Entflohener Rhex
Bestie
Gattung: Affen
Gruppe: Vögel
Familie: Sande
Escaped Rhex
SpectreY
AreaDie Vastiri-Wüste, Die Oase
Tagsavian_beast, beast, bludgeoning_weapon, fast_movement, is_unarmed, mail_armour, medium_height, melee, not_int, physical_affinity, red_blood, reptile_beast
Packs
  • Die Vastiri-Wüste, Die Oase: Entflohener Rhex
  • Leben
    255%
    Rüstung
    +50%
    Ausweichen
    +25%
    Ailment Threshold
    255%
    Widerstand
    0 0 75 0
    Damage
    136%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    170%
    Model Size
    85%
    Type
    MarakethBirdArmoured
    Metadata
    ArmouredBird1
    Stufe
    61
    Leben
    10,052
    Rüstung
    24,686
    Ausweichen
    4,611
    Energieschild
    0
    Damage
    356
    Zauberschaden
    356
    Genauigkeit
    220
    Attack Time
    1.5
    Erfahrung
    14,493
    Ailment Threshold
    10,052
    Chill
    32
    Shock
    32
    Brittle
    180
    Scorch
    32
    Sap
    88
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 285–427
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MarakethBird/ArmouredBird1"] = {
        name = "Escaped Rhex",
        life = 2.55,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.36,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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