吉安娜的幻象
人形
Gianna's Illusion
幽魂N
标签施法, human, humanoid, is_unarmed, lightning_affinity, medium_movement, metal_armour, no_pantheon_mod, physical_affinity, puncturing_weapon, red_blood
生命
400%
生命转为护盾
33%
护甲
+33%
闪避值
+33%
异常状态临界值
400%
抗性
40 40 40 25
伤害
400%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 11
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
HeistAlliedNPC
Metadata
HeistIllusionist_MirrorImage
等级
68
生命
25,733
护甲
38,291
闪避值
6,303
能量护盾
2,022
伤害
1,494
法术伤害
1,494
命中
290
攻击间隔
1.755
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MPSHeistGiannaSpellProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.333 秒
冷却时间: 2 秒
造成 4865 - 9034 闪电伤害
50% 的几率使敌人感电
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
use scaled contact offset [1]
MPSHeistGiannaSpellProjectile2
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.333 秒
冷却时间: 2 秒
造成 4865 - 9034 物理伤害
50% 的几率击中时使敌人缓速
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [161]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{

}

Positioned
{
    team = 1
}

Stats
{
    set_immune_to_auras_from_other_entities = 1
    set_cannot_die = 1
    set_monster_no_additional_player_scaling = 1
    set_suppress_phasing_visual = 1
    set_phase_through_objects = 1
    
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	hide_mini_life_bar = true
	has_light = false
}

Targetable
{
	attackable = false
	targetable = true
	force_targetable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistIllusionist_MirrorImage"] = {
    name = "Gianna's Illusion",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MPSHeistGiannaSpellProjectile",
        "MPSHeistGiannaSpellProjectile2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistGiannaSpellProjectile"] = {
    name = "MPSHeistGiannaSpellProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 153, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistGiannaSpellProjectile2"] = {
    name = "MPSHeistGiannaSpellProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spells_chance_to_hinder_on_hit_%",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 161, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}