MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine

Пасущиеся тельцы BullExtra

Пасущиеся тельцы
Монстров в группе: 3-6
Большие звери
Агрессивно атакуют врагов
Используют Раскол
Grazing Taurus

Пасущиеся тельцы chaos-sandleaperbulls4

Пасущиеся тельцы
Монстров в группе: 4-8
Большие звери
Агрессивно атакуют врагов
Используют Раскол
Grazing Taurus
Пасущийся телец
SpectreY
Area{Имперских полей}{Имперские поля}, {Лаборатории вечных}{Лаборатория вечных}
Tagsbeast, bludgeoning_weapon, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Packs
  • {Имперских полей}{Имперские поля}: Пасущийся телец
  • {Лаборатории вечных}{Лаборатория вечных}: Пасущийся телец
  • Здоровье
    238%
    Броня
    +100%
    Ailment Threshold
    238%
    Сопротивление
    MonsterResistanceIconFire0 MonsterResistanceIconCold40 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
    Damage
    191%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    170%
    Model Size
    100%
    Type
    Bull
    Metadata
    BullPhysical
    Уровень
    68
    Здоровье
    15,311
    Броня
    57,580
    Уклонение
    4,739
    Damage
    713
    Урон от чар
    713
    Точность
    580
    Attack Time
    1.5
    Опыт
    17,434
    Minion Life
    3,321
    Minion Damage
    570
    Ailment Threshold
    15,311
    Chill
    48
    Shock
    48
    Brittle
    274
    Scorch
    48
    Sap
    134
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 571—856
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BullCharge
    Attack
    Base Damage: 571—856
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 4 сек.
    Наносит на 15% больше урона
    BullUpheaval
    Attack
    Base Damage: 571—856
    Шанс критического удара: 5%
    Урон от атаки: 80%
    Attack Time: 1.5 сек.
    Перезарядка: 4 сек.
    Наносит на 50% меньше урона
    Скорость атаки на 14% меньше
    Вызывает +12 взрыва(-ов)
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bull/BullPhysical"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Grazing Taurus",
        life = 2.38,
        damage = 1.91,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BullUpheaval",
            "BullCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BullUpheaval"] = {
        name = "BullUpheaval",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {12, -14, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BullCharge"] = {
        name = "BullCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 2, statInterpolation = {},  cost = { }, },
            [2] = {15, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Edit

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