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% увеличение редкости выпадающих предметов
monster no map drops [1]
monster no map drops [1]
Farric Packhound
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, canine_beast, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, small_height |
Packs |
Здоровье
720%
Уклонение
+50%
Ailment Threshold
720%
Сопротивление
20 20 20 0
Damage
108%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.005 Second
Damage Spread
±20%
Опыт
180%
Model Size
100%
Type
PurgeHoundBestiaryMinion2
Metadata
PurgeHoundBestiaryMinion2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
46,320
Броня
28,790
Уклонение
7,109
Энергетический щит
0
Damage
403
Урон от чар
403
Точность
290
Attack Time
1.005
Опыт
18,459
Ailment Threshold
46,320
Chill
146
Shock
146
Brittle
829
Scorch
146
Sap
405
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
PurgeHoundWhirlingBlades
Attack, Melee, Movement
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.005 сек.
Перезарядка: 6 сек.
ignores proximity shield [1]
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Render { //turn_duration = 0.2 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/PurgeHoundBestiaryMinion2"] = { name = "Farric Packhound", life = 7.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.005, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "PurgeHoundWhirlingBlades", "Melee", "WalkEmergeBestiaryHellion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PurgeHoundWhirlingBlades"] = { name = "PurgeHoundWhirlingBlades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.6, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "ignores_proximity_shield", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
% увеличение редкости выпадающих предметов
monster no map drops [1]
Id | MonsterBestiaryDropModifiers |
---|---|
Family | LeagueMonsterDropModifiers |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |