Пасущиеся тельцы BullExtra
Пасущиеся тельцы
Монстров в группе: 3-6
Большие звери
Агрессивно атакуют врагов
Используют Раскол
Агрессивно атакуют врагов
Используют Раскол
Grazing Taurus
Пасущиеся тельцы chaos-sandleaperbulls4
Пасущиеся тельцы
Монстров в группе: 4-8
Большие звери
Агрессивно атакуют врагов
Используют Раскол
Агрессивно атакуют врагов
Используют Раскол
Grazing Taurus
Пасущийся телец
Grazing Taurus
Spectre | Y |
---|---|
Area | Имперские поля, Лаборатория вечных |
Tags | beast, bludgeoning_weapon, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Packs |
Здоровье
238%
Броня
+100%
Ailment Threshold
238%
Сопротивление
0 40 0 0
Damage
191%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
170%
Model Size
100%
Type
Bull
Metadata
BullPhysical
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
15,311
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
713
Урон от чар
713
Точность
290
Attack Time
1.5
Опыт
17,434
Ailment Threshold
15,311
Chill
48
Shock
48
Brittle
274
Scorch
48
Sap
134
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 571–856
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BullCharge
Attack
Base Damage: 571–856
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 4 сек.
Наносит на 15% больше урона
BullUpheaval
Attack
Base Damage: 571–856
Шанс критического удара: 5%
Урон от атаки: 80%
Attack Time: 1.5 сек.
Перезарядка: 4 сек.
Наносит на 50% меньше урона
Скорость атаки на 14% меньше
Вызывает +12 взрыва(-ов)
is area damage [1]
Скорость атаки на 14% меньше
Вызывает +12 взрыва(-ов)
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bull/BullPhysical"] = { name = "Grazing Taurus", life = 2.38, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.91, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "BullUpheaval", "BullCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullUpheaval"] = { name = "BullUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {12, -14, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullCharge"] = { name = "BullCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 2, statInterpolation = {}, cost = { }, }, [2] = {15, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }