Flame Scuttler
Construct
SpectreY
AreaThe Ancient Pyramid
Tagsbludgeoning_weapon, caster, construct, fire_affinity, golem, is_unarmed, metal_armour, not_dex, slow_movement
Packs
  • The Ancient Pyramid: Flame Scuttler
  • Life
    145%
    Energy Shield From Life
    60%
    Armour
    +60%
    Ailment Threshold
    145%
    Resistance
    0 0 40 0
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    3 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    60%
    Type
    VaalSpinner
    Metadata
    GolemFireVaalPyramid
    Level
    23
    Life
    387
    Armour
    890
    Evasion
    677
    Energy Shield
    160
    Damage
    30
    Spell Damage
    30
    Accuracy
    43
    Attack Time
    1.5
    Experience
    1,013
    Ailment Threshold
    387
    Chill
    1
    Shock
    1
    Brittle
    7
    Scorch
    1
    Sap
    3
    MPSUltimatumFireBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.5 sec
    Deals 34.93 to 52.4 Fire Damage
    base is projectile [1]
    monster projectile variation [183]
    projectile uses contact position [1]
    spell maximum action distance +% [-64]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Monster
    {
    }
    
    Render
    {
    	allow_attached_arrows = false
    }
    
    Life
    {
    	on_death = "RemoveEffects( true ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalMonsters/Golems/GolemFireVaalPyramid"] = {
        name = "Flame Scuttler",
        life = 1.45,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MPSUltimatumFireBasic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUltimatumFireBasic"] = {
        name = "MPSUltimatumFireBasic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 183, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdVaalGolemDaemonFireBeam
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Edit

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