鍛造されたスケルトン
不死者
undead description [1]
Forged Skeleton
SpectreY
Tagsbone_armour, bones, cleaving_weapon, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
ライフ
112%
アーマー
+25%
Ailment Threshold
112%
耐性
0 0 0 40
Damage
128%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 11
Attack Time
0.975 Second
Damage Spread
±30%
経験値
80%
Model Size
100%
Type
CrucibleSkeletonMelee
Metadata
SkeletonMelee
レベル
68
ライフ
7,205
アーマー
35,988
回避力
4,739
エナジーシールド
0
Damage
478
スペルダメージ
478
命中
290
Attack Time
0.975
経験値
8,204
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 335–622
クリティカル率: 5%
Attack Time: 0.975 秒
強力な一撃で敵を打ち倒す。
物理ダメージの25%を混沌ダメージに変換する
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"


Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonMelee"] = {
    name = "Forged Skeleton",
    life = 1.12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.28,
    damageSpread = 0.3,
    attackTime = 0.975,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedChaos",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    鍛造されたスケルトン
    不死者
    undead description [1]
    Forged Skeleton
    SpectreY
    Tagsbone_armour, bones, キャスター, is_unarmed, not_str, physical_affinity, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    ライフ
    100%
    Energy Shield From Life
    100%
    回避力
    +15%
    Ailment Threshold
    100%
    耐性
    0 0 0 40
    Damage
    50%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 46
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    120%
    Type
    CrucibleSkeletonCaster
    Metadata
    SkeletonCaster__
    レベル
    68
    ライフ
    6,433
    アーマー
    28,790
    回避力
    5,450
    エナジーシールド
    6,127
    Damage
    187
    スペルダメージ
    187
    命中
    290
    Attack Time
    1.605
    経験値
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MPSCrucibleSkeletonChaosProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    クリティカル率: 5%
    キャストタイム: 1.33 秒
    434.5から651.7の混沌ダメージを与える
    base is projectile [1]
    monster projectile variation [228]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    
    StateMachine
    {
    	on_state_broken_out_1 =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, L_Weapon );
    	"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( glowhand );"
    	on_spawned_dead = "DetachAllContainingText( glowhand );"
    }
    
    Render
    {
    	//turn_duration = 0.35
    	
    }
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonCaster__"] = {
        name = "Forged Skeleton",
        life = 1,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "MPSCrucibleSkeletonChaosProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSCrucibleSkeletonChaosProjectile"] = {
        name = "MPSCrucibleSkeletonChaosProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 228, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    鍛造されたスケルトン
    不死者
    undead description [1]
    Forged Skeleton
    SpectreY
    Tagsbone_armour, bones, cold_affinity, has_bow, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    ライフ
    96%
    回避力
    +10%
    Ailment Threshold
    96%
    耐性
    0 0 0 40
    Damage
    124%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    80%
    Type
    CrucibleSkeletonArcher
    Metadata
    SkeletonArcher
    レベル
    68
    ライフ
    6,176
    アーマー
    28,790
    回避力
    5,213
    エナジーシールド
    0
    Damage
    463
    スペルダメージ
    463
    命中
    290
    Attack Time
    1.5
    経験値
    8,204
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    MeleeAtAnimationSpeedChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 371–556
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    物理ダメージの25%を混沌ダメージに変換する
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CrucibleSkeletonCausticArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    コースティックアロー
    Base Damage: 371–556
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    着弾時に周囲に混沌ダメージを与え、腐食領域を作る矢を放つ。腐食領域上の敵は混沌継続ダメージを受ける。
    毎秒114.9の基礎混沌ダメージを与える
    基礎持続時間は2.5
    物理ダメージの50%を混沌ダメージに変換する
    投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-15]
    ground caustic art variation [18]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonArcher"] = {
        name = "Forged Skeleton",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedChaos",
            "CrucibleSkeletonCausticArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrucibleSkeletonCausticArrow"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1, 2500, -25, 18, -15, 50, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    鍛造されたスケルトン
    不死者
    undead description [1]
    Forged Skeleton
    SpectreY
    Tagsbone_armour, bones, cleaving_weapon, has_one_hand_mace, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slow_movement, undead
    ライフ
    252%
    アーマー
    +25%
    Ailment Threshold
    252%
    耐性
    0 0 0 75
    Damage
    140%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    経験値
    140%
    Model Size
    100%
    Type
    CrucibleLargeSkeleton
    Metadata
    LargeSkeleton
    レベル
    68
    ライフ
    16,212
    アーマー
    35,988
    回避力
    4,739
    エナジーシールド
    0
    Damage
    523
    スペルダメージ
    523
    命中
    290
    Attack Time
    2.25
    経験値
    14,357
    Ailment Threshold
    16,212
    Chill
    51
    Shock
    51
    Brittle
    290
    Scorch
    51
    Sap
    142
    MeleeAtAnimationSpeedChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 418–628
    クリティカル率: 5%
    Attack Time: 2.25 秒
    強力な一撃で敵を打ち倒す。
    物理ダメージの25%を混沌ダメージに変換する
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CrucibleSkeletonBonePrison
    Spell, Triggerable
    キャストタイム: 1.5 秒
    クールダウン時間: 10 秒
    基礎持続時間は3
    壁の長さが+31.5mされる

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueCrucible/Chaos/LargeSkeleton"] = {
        name = "Forged Skeleton",
        life = 2.52,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedChaos",
            "CrucibleSkeletonBonePrison",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrucibleSkeletonBonePrison"] = {
        name = "CrucibleSkeletonBonePrison",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "wall_maximum_length",
        },
        levels = {
            [1] = {3000, 315, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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