Огненный топчун
Механизм
Flame Scuttler
SpectreY
AreaДревняя пирамида
Tagsbludgeoning_weapon, Чародейский, construct, fire_affinity, golem, is_unarmed, metal_armour, not_dex, slow_movement
Packs
  • Древняя пирамида: Огненный топчун
  • Здоровье
    145%
    Energy Shield From Life
    60%
    Броня
    +60%
    Ailment Threshold
    145%
    Сопротивление
    0 0 40 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    3 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    60%
    Type
    VaalSpinner
    Metadata
    GolemFireVaalPyramid
    Уровень
    23
    Здоровье
    387
    Броня
    890
    Уклонение
    677
    Энергетический щит
    160
    Damage
    30
    Урон от чар
    30
    Точность
    43
    Attack Time
    1.5
    Опыт
    1,013
    Ailment Threshold
    387
    Chill
    1
    Shock
    1
    Brittle
    7
    Scorch
    1
    Sap
    3
    MPSUltimatumFireBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.5 сек.
    Наносит от 34.93 до 52.4 урона от огня
    base is projectile [1]
    monster projectile variation [183]
    projectile uses contact position [1]
    spell maximum action distance +% [-64]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Monster
    {
    }
    
    Render
    {
    	allow_attached_arrows = false
    }
    
    Life
    {
    	on_death = "RemoveEffects( true ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Golems/GolemFireVaalPyramid"] = {
        name = "Flame Scuttler",
        life = 1.45,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MPSUltimatumFireBasic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUltimatumFireBasic"] = {
        name = "MPSUltimatumFireBasic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 183, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdVaalGolemDaemonFireBeam
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Edit

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