Иллюзия Джианны
Гуманоид
Gianna's Illusion
Spectre | N |
---|---|
Tags | Чародейский, human, humanoid, is_unarmed, lightning_affinity, medium_movement, metal_armour, no_pantheon_mod, physical_affinity, puncturing_weapon, red_blood |
Здоровье
400%
Energy Shield From Life
33%
Броня
+33%
Уклонение
+33%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
400%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 11
Attack Time
1.755 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
HeistAlliedNPC
Metadata
HeistIllusionist_MirrorImage
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
25,733
Броня
38,291
Уклонение
6,303
Энергетический щит
2,022
Damage
1,494
Урон от чар
1,494
Точность
290
Attack Time
1.755
Опыт
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSHeistGiannaSpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1.333 сек.
Перезарядка: 2 сек.
Наносит от 4865 до 9034 урона от молнии
50% шанс наложить шок на врагов
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
use scaled contact offset [1]
50% шанс наложить шок на врагов
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
use scaled contact offset [1]
MPSHeistGiannaSpellProjectile2
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1.333 сек.
Перезарядка: 2 сек.
Наносит от 4865 до 9034 физического урона
50% шанс сковать врагов при нанесении удара
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [161]
projectile uses contact position [1]
use scaled contact offset [1]
50% шанс сковать врагов при нанесении удара
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [161]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { } Positioned { team = 1 } Stats { set_immune_to_auras_from_other_entities = 1 set_cannot_die = 1 set_monster_no_additional_player_scaling = 1 set_suppress_phasing_visual = 1 set_phase_through_objects = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { hide_mini_life_bar = true has_light = false } Targetable { attackable = false targetable = true force_targetable = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistIllusionist_MirrorImage"] = { name = "Gianna's Illusion", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "MPSHeistGiannaSpellProjectile", "MPSHeistGiannaSpellProjectile2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSHeistGiannaSpellProjectile"] = { name = "MPSHeistGiannaSpellProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_chance_to_shock_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 153, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSHeistGiannaSpellProjectile2"] = { name = "MPSHeistGiannaSpellProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spells_chance_to_hinder_on_hit_%", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 161, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }