Беглый рекс
Escaped Rhex
SpectreY
AreaПустыня Вастири, Оазис, Лаборатория вечных
Tagsavian_beast, beast, bludgeoning_weapon, fast_movement, is_unarmed, mail_armour, medium_height, melee, not_int, physical_affinity, red_blood, reptile_beast
Packs
  • Лаборатория вечных: Дикий рекс, Беглый рекс
  • Здоровье
    255%
    Броня
    +50%
    Уклонение
    +25%
    Ailment Threshold
    255%
    Сопротивление
    0 0 75 0
    Damage
    136%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    170%
    Model Size
    85%
    Type
    MarakethBirdArmoured
    Metadata
    ArmouredBird1
    Уровень
    68
    Здоровье
    16,405
    Броня
    43,185
    Уклонение
    5,924
    Энерг. щит
    0
    Damage
    508
    Урон от чар
    508
    Точность
    290
    Attack Time
    1.5
    Опыт
    17,434
    Ailment Threshold
    16,405
    Chill
    52
    Shock
    52
    Brittle
    293
    Scorch
    52
    Sap
    143
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 406–610
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethBird/ArmouredBird1"] = {
        name = "Escaped Rhex",
        life = 2.55,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.36,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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