Кованый скелет
Нежить
undead description [1]
Forged Skeleton
Spectre | Y |
---|---|
Tags | bone_armour, bones, cleaving_weapon, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
Здоровье
112%
Броня
+25%
Ailment Threshold
112%
Сопротивление
0 0 0 40
Damage
128%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 11
Attack Time
0.975 Second
Damage Spread
±30%
Опыт
80%
Model Size
100%
Type
CrucibleSkeletonMelee
Metadata
SkeletonMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,205
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
478
Урон от чар
478
Точность
290
Attack Time
0.975
Опыт
8,204
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 335–622
Шанс критического удара: 5%
Attack Time: 0.975 сек.
Герой наносит обычный удар.
25% физического урона становится уроном хаосом
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonMelee"] = { name = "Forged Skeleton", life = 1.12, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.28, damageSpread = 0.3, attackTime = 0.975, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedChaos", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Кованый скелет
Нежить
undead description [1]
Forged Skeleton
Spectre | Y |
---|---|
Tags | bone_armour, bones, Чародейский, is_unarmed, not_str, physical_affinity, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
Здоровье
100%
Energy Shield From Life
100%
Уклонение
+15%
Ailment Threshold
100%
Сопротивление
0 0 0 40
Damage
50%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 46
Attack Time
1.605 Second
Damage Spread
±20%
Опыт
100%
Model Size
120%
Type
CrucibleSkeletonCaster
Metadata
SkeletonCaster__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
5,450
Энергетический щит
6,127
Damage
187
Урон от чар
187
Точность
290
Attack Time
1.605
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSCrucibleSkeletonChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1.33 сек.
Наносит от 434.5 до 651.7 урона хаосом
base is projectile [1]
monster projectile variation [228]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [228]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" Actor { basic_action = "Emerge" basic_action = "Revive" } StateMachine { define_shared_state = "glow;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" StateMachine { on_state_broken_out_1 = " AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, R_Weapon ); AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, L_Weapon ); " } Life { on_death = "DetachAllContainingText( glowhand );" on_spawned_dead = "DetachAllContainingText( glowhand );" } Render { //turn_duration = 0.35 } Actor { on_start_Revive = " AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, R_Weapon ); AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, L_Weapon ); " } StateMachine { on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );" on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonCaster__"] = { name = "Forged Skeleton", life = 1, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 0.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 46, accuracy = 1, skillList = { "MPSCrucibleSkeletonChaosProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSCrucibleSkeletonChaosProjectile"] = { name = "MPSCrucibleSkeletonChaosProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 228, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Кованый скелет
Нежить
undead description [1]
Forged Skeleton
Spectre | Y |
---|---|
Tags | bone_armour, bones, cold_affinity, has_bow, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
Здоровье
96%
Уклонение
+10%
Ailment Threshold
96%
Сопротивление
0 0 0 40
Damage
124%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
80%
Model Size
80%
Type
CrucibleSkeletonArcher
Metadata
SkeletonArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,176
Броня
28,790
Уклонение
5,213
Энергетический щит
0
Damage
463
Урон от чар
463
Точность
290
Attack Time
1.5
Опыт
8,204
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 371–556
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
25% физического урона становится уроном хаосом
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CrucibleSkeletonCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Едкая стрела
Base Damage: 371–556
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Герой выпускает стрелу, которая при приземлении наносит урон хаосом по области и создаёт участок едкой земли. Враги, находящиеся на едкой земле, получают постепенный урон хаосом.
Наносит 114.9 базового урона хаосом в секунду
Базовая длительность - 2.5 секунд(-ы)
50% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-15]
ground caustic art variation [18]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
Базовая длительность - 2.5 секунд(-ы)
50% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-15]
ground caustic art variation [18]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonArcher"] = { name = "Forged Skeleton", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.24, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedChaos", "CrucibleSkeletonCausticArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleSkeletonCausticArrow"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "projectile_damage_modifiers_apply_to_skill_dot", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", }, levels = { [1] = {1, 2500, -25, 18, -15, 50, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Кованый скелет
Нежить
undead description [1]
Forged Skeleton
Spectre | Y |
---|---|
Tags | bone_armour, bones, cleaving_weapon, has_one_hand_mace, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slow_movement, undead |
Здоровье
252%
Броня
+25%
Ailment Threshold
252%
Сопротивление
0 0 0 75
Damage
140%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 16
Attack Time
2.25 Second
Damage Spread
±20%
Опыт
140%
Model Size
100%
Type
CrucibleLargeSkeleton
Metadata
LargeSkeleton
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
16,212
Броня
35,988
Уклонение
4,739
Энергетический щит
0
Damage
523
Урон от чар
523
Точность
290
Attack Time
2.25
Опыт
14,357
Ailment Threshold
16,212
Chill
51
Shock
51
Brittle
290
Scorch
51
Sap
142
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 418–628
Шанс критического удара: 5%
Attack Time: 2.25 сек.
Герой наносит обычный удар.
25% физического урона становится уроном хаосом
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CrucibleSkeletonBonePrison
Spell, Triggerable
Время применения: 1.5 сек.
Перезарядка: 10 сек.
Базовая длительность - 3 секунд(-ы)
+31.5 м к длине стены
+31.5 м к длине стены
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Chaos/LargeSkeleton"] = { name = "Forged Skeleton", life = 2.52, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.4, damageSpread = 0.2, attackTime = 2.25, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedChaos", "CrucibleSkeletonBonePrison", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleSkeletonBonePrison"] = { name = "CrucibleSkeletonBonePrison", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "wall_maximum_length", }, levels = { [1] = {3000, 315, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |