惡魔鬼魂
惡魔
Demon Ghast
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder3Spectre |
| 標籤 | animal_claw_weapon, beyond_demon, demon, flesh_armour, is_unarmed, melee, not_dex, not_str, physical_affinity, red_blood, very_fast_movement |
| Packs |
生命
132%
生命轉為護盾
100%
異常狀態臨界值
132%
抗性
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
120%
類型
HellscapeDemonFodder3
Metadata
HellscapeDemonFodder3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
8,088
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.5
經驗值
11,281
召喚物生命
0
Minion Energy Shield
1,754
召喚物傷害
427
異常狀態臨界值
8,492
冰緩
27
感電
27
易碎
152
焦灼
27
殘喘
74
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder3"] = {
name = "Demon Ghast",
life = 1.32,
energyShield = 1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| StateMachine.define_shared_state | remove_glow = 1; |
惡魔鬼魂
惡魔
Demon Ghast
| 幽魂 | Y |
|---|---|
| 標籤 | animal_claw_weapon, beyond_demon, demon, flesh_armour, is_unarmed, melee, not_dex, not_str, physical_affinity, red_blood, very_fast_movement |
生命
132%
生命轉為護盾
100%
異常狀態臨界值
132%
抗性
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
120%
類型
HellscapeDemonFodder3
Metadata
HellscapeDemonFodder3Spectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
8,088
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.5
經驗值
11,281
召喚物生命
0
Minion Energy Shield
1,754
召喚物傷害
427
異常狀態臨界值
8,492
冰緩
27
感電
27
易碎
152
焦灼
27
殘喘
74
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
abstract
extends "nothing"
Stats
{
item_drop_slots = 1
energy_shield_recharge_rate_per_minute_% = 2000
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 200
maximum_physical_damage_reduction_% = 75
max_viper_strike_orbs = 4
base_maximum_all_resistances_% = 75
max_fuse_arrow_orbs = 5
max_fire_beam_stacks = 8
max_charged_attack_stacks = 10
base_critical_strike_multiplier = 130
critical_ailment_dot_multiplier_+ = 30
max_endurance_charges = 3
max_frenzy_charges = 3
max_power_charges = 3
base_attack_speed_+%_per_frenzy_charge = 4
base_attack_speed_+%_per_frenzy_charge_if_not_player_minion = 11
base_cast_speed_+%_per_frenzy_charge = 4
base_cast_speed_+%_per_frenzy_charge_if_not_player_minion = 11
movement_velocity_+%_per_frenzy_charge_if_not_player_minion = 5
object_inherent_damage_+%_final_per_frenzy_charge = 4
physical_damage_reduction_%_per_endurance_charge = 4
physical_damage_reduction_%_per_endurance_charge_if_not_player_minion = 11
resist_all_elements_%_per_endurance_charge = 4
resist_all_elements_%_per_endurance_charge_if_not_player_minion = 11
critical_strike_chance_+%_per_power_charge = 50
critical_strike_chance_+%_per_power_charge_if_not_player_minion = 150
maximum_block_% = 75
base_maximum_spell_block_% = 75
base_number_of_totems_allowed = 1
base_number_of_traps_allowed = 3
base_number_of_remote_mines_allowed = 5
movement_velocity_cap = 128
maximum_life_leech_rate_%_per_minute = 1200
maximum_mana_leech_rate_%_per_minute = 1200
maximum_energy_shield_leech_rate_%_per_minute = 600
monster_ignite_damage_+%_final = -72
monster_bleeding_damage_+%_final = -86
monster_poison_damage_+%_final = -50
bleeding_moving_damage_%_of_base_override = 500
max_azurite_debuff_stacks = 10
impaled_debuff_base_duration_ms = 8000
impaled_debuff_number_of_reflected_hits = 5
ignore_skill_weapon_restrictions = 1
base_total_number_of_sigils_allowed = 3
maximum_life_leech_amount_per_leech_%_max_life = 10
maximum_mana_leech_amount_per_leech_%_max_mana = 10
maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield = 10
object_inherent_melee_hit_stun_duration_+%_final = 20
scale_melee_range_to_actor_scale = 1
use_melee_pattern_range = 1
actor_scale_+%_limit = 100
damage_taken_when_hit_+%_final_per_fortification = -1
base_max_fortification = 20
soul_eater_maximum_stacks = 45
}
ObjectMagicProperties
{
stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
blocking = true
team = 0
serialise_collidable = true
}
BaseEvents
{
server_only = true
}
Pathfinding
{
}
Buffs
{
}
Life
{
}
Animated
{
}
Inventories
{
}
Actor
{
basic_action = "Move"
basic_action = "Flee"
basic_action = "StrafeLeft"
basic_action = "StrafeRight"
basic_action = "Advance"
basic_action = "DoNothing"
basic_action = "MonsterPickup"
slow_animations_go_to_idle = true
}
Monster
{
}Object Type Codes
version 2
extends "nothing"
Render
{
has_light = false
on_hit_bone_group = "root"
scale_interp_speed = 5.0
}
Targetable
{
attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder3Spectre"] = {
name = "Demon Ghast",
life = 1.32,
energyShield = 1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
惡魔鬼魂
惡魔
Demon Ghast
| 幽魂 | Y |
|---|---|
| 標籤 | animal_claw_weapon, beyond_demon, demon, flesh_armour, is_unarmed, melee, no_spirit_walkers_archnemesis, not_dex, not_str, physical_affinity, red_blood, very_fast_movement |
| Packs |
生命
132%
生命轉為護盾
100%
異常狀態臨界值
132%
抗性
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
120%
類型
HellscapeDemonFodder3
Metadata
HellscapeDemonFodder3MemoryLine
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
8,088
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.5
經驗值
11,281
召喚物生命
0
Minion Energy Shield
1,754
召喚物傷害
427
異常狀態臨界值
8,492
冰緩
27
感電
27
易碎
152
焦灼
27
殘喘
74
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonFodder3MemoryLine"] = {
name = "Demon Ghast",
life = 1.32,
energyShield = 1,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
惡魔鬼魂
惡魔
Demon Ghast
| 幽魂 | Y |
|---|---|
| 標籤 | animal_claw_weapon, beyond_demon, demon, flesh_armour, is_unarmed, melee, not_dex, not_str, physical_affinity, red_blood, very_fast_movement |
生命
116%
生命轉為護盾
100%
異常狀態臨界值
116%
抗性
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
120%
類型
KalguurDemonFodder3
Metadata
DemonCopperDemonFodder3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
7,107
傷害
534
法術傷害
534
命中
580
攻擊間隔
1.5
經驗值
11,281
召喚物生命
0
Minion Energy Shield
1,542
召喚物傷害
427
異常狀態臨界值
7,463
冰緩
24
感電
24
易碎
134
焦灼
24
殘喘
65
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/DemonFaction/DemonCopperDemonFodder3"] = {
name = "Demon Ghast",
life = 1.16,
energyShield = 1,
fireResist = 40,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.