Grandmasters: BooWaok_Slasher /108
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 100% увеличение максимального итогового восстановления здоровья в секунду от похищения 100% увеличение максимального итогового восстановления маны в секунду от похищения |
level | 38 |
main hand weapon type | 2 |
off hand weapon type | 14 |
block while dual wielding % | 15 |
local physical damage +% | 88 |
attack minimum added physical damage | 6 |
attack maximum added physical damage | 14 |
physical sword damage +% | 12 |
attack minimum added fire damage | 6 |
attack maximum added fire damage | 13 |
lightning damage +% | 16 |
attack minimum added lightning damage | 3 |
attack maximum added lightning damage | 44 |
attack speed +% | 24 |
accuracy rating | 116 |
accuracy rating +% | 32 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 313 |
base evasion rating | 264 |
base maximum life | 286 |
maximum life +% | 83 |
base life regeneration rate per minute | 155 |
base maximum mana | 78 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 31 |
base maximum energy shield | 5 |
maximum energy shield +% | 4 |
energy shield recharge rate per minute % | 2000 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 44 |
base cold damage resistance % | 57 |
base lightning damage resistance % | 39 |
base item found rarity +% | 6 |
base movement velocity +% | 20 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base stun recovery +% | 30 |
main hand base weapon attack duration ms | 833 |
main hand base maximum attack distance | 6 |
main hand quality | 20 |
weapon elemental damage +% | 27 |
two handed melee physical damage +% | 133 |
two handed melee stun duration +% | 20 |
two handed melee attack speed +% | 27 |
two handed melee accuracy rating +% | 20 |
base life gain per target | 2 |
local base physical damage reduction rating | 7 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on crit | 1 |
local recharge on take crit | 3 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 120 |
melee physical damage +% | 8 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
local socketed minion gem level + | 1 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 76 |
base strength | 83 |
additional strength | 80 |
base intelligence | 24 |
base dexterity | 93 |
additional all attributes | 11 |
base critical strike multiplier | 150 |
avoid all elemental status % | 8 |
local accuracy rating +% | 30 |
ignore armour movement penalties | 20 |
from armour movement speed +% | -3 |
minimum physical damage to return to melee attacker | 26 |
main hand local physical damage +% | 88 |
main hand local minimum added physical damage | 35 |
main hand local maximum added physical damage | 73 |
main hand local critical strike chance | 500 |
main hand local accuracy rating | 76 |
main hand local accuracy rating +% | 30 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
evasion and physical damage reduction rating +% | 36 |
melee range + | 2 |
additional strength and intelligence | 20 |
fire and cold damage resistance % | 14 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage vs enemies on low life +% | 20 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |