砂砾塑像
恶魔
Effigy of Grit
幽魂N
标签beast, bludgeoning_weapon, 施法, demon, fast_movement, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_height, large_model, melee, not_dex, not_int, physical_affinity, red_blood
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
30 30 30 20
伤害
225%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
125%
类型
BullBossLake
Metadata
BullBossLake
等级
68
生命
25,733
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
840
法术伤害
840
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 672–1009
攻击暴击率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BullChargeBoulderdashEnrage
攻击
基本伤害: 672–1009
攻击暴击率: 5%
攻击间隔: 1.5 秒
伤害总增 25%
攻击速度总增 50%
QuakeSlamBoulderdash
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 672–1009
攻击暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 10
基础额外效果持续时间 2.05
攻击速度总降 54%
余震的击中和异常状态伤害总增 +50%
active skill area of effect radius +% final [-20]
is area damage [1]
EmptyActionSpellBoulderdash
法术
施放间隔: 3 秒
冷却时间: 30 秒
BullChargeBoulderdash
攻击
基本伤害: 672–1009
攻击暴击率: 5%
攻击间隔: 1.5 秒
冷却时间: 8 秒
伤害总增 25%
攻击速度总增 30%
BoulderdashRockOrb
伤害, 范围, 火焰, 法术, 可触发, 范围法术
施放间隔: 2.3 秒
冷却时间: 12 秒
造成 234.5 - 351.7 物理伤害
额外发射 5 个投射物
移动速度减慢 50%
active skill area of effect radius +% final [-30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"

Render
{
	preload_buff_visual = "boulderdash_enrage"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/room_pulse/roompulse.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bull/BullBossLake"] = {
    name = "Effigy of Grit",
    life = 4,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BullChargeBoulderdashEnrage",
        "BullChargeBoulderdash",
        "QuakeSlamBoulderdash",
        "BoulderdashRockOrb",
        "EmptyActionSpellBoulderdash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BullChargeBoulderdashEnrage"] = {
    name = "BullChargeBoulderdashEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BullChargeBoulderdash"] = {
    name = "BullChargeBoulderdash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {25, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamBoulderdash"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {10000, 50, -54, 2050, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoulderdashRockOrb"] = {
    name = "BoulderdashRockOrb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -50, -30, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellBoulderdash"] = {
    name = "EmptyActionSpellBoulderdash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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