Geschmiedetes Skelett
Untot
undead description [1]
monster no map drops [1]
Forged Skeleton
SpectreY
Tagsbone_armour, bones, cleaving_weapon, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Leben
112%
Rüstung
+15%
Ailment Threshold
112%
Widerstand
0 0 0 40
Damage
128%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 11
Attack Time
0.975 Second
Damage Spread
±30%
Erfahrung
80%
Model Size
100%
Type
CrucibleSkeletonMelee
Metadata
SkeletonMelee
Stufe
68
Leben
7,205
Rüstung
33,109
Ausweichen
4,739
Energieschild
0
Damage
478
Zauberschaden
478
Genauigkeit
290
Attack Time
0.975
Erfahrung
8,204
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 335–622
Kritische Trefferchance: 5%
Attack Time: 0.975 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
25% des physischen Schadens werden in Chaosschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"


Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonMelee"] = {
    name = "Forged Skeleton",
    life = 1.12,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.28,
    damageSpread = 0.3,
    attackTime = 0.975,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedChaos",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Geschmiedetes Skelett
    Untot
    undead description [1]
    monster no map drops [1]
    Forged Skeleton
    SpectreY
    Tagsbone_armour, bones, Zauberer, is_unarmed, not_str, physical_affinity, ranged, skeleton, slashing_weapon, undead, very_slow_movement
    Leben
    100%
    Energy Shield From Life
    100%
    Ausweichen
    +15%
    Ailment Threshold
    100%
    Widerstand
    0 0 0 40
    Damage
    50%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 46
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    120%
    Type
    CrucibleSkeletonCaster
    Metadata
    SkeletonCaster__
    Stufe
    68
    Leben
    6,433
    Rüstung
    28,790
    Ausweichen
    5,450
    Energieschild
    6,127
    Damage
    187
    Zauberschaden
    187
    Genauigkeit
    290
    Attack Time
    1.605
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MPSCrucibleSkeletonChaosProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1.33 Sek.
    Verursacht 434.5 bis 651.7 Chaosschaden
    base is projectile [1]
    monster projectile variation [228]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }
    
    StateMachine
    {
    	define_shared_state = "glow;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    
    StateMachine
    {
    	on_state_broken_out_1 =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, L_Weapon );
    	"
    }
    
    Life
    {
    	on_death = "DetachAllContainingText( glowhand );"
    	on_spawned_dead = "DetachAllContainingText( glowhand );"
    }
    
    Render
    {
    	//turn_duration = 0.35
    	
    }
    
    Actor
    {
    	on_start_Revive =
    	"
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, R_Weapon );
    		AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/League_Crucible/Monsters/Chaos/glowhand_choas_new.ao, L_Weapon );
    	"
    }
    
    StateMachine
    {
    	on_or_create_state_glow_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    	on_or_create_state_glow_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonCaster__"] = {
        name = "Forged Skeleton",
        life = 1,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 0.5,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 46,
        accuracy = 1,
        skillList = {
            "MPSCrucibleSkeletonChaosProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSCrucibleSkeletonChaosProjectile"] = {
        name = "MPSCrucibleSkeletonChaosProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 228, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Geschmiedetes Skelett
    Untot
    undead description [1]
    monster no map drops [1]
    Forged Skeleton
    SpectreY
    Tagsbone_armour, bones, cold_affinity, has_bow, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead
    Leben
    96%
    Ausweichen
    +10%
    Ailment Threshold
    96%
    Widerstand
    0 0 0 40
    Damage
    124%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    80%
    Model Size
    80%
    Type
    CrucibleSkeletonArcher
    Metadata
    SkeletonArcher
    Stufe
    68
    Leben
    6,176
    Rüstung
    28,790
    Ausweichen
    5,213
    Energieschild
    0
    Damage
    463
    Zauberschaden
    463
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    8,204
    Ailment Threshold
    6,176
    Chill
    20
    Shock
    20
    Brittle
    110
    Scorch
    20
    Sap
    54
    MeleeAtAnimationSpeedChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 371–556
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CrucibleSkeletonCausticArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
    Ätzender Pfeil
    Base Damage: 371–556
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Feuert einen Pfeil ab, der beim Einschlag in einem Bereich Chaosschaden verursacht und ätzenden Boden erzeugt. Gegner, die auf diesem Boden stehen, erleiden Chaosschaden über Zeit.
    Verursacht 114.9 Basis-Chaosschaden pro Sekunde
    Basisdauer beträgt 2.5 Sekunden
    50% des physischen Schadens werden in Chaosschaden umgewandelt
    Modifikatoren für Projektilschaden gelten für den 'Schaden über Zeit'-Effekt dieser Fertigkeit
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-15]
    ground caustic art variation [18]
    monster penalty against minions damage +% final vs player minions [-25]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonArcher"] = {
        name = "Forged Skeleton",
        life = 0.96,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeedChaos",
            "CrucibleSkeletonCausticArrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrucibleSkeletonCausticArrow"] = {
        name = "Caustic Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "projectile_damage_modifiers_apply_to_skill_dot",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {1, 2500, -25, 18, -15, 50, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Geschmiedetes Skelett
    Untot
    undead description [1]
    monster no map drops [1]
    Forged Skeleton
    SpectreY
    Tagsbone_armour, bones, cleaving_weapon, has_one_hand_mace, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, skeleton, slow_movement, undead
    Leben
    252%
    Rüstung
    +80%
    Ailment Threshold
    252%
    Widerstand
    0 0 0 75
    Damage
    140%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Erfahrung
    140%
    Model Size
    100%
    Type
    CrucibleLargeSkeleton
    Metadata
    LargeSkeleton
    Stufe
    68
    Leben
    16,212
    Rüstung
    51,822
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    523
    Zauberschaden
    523
    Genauigkeit
    290
    Attack Time
    2.25
    Erfahrung
    14,357
    Ailment Threshold
    16,212
    Chill
    51
    Shock
    51
    Brittle
    290
    Scorch
    51
    Sap
    142
    MeleeAtAnimationSpeedChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 418–628
    Kritische Trefferchance: 5%
    Attack Time: 2.25 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CrucibleSkeletonBonePrison
    Spell, Triggerable
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 10 Sek.
    Basisdauer beträgt 3 Sekunden
    +31.5 Meter zur Mauerlänge

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
    extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueCrucible/Chaos/LargeSkeleton"] = {
        name = "Forged Skeleton",
        life = 2.52,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedChaos",
            "CrucibleSkeletonBonePrison",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CrucibleSkeletonBonePrison"] = {
        name = "CrucibleSkeletonBonePrison",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "wall_maximum_length",
        },
        levels = {
            [1] = {3000, 315, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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