吉安娜的幻影
人形
Gianna's Illusion
幽魂N
標籤法術, human, humanoid, is_unarmed, lightning_affinity, medium_movement, metal_armour, no_pantheon_mod, physical_affinity, puncturing_weapon, red_blood
生命
400%
生命轉為護盾
33%
護甲
+33%
閃避
+33%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
400%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
HeistAlliedNPC
Metadata
HeistIllusionist_MirrorImage
等級
68
生命
25,733
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,494
法術傷害
1,494
命中
0
攻擊間隔
1.755
經驗值
20,510
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
MPSHeistGiannaSpellProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.333 秒
冷卻時間: 2 秒
造成 48659034 閃電傷害
50% 機率感電敵人
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [153]
projectile uses contact position [1]
use scaled contact offset [1]
MPSHeistGiannaSpellProjectile2
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.333 秒
冷卻時間: 2 秒
造成 48659034 物理傷害
擊中時有 50% 機率阻礙敵人
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [161]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{

}

Positioned
{
    team = 1
}

Stats
{
    set_immune_to_auras_from_other_entities = 1
    set_cannot_die = 1
    set_monster_no_additional_player_scaling = 1
    set_suppress_phasing_visual = 1
    set_phase_through_objects = 1
    
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	hide_mini_life_bar = true
	has_light = false
}

Targetable
{
	attackable = false
	targetable = true
	force_targetable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistIllusionist_MirrorImage"] = {
    name = "Gianna's Illusion",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MPSHeistGiannaSpellProjectile",
        "MPSHeistGiannaSpellProjectile2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistGiannaSpellProjectile"] = {
    name = "MPSHeistGiannaSpellProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 153, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSHeistGiannaSpellProjectile2"] = {
    name = "MPSHeistGiannaSpellProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spells_chance_to_hinder_on_hit_%",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 161, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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