemonElite1Screech", "EASHellscapeDemonElite1Screech", "DTTHellscapeDemonElite1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonElite1DashSlash"] = { name = "GAHellscapeDemonElite1DashSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonElite1Screech"] = { name = "GSHellscapeDemonElite1Screech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapeDemonElite1Screech"] = { name = "EASHellscapeDemonElite1Screech", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonElite1"] = { name = "DTTHellscapeDemonElite1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 47, 47, -60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.