惡魔鷹身


Demon Harpy
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite1Spectre |
標籤 | animal_claw_weapon, beyond_demon, 法術, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
生命
238%
閃避
+50%
異常狀態臨界值
238%
抗性




傷害
273%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
HellscapeDemonElite1
Metadata
HellscapeDemonElite1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,311
護甲
28,790
閃避值
7,109
傷害
1,020
法術傷害
1,020
命中
580
攻擊間隔
1.5
經驗值
14,357
Minion Life
3,321
Minion Damage
814
異常狀態臨界值
15,311
冰緩
48
感電
48
易碎
274
焦灼
48
殘喘
134
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 816–1224
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTHellscapeDemonElite1
法術, 位移
施放時間: 1.5 秒
冷卻時間: 5 秒
leap slam minimum distance [47]
skill maximum travel distance [47]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]
EASHellscapeDemonElite1Screech
法術
施放時間: 2 秒
冷卻時間: 9 秒
你增加承受物理傷害
增加 #% 承受的物理傷害
spell maximum action distance +% [-40]

GAHellscapeDemonElite1DashSlash
可觸發, 攻擊
基本傷害: 816–1224
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 45.25% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
GSHellscapeDemonElite1Screech
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 121.8 至 182.7 物理傷害
+4 秒基礎持續時間
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite1"] = { name = "Demon Harpy", life = 2.38, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedFire", "GAHellscapeDemonElite1DashSlash", "GSHellscapeDemonElite1Screech", "EASHellscapeDemonElite1Screech", "DTTHellscapeDemonElite1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonElite1DashSlash"] = { name = "GAHellscapeDemonElite1DashSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonElite1Screech"] = { name = "GSHellscapeDemonElite1Screech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapeDemonElite1Screech"] = { name = "EASHellscapeDemonElite1Screech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonElite1"] = { name = "DTTHellscapeDemonElite1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 47, 47, -60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
惡魔鷹身


Demon Harpy
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beyond_demon, 法術, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood |
生命
238%
閃避
+50%
異常狀態臨界值
238%
抗性




傷害
273%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
HellscapeDemonElite1
Metadata
HellscapeDemonElite1Spectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,311
護甲
28,790
閃避值
7,109
傷害
1,020
法術傷害
1,020
命中
580
攻擊間隔
1.5
經驗值
14,357
Minion Life
3,321
Minion Damage
814
異常狀態臨界值
15,311
冰緩
48
感電
48
易碎
274
焦灼
48
殘喘
134
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 816–1224
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTHellscapeDemonElite1
法術, 位移
施放時間: 1.5 秒
冷卻時間: 5 秒
leap slam minimum distance [47]
skill maximum travel distance [47]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]
EASHellscapeDemonElite1Screech
法術
施放時間: 2 秒
冷卻時間: 9 秒
你增加承受物理傷害
增加 #% 承受的物理傷害
spell maximum action distance +% [-40]

GAHellscapeDemonElite1DashSlash
可觸發, 攻擊
基本傷害: 816–1224
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 45.25% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
GSHellscapeDemonElite1Screech
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 121.8 至 182.7 物理傷害
+4 秒基礎持續時間
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite1Spectre"] = { name = "Demon Harpy", life = 2.38, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedFire", "GAHellscapeDemonElite1DashSlash", "GSHellscapeDemonElite1Screech", "EASHellscapeDemonElite1Screech", "DTTHellscapeDemonElite1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonElite1DashSlash"] = { name = "GAHellscapeDemonElite1DashSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonElite1Screech"] = { name = "GSHellscapeDemonElite1Screech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapeDemonElite1Screech"] = { name = "EASHellscapeDemonElite1Screech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonElite1"] = { name = "DTTHellscapeDemonElite1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 47, 47, -60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
惡魔鷹身


Demon Harpy
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beyond_demon, 法術, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
生命
238%
閃避
+50%
異常狀態臨界值
238%
抗性




