Образ упорства
Зверь
Effigy of Grit
SpectreN
Tagsbeast, bludgeoning_weapon, Чародейский, fast_movement, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_height, large_model, melee, not_dex, not_int, physical_affinity, red_blood
Здоровье
400%
Броня
+100%
Ailment Threshold
400%
Сопротивление
30 30 30 20
Damage
225%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
125%
Type
BullBossLake
Metadata
BullBossLake
Уровень
68
Здоровье
25,733
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
840
Урон от чар
840
Точность
290
Attack Time
1.5
Опыт
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 672–1009
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BullChargeBoulderdashEnrage
Attack
Base Damage: 672–1009
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Наносит на 25% больше урона
Скорость атаки на 50% больше
QuakeSlamBoulderdash
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Землетрясение
Base Damage: 672–1009
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Герой сотрясает землю, нанося урон в области и оставляя разлом в земле. После короткого промежутка времени разлом взрывается, выпуская мощную ударную волну. Разломы, созданные до взрыва первоначального разлома, не смогут выпускать ударных волн. Можно использовать с топорами, булавами, скипетрами, посохами или без оружия.
Базовая длительность - 10 секунд(-ы)
Длительность вторичного эффекта: 2.05 секунд
Скорость атаки на 54% меньше
Ударная волна наносит на +50% больше урона от ударов и состояний
active skill area of effect radius +% final [-20]
is area damage [1]
EmptyActionSpellBoulderdash
Spell
Время применения: 3 сек.
Перезарядка: 30 сек.
BullChargeBoulderdash
Attack
Base Damage: 672–1009
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Наносит на 25% больше урона
Скорость атаки на 30% больше
BoulderdashRockOrb
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Время применения: 2.3 сек.
Перезарядка: 12 сек.
Наносит от 234.5 до 351.7 физического урона
Выпускает дополнительных снарядов: 5
50% снижение скорости передвижения
active skill area of effect radius +% final [-30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"

Render
{
	preload_buff_visual = "boulderdash_enrage"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/room_pulse/roompulse.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bull/BullBossLake"] = {
    name = "Effigy of Grit",
    life = 4,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BullChargeBoulderdashEnrage",
        "BullChargeBoulderdash",
        "QuakeSlamBoulderdash",
        "BoulderdashRockOrb",
        "EmptyActionSpellBoulderdash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BullChargeBoulderdashEnrage"] = {
    name = "BullChargeBoulderdashEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BullChargeBoulderdash"] = {
    name = "BullChargeBoulderdash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {25, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamBoulderdash"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {10000, 50, -54, 2050, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoulderdashRockOrb"] = {
    name = "BoulderdashRockOrb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -50, -30, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellBoulderdash"] = {
    name = "EmptyActionSpellBoulderdash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}