鍛造されたスケルトン
不死者
undead description [1]
Forged Skeleton
Spectre | Y |
---|---|
Tags | bone_armour, bones, cleaving_weapon, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
ライフ
112%
アーマー
+25%
Ailment Threshold
112%
耐性
0 0 0 40
Damage
128%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 11
Attack Time
0.975 Second
Damage Spread
±30%
経験値
80%
Model Size
100%
Type
CrucibleSkeletonMelee
Metadata
SkeletonMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,205
アーマー
35,988
回避力
4,739
エナジーシールド
0
Damage
478
スペルダメージ
478
命中
290
Attack Time
0.975
経験値
8,204
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 335–622
クリティカル率: 5%
Attack Time: 0.975 秒
強力な一撃で敵を打ち倒す。
物理ダメージの25%を混沌ダメージに変換する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonMelee"] = { name = "Forged Skeleton", life = 1.12, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.28, damageSpread = 0.3, attackTime = 0.975, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedChaos", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
鍛造されたスケルトン
不死者
undead description [1]
Forged Skeleton
Spectre | Y |
---|---|
Tags | bone_armour, bones, キャスター, is_unarmed, not_str, physical_affinity, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
ライフ
100%
Energy Shield From Life
100%
回避力
+15%
Ailment Threshold
100%
耐性
0 0 0 40
Damage
50%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 46
Attack Time
1.605 Second
Damage Spread
±20%
経験値
100%
Model Size
120%
Type
CrucibleSkeletonCaster
Metadata
SkeletonCaster__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,433
アーマー
28,790
回避力
5,450
エナジーシールド
6,127
Damage
187
スペルダメージ
187
命中
290
Attack Time
1.605
経験値
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSCrucibleSkeletonChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1.33 秒
434.5から651.7の混沌ダメージを与える
base is projectile [1]
monster projectile variation [228]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [228]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" Actor { basic_action = "Emerge" basic_action = "Revive" } StateMachine { define_shared_state = "glow;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" StateMachine { on_state_broken_out_1 = " AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, R_Weapon ); AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, L_Weapon ); " } Life { on_death = "DetachAllContainingText( glowhand );" on_spawned_dead = "DetachAllContainingText( glowhand );" } Render { //turn_duration = 0.35 } Actor { on_start_Revive = " AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, R_Weapon ); AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, L_Weapon ); " } StateMachine { on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );" on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonCaster__"] = { name = "Forged Skeleton", life = 1, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 0.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 46, accuracy = 1, skillList = { "MPSCrucibleSkeletonChaosProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSCrucibleSkeletonChaosProjectile"] = { name = "MPSCrucibleSkeletonChaosProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 228, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
鍛造されたスケルトン
不死者
undead description [1]
Forged Skeleton
Spectre | Y |
---|---|
Tags | bone_armour, bones, cold_affinity, has_bow, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
ライフ
96%
回避力
+10%
Ailment Threshold
96%
耐性
0 0 0 40
Damage
124%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
経験値
80%
Model Size
80%
Type
CrucibleSkeletonArcher
Metadata
SkeletonArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,176
アーマー
28,790
回避力
5,213
エナジーシールド
0
Damage
463
スペルダメージ
463
命中
290
Attack Time
1.5
経験値
8,204
Ailment Threshold
6,176
Chill
20
Shock
20
Brittle
110
Scorch
20
Sap
54
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 371–556
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
物理ダメージの25%を混沌ダメージに変換する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CrucibleSkeletonCausticArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
コースティックアロー
Base Damage: 371–556
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
着弾時に周囲に混沌ダメージを与え、腐食領域を作る矢を放つ。腐食領域上の敵は混沌継続ダメージを受ける。
毎秒114.9の基礎混沌ダメージを与える
基礎持続時間は2.5秒
物理ダメージの50%を混沌ダメージに変換する
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-15]
ground caustic art variation [18]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
基礎持続時間は2.5秒
物理ダメージの50%を混沌ダメージに変換する
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-15]
ground caustic art variation [18]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonArcher"] = { name = "Forged Skeleton", life = 0.96, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 40, damage = 1.24, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedChaos", "CrucibleSkeletonCausticArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleSkeletonCausticArrow"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "projectile_damage_modifiers_apply_to_skill_dot", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", }, levels = { [1] = {1, 2500, -25, 18, -15, 50, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
鍛造されたスケルトン
不死者
undead description [1]
Forged Skeleton
Spectre | Y |
---|---|
Tags | bone_armour, bones, cleaving_weapon, has_one_hand_mace, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slow_movement, undead |
ライフ
252%
アーマー
+25%
Ailment Threshold
252%
耐性
0 0 0 75
Damage
140%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 16
Attack Time
2.25 Second
Damage Spread
±20%
経験値
140%
Model Size
100%
Type
CrucibleLargeSkeleton
Metadata
LargeSkeleton
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
16,212
アーマー
35,988
回避力
4,739
エナジーシールド
0
Damage
523
スペルダメージ
523
命中
290
Attack Time
2.25
経験値
14,357
Ailment Threshold
16,212
Chill
51
Shock
51
Brittle
290
Scorch
51
Sap
142
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 418–628
クリティカル率: 5%
Attack Time: 2.25 秒
強力な一撃で敵を打ち倒す。
物理ダメージの25%を混沌ダメージに変換する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CrucibleSkeletonBonePrison
Spell, Triggerable
キャストタイム: 1.5 秒
クールダウン時間: 10 秒
基礎持続時間は3秒
壁の長さが+31.5mされる
壁の長さが+31.5mされる
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Chaos/LargeSkeleton"] = { name = "Forged Skeleton", life = 2.52, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.4, damageSpread = 0.2, attackTime = 2.25, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedChaos", "CrucibleSkeletonBonePrison", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CrucibleSkeletonBonePrison"] = { name = "CrucibleSkeletonBonePrison", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "wall_maximum_length", }, levels = { [1] = {3000, 315, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.