傷害
273%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
HellscapeDemonElite1
Metadata
HellscapeDemonElite1MemoryLine
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,311
護甲
28,790
閃避值
7,109
傷害
1,020
法術傷害
1,020
命中
580
攻擊間隔
1.5
經驗值
14,357
Minion Life
3,321
Minion Damage
814
異常狀態臨界值
15,311
冰緩
48
感電
48
易碎
274
焦灼
48
殘喘
134
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 816–1224
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTHellscapeDemonElite1
法術, 位移
施放時間: 1.5 秒
冷卻時間: 5 秒
leap slam minimum distance [47]
skill maximum travel distance [47]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]
EASHellscapeDemonElite1Screech
法術
施放時間: 2 秒
冷卻時間: 9 秒
你增加承受物理傷害
增加 #% 承受的物理傷害
spell maximum action distance +% [-40]

GAHellscapeDemonElite1DashSlash
可觸發, 攻擊
基本傷害: 816–1224
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 45.25% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
GSHellscapeDemonElite1Screech
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 121.8 至 182.7 物理傷害
+4 秒基礎持續時間
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeEliteBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonElite1MemoryLine"] = { name = "Demon Harpy", life = 2.38, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedFire", "GAHellscapeDemonElite1DashSlash", "GSHellscapeDemonElite1Screech", "EASHellscapeDemonElite1Screech", "DTTHellscapeDemonElite1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonElite1DashSlash"] = { name = "GAHellscapeDemonElite1DashSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonElite1Screech"] = { name = "GSHellscapeDemonElite1Screech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapeDemonElite1Screech"] = { name = "EASHellscapeDemonElite1Screech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonElite1"] = { name = "DTTHellscapeDemonElite1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 47, 47, -60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
惡魔鷹身


Demon Harpy
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beyond_demon, 法術, demon, fast_movement, fire_affinity, flesh_armour, is_unarmed, melee, not_int, physical_affinity, red_blood |
生命
238%
護甲
+50%
閃避
+50%
異常狀態臨界值
238%
抗性




傷害
273%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
KalguurDemonElite1
Metadata
DemonCopperDemonElite1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,311
護甲
43,185
閃避值
7,109
傷害
1,020
法術傷害
1,020
命中
580
攻擊間隔
1.5
經驗值
14,357
Minion Life
3,321
Minion Damage
814
異常狀態臨界值
15,311
冰緩
48
感電
48
易碎
274
焦灼
48
殘喘
134
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedFire
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 816–1224
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成 25% 更少攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTHellscapeDemonElite1
法術, 位移
施放時間: 1.5 秒
冷卻時間: 5 秒
leap slam minimum distance [47]
skill maximum travel distance [47]
spell maximum action distance +% [-60]
walk emerge extra distance [-10]
EASHellscapeDemonElite1Screech
法術
施放時間: 2 秒
冷卻時間: 9 秒
你增加承受物理傷害
增加 #% 承受的物理傷害
spell maximum action distance +% [-40]

GAHellscapeDemonElite1DashSlash
可觸發, 攻擊
基本傷害: 816–1224
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 45.25% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
GSHellscapeDemonElite1Screech
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 121.8 至 182.7 物理傷害
+4 秒基礎持續時間
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueKalguur/DemonFaction/DemonCopperDemonElite1"] = { name = "Demon Harpy", life = 2.38, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedFire", "GAHellscapeDemonElite1DashSlash", "GSHellscapeDemonElite1Screech", "EASHellscapeDemonElite1Screech", "DTTHellscapeDemonElite1", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonElite1DashSlash"] = { name = "GAHellscapeDemonElite1DashSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonElite1Screech"] = { name = "GSHellscapeDemonElite1Screech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHellscapeDemonElite1Screech"] = { name = "EASHellscapeDemonElite1Screech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonElite1"] = { name = "DTTHellscapeDemonElite1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 47, 47, -60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.